Ivid The Undying
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Ivid The Undying
A module in ''Dungeons & Dragons'' is an adventure published by TSR. The term is usually applied to adventures published for all ''Dungeons & Dragons'' games before 3rd Edition. For 3rd Edition and beyond new publisher Wizards of the Coast uses the term adventure. For a list of published 3rd, 4th, and 5th Edition Adventures see List of ''Dungeons & Dragons'' adventures. For description and history of Adventures/Modules see Adventure (''D&D''). Adventures for various campaign settings are listed in different articles, including Forgotten Realms, Dragonlance, Greyhawk, Mystara, Kara-Tur, Spelljammer, Ravenloft, Al-Qadim, Dark Sun, Planescape, Birthright, and Eberron. The modules listed here are in three separate lists of official TSR ''Dungeons & Dragons'' modules only. The coded modules (1992–1995) are listed by module code. Modules made after the code system was dropped (1993–2000) are displayed in alphabetical order. Note: There is considerable overlap caused by the trans ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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List Of Eberron Modules And Sourcebooks
This is a list of ''Dungeons & Dragons'' products that are based on the ''Eberron'' campaign setting. 3.5 edition Core products * '' Eberron Campaign Setting'' (June 2004, ) is the core campaign setting, providing the campaign specific rules and details on the continent of Khorvaire. It is a basic requirement to use other ''Dungeons & Dragons'' 3.5 Eberron products. It includes the introductory adventure ''The Forgotten Forge'' Accessories * '' Sharn: City of Towers'' (November 2004, ) provides additional campaign setting details for the city of Sharn. * '' Races of Eberron'' (April 2005, ) provides additional campaign setting details for the core races found in Eberron, including more information on the unique races of the setting. * '' Five Nations'' (July 2005, ) details the people and landmarks of the Five Nations that make up the former Kingdom of Galifar: Aundair, Breland, Karrnath, Thrane, and the Mournland (the former nation of Cyre). * '' Explorer's Handbook'' (August ...
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The Kidnapping Of Princess Arelina
''The Kidnapping of Princess Arelina'' is a fourteen-page accessory designed for the ''Dungeons & Dragons'' fantasy role-playing game. Contents Garry Spiegle wrote ''3-D Dragon Tiles Featuring The Kidnapping of Princess Arelina'' as a supplement with two purposes in mind. First it included a fairly large number of cardboard cutouts of monsters, characters, and maps called Dragon Tiles. The latter could be configured in different ways to provide a variety of maps for the figure cutouts. Secondly, a small adventure, ''The Kidnapping of Princess Arelina'', came in the same supplement. Dragon tiles The accessory contains a cardstock tile set that can be rearranged to create a dungeon map, and comes with cardboard pieces that represent furniture. Instructions for setting up the tiles are included, and the set is also designed to be usable with ''Advanced Dungeons & Dragons''. The set includes both the cutouts needed to accurately layout the small tower, the enemies the group encoun ...
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GM Screen
A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players in order to not spoil the plot of the story. It also hides any dice rolls made by the gamemaster that players should not see. In addition, screens often have essential tables and information printed on the inside for the gamemaster to easily reference during play. History The first commercial gamemaster's screen was the '' Judge's Shield'', produced by Judges Guild in 1977 for use with ''Dungeons & Dragons''. This featured three pieces of 8.5" x 11" cardstock designed to be taped together to form a three-panel screen, the two outer pieces in a vertical (portrait) orientation, and the middle piece in a horizontal (landscape) orientation. This design allowed the gamemaster to peer over the lower middle section more easily. The ''Judge's ...
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Combat Shield And Mini-adventure
''AC2 Combat Shield and Mini-Adventure'' is a 14-page accessory designed for the Basic Set and Expert Set of the ''Dungeons & Dragons'' fantasy role-playing game. It was published in 1984 by TSR, Inc. and written by David Cook. Contents David Cook wrote ''Combat Shield and Mini-Adventure'' as a supplement with two purposes in mind. First it included a screen to hide a Gamemaster's material and dice rolls during the course of play and provide useful tables for quick reference. Secondly, a small adventure, ''The Treasure of the Hideous One'', came in the same supplement. Combat Shield This DM's screen contains tables for the Basic and Expert ''D&D'' rules. The Combat Shield in this supplement is a precursor to far more elaborate GM screens used today. It can be used with either/or the Basic or Expert set. It included tables for saving throws, thief abilities, undead turning, to-hit rolls, the combat sequence, monster experience tables, and player experience tables among other i ...
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Carl Smith (game Designer)
Carl Smith is a game designer who has worked primary on role-playing games. Career Carl Smith was an editor at TSR when Tracy Hickman got Harold Johnson, then Jeff Grubb, Smith and Larry Elmore in on the idea of Dragonlance before Margaret Weis and Douglas Niles joined them. Between 1983 and 1984, approximately 200 people left TSR as a result of multiple rounds of layoffs; as a result Smith joined CEO John Rickets, as well as Mark Acres, Andria Hayday, Gaye Goldsberry O'Keefe, Gali Sanchez, Garry Spiegle, Stephen D. Sullivan Stephen D. Sullivan is an American author and artist. Career Sullivan taught a course in ''Dungeons & Dragons'' at MIT the first of its kind in the country. Sullivan worked for TSR as a writer and artist. Sullivan joined CEO John Rickets, Ma ... and Michael Williams in forming the game company Pacesetter on January 23, 1984. In 1985, Smith announced that Pacesetter was developing a "totally new concept in gaming", that he referred to as the "inst ...
