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Combat Shield And Mini-adventure
''AC2 Combat Shield and Mini-Adventure'' is a 14-page accessory designed for the Basic Set and Expert Set of the ''Dungeons & Dragons'' fantasy role-playing game. It was published in 1984 by TSR, Inc. and written by David Cook. Contents David Cook wrote ''Combat Shield and Mini-Adventure'' as a supplement with two purposes in mind. First it included a screen to hide a Gamemaster's material and dice rolls during the course of play and provide useful tables for quick reference. Secondly, a small adventure, ''The Treasure of the Hideous One'', came in the same supplement. Combat Shield This DM's screen contains tables for the Basic and Expert ''D&D'' rules. The Combat Shield in this supplement is a precursor to far more elaborate GM screens used today. It can be used with either/or the Basic or Expert set. It included tables for saving throws, thief abilities, undead turning, to-hit rolls, the combat sequence, monster experience tables, and player experience tables among other i ...
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Combat Shield And Mini-adventure
''AC2 Combat Shield and Mini-Adventure'' is a 14-page accessory designed for the Basic Set and Expert Set of the ''Dungeons & Dragons'' fantasy role-playing game. It was published in 1984 by TSR, Inc. and written by David Cook. Contents David Cook wrote ''Combat Shield and Mini-Adventure'' as a supplement with two purposes in mind. First it included a screen to hide a Gamemaster's material and dice rolls during the course of play and provide useful tables for quick reference. Secondly, a small adventure, ''The Treasure of the Hideous One'', came in the same supplement. Combat Shield This DM's screen contains tables for the Basic and Expert ''D&D'' rules. The Combat Shield in this supplement is a precursor to far more elaborate GM screens used today. It can be used with either/or the Basic or Expert set. It included tables for saving throws, thief abilities, undead turning, to-hit rolls, the combat sequence, monster experience tables, and player experience tables among other i ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Dungeons & Dragons Companion Set
The ''Dungeons & Dragons Companion Set'' is an expansion boxed set for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. It was first published in 1984 as an expansion to the ''Dungeons & Dragons Basic Set''. Publication history The ''Dungeons & Dragons Basic Set'' was revised in 1983 by Frank Mentzer as ''Dungeons & Dragons Set 1: Basic Rules''. Between 1983 and 1985, this system was revised and expanded by Mentzer as a series of five boxed sets, including the ''Basic Rules'', '' Expert Rules'' (supporting character levels 4 through 14), ''Companion Rules'' (supporting levels 15 through 25), Mentzer, Frank. ''Dungeons & Dragons Set 3: Companion Rules'' (TSR, 1984) '' Master Rules'' (supporting levels 26 through 36), and '' Immortal Rules'' (supporting Immortals – characters who had transcended levels). Mentzer, Frank. ''Dungeons & Dragons Set 5: Immortal Rules'' (TSR, 1986) The ''Companion Rules'' set was written by Mentzer, with art by Larry Elmore and Jeff Easle ...
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Dungeons & Dragons Basic Set
The ''Dungeons & Dragons Basic Set'' is a set of rulebooks for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. First published in 1977, it saw a handful of revisions and reprintings. The first edition was written by J. Eric Holmes based on Gary Gygax and Dave Arneson's original work. Later editions were edited by Tom Moldvay, Frank Mentzer, Troy Denning, and Doug Stewart. The ''Basic Set'' details the essential concepts of the ''D&D'' game. It gives rules for character creation and advancement for player characters at beginning levels. It also includes information on how to play adventures inside dungeons for both players and the Dungeon Master. 1977 version The original ''Dungeons & Dragons Basic Set'' was published by TSR, Inc. in 1977. TSR hired outside writer John Eric Holmes to produce the ''Basic Set'' as an introductory version of the ''D&D'' game. It incorporates concepts from the original 1974 ''D&D'' boxed set plus the '' Supplement I: Greyhawk''. T ...
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Boxed Set
A box set or (its original name) boxed set is a set of items (for example, a compilation of books, musical recordings, films or television programs) traditionally packaged in a box and offered for sale as a single unit. Music Artists and bands with an extremely long and successful career often have anthology or "essential" collections of their boxes of music released as box sets. These often include rare and never-before-released tracks. Some box sets collect previously released boxes of singles or albums by a music artist, and often collect the complete discography of an artist such as Pink Floyd's ''Oh, by the Way'' and ''Discovery'' sets. Sometimes bands release expanded versions of their most successful albums such as Pink Floyd's ''Immersion'' box set versions of their ''The Dark Side of the Moon'' (1973), ''Wish You Were Here'' (1975) and ''The Wall'' (1979) albums. Pink Floyd have also released ''The Early Years 1965–1972'' box set which features mostly unreleased mater ...
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Vampire (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood ''Dracula'' and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics. Publication history The vampire was one of the earliest creatures introduced in the ''Dungeons & Dragons'' game. The vampire as a player character concept was present in Dave Arneson's playtest group for the original version of the rules. It led to the creation of a vampire-hunter, which became the basis of the cleric clas ...
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Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Undead (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, "monsters" are generally the antagonists which players must fight and defeat to progress in the game. Since the game's first edition in 1974, a bestiary was included along other game manuals, first called ''Monsters & Treasure'' and now commonly called the ''Monster Manual''. Described as an "essential" part of ''Dungeons & Dragons'', the game's monsters have become notable in their own right, influencing fields such as video games and fiction, as well as popular culture. The term ''monster'' in ''Dungeons & Dragons'' can refer to a variety of creatures, including traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals—in short, "an enormous heterogeneous collection of natural and monstrous foes." While many monsters are adapted from pre-existing myths and legends, others have been invented specifically for the game, sometimes having characteristics specifically sui ...
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Rogue (Dungeons & Dragons)
The rogue or thief is one of the standard playable character classes in most editions of the ''Dungeons & Dragons'' fantasy role-playing game. A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and in early editions was the only official base class from the ''Player's Handbook'' capable of finding and disarming traps and picking locks. The rogue also has the ability to "sneak attack" ("backstab" in previous editions) enemies who are caught off-guard or taken by surprise, inflicting extra damage. Publication history Creative origins The abilities of the thief class were drawn from various archetypes from history and myth, but clear debts from modern fantasy literature can be traced to characters such as J.R.R. Tolkien's Bilbo Baggins, Fritz Leiber's The Gray Mouser, and Jack Vance's Cugel the Clever. In his article "Jack Vance and the D&D Game", Gary Gygax stresses the influence that Vance's Cugel and also Zelaz ...
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GM Screen
A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the players in order to not spoil the plot of the story. It also hides any dice rolls made by the gamemaster that players should not see. In addition, screens often have essential tables and information printed on the inside for the gamemaster to easily reference during play. History The first commercial gamemaster's screen was the '' Judge's Shield'', produced by Judges Guild in 1977 for use with ''Dungeons & Dragons''. This featured three pieces of 8.5" x 11" cardstock designed to be taped together to form a three-panel screen, the two outer pieces in a vertical (portrait) orientation, and the middle piece in a horizontal (landscape) orientation. This design allowed the gamemaster to peer over the lower middle section more easily. The ''Judge's ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the practice ...
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