International Community For Auditory Display
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International Community For Auditory Display
The International Community for Auditory Display (ICAD), founded in 1992, provides an annual conference for research in auditory display, the use of sound to display information. Research and implementation of sonification, audification, earcons and speech synthesis are central interests of the ICAD. ICAD is home to auditory display researchers, who come from different disciplines, through its conference and peer-reviewed proceedings. Auditory display researchers have various backgrounds in science, arts, and humanities, like computer science, cognitive science, human factors, systematic musicology and soundscape design. Most of the proceedings are freely available through the Georgia Tech SMARTech repository. Auditory display professionals are board members of ICAD. This ICAD presidency has been held by Gregory Kramer Gregory Paul Kramer (born 14 October 1952, in Los Angeles, California), is a composer, researcher, inventor, meditation teacher and author. In 1975 he co-founde ...
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Auditory Display
Auditory display is the use of sound to communicate information from a computer to the user. The primary forum for exploring these techniques is the International Community for Auditory Display (ICAD), which was founded by Gregory Kramer in 1992 as a forum for research in the field. Types of auditory display * Audification: a technique for listening to a large time series by mapping values directly to sound pressure levels * Sonification: the use of non-speech audio to convey information or perceptualize data * Earcons / auditory icons: brief, distinctive sounds used to represent a specific event or convey other information * Voice messaging A voicemail system (also known as voice message or voice bank) is a computer-based system that allows users and subscribers to exchange personal voice messages; to select and deliver voice information; and to process transactions relating to ind ...: the automated use of speech synthesis or recorded speech samples to convey precise ...
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Multimodal Interaction
Multimodal interaction provides the user with multiple modes of interacting with a system. A multimodal interface provides several distinct tools for input and output of data. Introduction Multimodal human-computer interaction refers to the "interaction with the virtual and physical environment through natural modes of communication", This implies that multimodal interaction enables a more free and natural communication, interfacing users with automated systems in both input and output. Specifically, multimodal systems can offer a flexible, efficient and usable environment allowing users to interact through input modalities, such as speech, handwriting, hand gesture and gaze, and to receive information by the system through output modalities, such as speech synthesis, smart graphics and other modalities, opportunely combined. Then a multimodal system has to recognize the inputs from the different modalities combining them according to temporal and contextual constraintsCasche ...
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David Worrall (composer)
David Worrall (born 25 October 1954 in Newcastle NSW) is an Australian composer and sound artist working a range of genres, including data sonification, sound sculpture and ''immersive polymedia'' (a term he coined in 1986) as well as traditional instrumental music composition. Biography Worrall performs and exhibits internationally. He studied musical composition at The University of Sydney with Peter Sculthorpe, Ross Edwards, where he also studied mathematics and Western philosophy, and at The University of Adelaide with Richard Meale and Tristram Cary. Worrall's creative practice encompasses a number of endeavours: instrumental and Electroacoustic music, electroacoustic composition, sound poetry and sound installations including those that utilise PIPES (Portable Immersive Polymedia Event Spaces). sometimes referred to as Portable Event Theatres (PETs). He is a programmer in several computer languages and has developed software for music composition, text transformation and s ...
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Gregory Kramer
Gregory Paul Kramer (born 14 October 1952, in Los Angeles, California), is a composer, researcher, inventor, meditation teacher and author. In 1975 he co-founded Electronic Musicmobile, a pioneer synthesizer ensemble later renamed Electronic Art Ensemble, in which Kramer was a musician and the principal composer. His pioneering work extended to developing synthesizer and related equipment. Kramer also co-founded the not-for-profit arts organization Harvestworks in New York City. He is recognized as the founding figure of the intensely cross-disciplinary field of data sonification. Since 1980, Kramer teaches Buddhist meditation. He is credited as co-founder of Insight Dialogue, an interpersonal meditation practice. Kramer is the author of several books in diverse fields, as well as (co-)author of scientific papers in the field of data sonification. Career Musician/composer From 1975, Kramer was a founding memberThe Post-Star, 7/28 1977 of Electronic Musicmobile, an electronic music ...