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The Shady Dragon Inn
''The Shady Dragon Inn'' is an accessory designed for the Basic Set or Expert Set of the ''Dungeons & Dragons'' role-playing game. It was published by TSR, Inc. in 1983. Written by Carl Smith, ''The Shady Dragon Inn'' is a supplement used to help dungeon masters introduce fully designed characters into any scenario. Contents ''The Shady Dragon Inn'' is a supplement of 118 pregenerated characters, appearing singly and in parties. The book includes a six-page floor plan of the Shady Dragon Inn in 25 mm scale. The book describes groups of non-player characters including fighters, magic-users, clerics, and thieves, various races, special characters, and parties of them all. This part of the book takes up the first 26 pages. The idea of the supplement is to provide a dungeon master with either non-player characters to fill out a campaign or already generated characters for gamers to choose amongst to play in their own right. Classes Fighters The book lays out twenty-three ...
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Paizo Publishing
Paizo Inc. (originally Paizo Publishing.) is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing game ''Pathfinder Roleplaying Game, Pathfinder''. The company's name is derived from the Greek word ''paizō'', which means 'I play' or 'to play'. Paizo also runs an Online shop, online retail store selling role-playing games, gaming aids, board games, comic books, toys, clothing and other products, and has an Internet forum community. History Paizo was formed by Lisa Stevens, Vic Wertz, and Johnny Wilson in 2002 to take over publication of the ''Dungeons & Dragons'' magazines ''Dragon (magazine), Dragon'' and ''Dungeon (magazine), Dungeon'', formerly published in-house by Wizards of the Coast. Paizo publisher Erik Mona is the former editor-in-chief of ''Dragon'', while former editor-in-chief of ''Dungeon'' James Jacobs (game designer), James Jacobs oversees the Pathfinder (periodical), ''Pathfinder'' periodicals. ...
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Dungeon (magazine)
''Dungeon'' (originally published as ''Dungeon: Adventures for TSR Role-Playing Games'') was one of the two official magazines targeting consumers of the ''Dungeons & Dragons'' role-playing game and associated products; '' Dragon'' was the other. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, ''Dungeon'' and its more widely read sister publication, ''Dragon'', went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with ''Dungeon Issue 221'' being the last released. History TSR ''Dungeon'' (initially titled ''Dungeon Adventures'') first received mention in the editor's column of '' Dragon'' Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in the late su ...
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Lawrence Schick
Lawrence Schick is a game designer and writer associated with role-playing games. Early life and education Schick attended Kent State University Kent State University (KSU) is a public research university in Kent, Ohio. The university also includes seven regional campuses in Northeast Ohio and additional facilities in the region and internationally. Regional campuses are located in As ... in Ohio. Career Schick, as the head of design and development at TSR, brought aboard Tom Moldvay and David Cook (game designer), David Cook and many other new employees as TSR continued to grow in the early 1980s. Schick created ''White Plume Mountain'' in 1979, an Adventure (Dungeons & Dragons), adventure module for the ''Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, Advanced Dungeons & Dragons'' fantasy role-playing game, published by TSR in 1979; the adventure was incorporated into the Greyhawk setting after the publication of the ''World of Greyhawk Fantasy Game Setti ...
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Tom Moldvay
Thomas Steven Moldvay (Nov. 5, 1948 – March 9, 2007) was an American game designer and author, best known for his work on early materials for the fantasy role-playing game ''Dungeons & Dragons'' (D&D). Career During the 1970s while a student at Kent State University in Ohio, Moldvay was a writer for the science fiction fanzine ''Infinite Dreams''. Moldvay was a ''Dungeons & Dragons'' player brought into TSR by the head of design and development, Lawrence Schick, during a time of substantial growth at TSR. After the publication of the core handbooks for ''Advanced Dungeons & Dragons'', Moldvay wrote a second edition of the ''Dungeons & Dragons Basic Set'' (1980). As an employee of TSR, Moldvay authored or co-authored landmark D&D adventure modules such as '' Castle Amber'', '' Isle of Dread'', the rewrite of '' Palace of the Silver Princess'', and ''Secret of the Slavers Stockade'', all published in 1981. Of these, X1 – ''Isle of Dread'' was one of the most widely playe ...
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Harold Johnson (game Designer)
Harold Johnson is an American game designer and editor, and author of several products and articles for the ''Dungeons & Dragons'' fantasy role-playing game from TSR. Early life and education Harold Johnson was born in Evanston, Illinois. Johnson attended Northwestern University and got his B.S. in Biology in 1977. Johnson played his first game of ''Dungeons & Dragons'' in 1976; he soon became an avid player, and attended his first Gen Con convention in Lake Geneva in 1977. "I was very surprised to find that TSR was located so close to Chicago." After graduating from college, Johnson continued to work odd jobs, and play games. Career In the fall of 1978, Johnson responded to an ad in ''Dragon'' magazine for a job as a games editor at the magazine's publisher, TSR. He was not selected for the job after the interview, but applied for another job with TSR as a game designer, but instead TSR hired him as an editor. His first assignment was as a copy editor on the original ''Dungeon ...
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