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Soundscapes
A soundscape is the acoustic environment as perceived by humans, in context. The term was originally coined by Michael Southworth, and popularised by R. Murray Schafer. There is a varied history of the use of soundscape depending on discipline, ranging from urban design to wildlife ecology to computer science. An important distinction is to separate soundscape from the broader acoustic environment. The acoustic environment is the combination of all the acoustic resources, natural and artificial, within a given area as modified by the environment. The International Organization for Standardization (ISO) standardized these definitions in 2014.ISO 12913-1:2014 A soundscape is a sound or combination of sounds that forms or arises from an immersive environment. The study of soundscape is the subject of acoustic ecology or soundscape ecology. The idea of soundscape refers to both the natural acoustic environment, consisting of natural sounds, including animal vocalizations, the c ...
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Systematic Musicology
Systematic musicology is an umbrella term, used mainly in Central Europe, for several subdisciplines and paradigms of musicology. "Systematic musicology has traditionally been conceived of as an interdisciplinary science, whose aim it is to explore the foundations of music from different points of view, such as acoustics, physiology, psychology, anthropology, music theory, sociology, and aesthetics." The most important subdisciplines today are music psychology, sociomusicology (music sociology), philosophy of music (music philosophy), music acoustics (physics of music), cognitive neuroscience of music, and the computer sciences of music (including sound and music computing, music information retrieval, and computing in musicology). These subdisciplines and paradigms tend to address questions about music in general, rather than specific manifestations of music. In the Springer Handbook of Systematic Musicology, "(the) sections follow the main topics in the field, Musical Acoustics, S ...
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Human Factors
Human factors and ergonomics (commonly referred to as human factors) is the application of psychological and physiological principles to the engineering and design of products, processes, and systems. Four primary goals of human factors learning are to reduce human error, increase productivity, and enhance safety, system availability, and comfort with a specific focus on the interaction between the human and the engineered system. The field is a combination of numerous disciplines, such as psychology, sociology, engineering, biomechanics, industrial design, physiology, anthropometry, interaction design, visual design, user experience, and user interface design. Human factors research employs methods and approaches from these and other knowledge disciplines to study human behavior and generate data relevant to the four primary goals above. In studying and sharing learning on the design of equipment, devices, and processes that fit the human body and its cognitive abilities, the ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Sonification
Sonification is the use of non-speech audio to convey information or perceptualize data. Auditory perception has advantages in temporal, spatial, amplitude, and frequency resolution that open possibilities as an alternative or complement to visualization techniques. For example, the rate of clicking of a Geiger counter conveys the level of radiation in the immediate vicinity of the device. Though many experiments with data sonification have been explored in forums such as the International Community for Auditory Display (ICAD), sonification faces many challenges to widespread use for presenting and analyzing data. For example, studies show it is difficult, but essential, to provide adequate context for interpreting sonifications of data. Many sonification attempts are coded from scratch due to the lack of flexible tooling for sonification research and data exploration. History The Geiger counter, invented in 1908, is one of the earliest and most successful applications of sonific ...
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Humanities
Humanities are academic disciplines that study aspects of human society and culture. In the Renaissance, the term contrasted with divinity and referred to what is now called classics, the main area of secular study in universities at the time. Today, the humanities are more frequently defined as any fields of study outside of professional training, mathematics, and the natural and social sciences. They use methods that are primarily critical, or speculative, and have a significant historical element—as distinguished from the mainly empirical approaches of the natural sciences;"Humanity" 2.b, ''Oxford English Dictionary'' 3rd Ed. (2003) yet, unlike the sciences, the humanities have no general history. The humanities include the studies of foreign languages, history, philosophy, language arts (literature, writing, oratory, rhetoric, poetry, etc.), performing arts ( theater, music, dance, etc.), and visual arts (painting, sculpture, photography, filmmaking, etc ...
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Arts
The arts are a very wide range of human practices of creative expression, storytelling and cultural participation. They encompass multiple diverse and plural modes of thinking, doing and being, in an extremely broad range of media. Both highly dynamic and a characteristically constant feature of human life, they have developed into innovative, stylized and sometimes intricate forms. This is often achieved through sustained and deliberate study, training and/or theorizing within a particular tradition, across generations and even between civilizations. The arts are a vehicle through which human beings cultivate distinct social, cultural and individual identities, while transmitting values, impressions, judgments, ideas, visions, spiritual meanings, patterns of life and experiences across time and space. Prominent examples of the arts include: * visual arts (including architecture, ceramics, drawing, filmmaking, painting, photography, and sculpting), * literary arts (includi ...
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