Inkognito
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Inkognito
''Inkognito'' is a board game for 3 to 5 players designed by Alex Randolph and Leo Colovini first published in 1988 by Milton Bradley Company. It has since been republished several times including by the company Venice Connection established by the designers and Dario De Toffoli. The game was inspired by the Italian card game Briscola Chiamata Briscola (; lmo, brìscula; scn, brìscula, nap, brìscula) is one of Italy's most popular games, together with Scopa and Tressette. A little-changed descendant of Brusquembille, the ancestor of Briscan and Bezique, Briscola is a Mediterranea .... Play Overview ''Inkognito'' is a spy game set in Venice. It is unique in that the players play in pairs, but no player knows who their partner is. Each player has half of a secret message detailing their party's mission; their partner is the player with the other half. In order to win, a player must: * figure out who their partner really is * get the other half of the secret message f ...
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Alex Randolph
Alexander Randolph (4 May 1922 – 27 April 2004) was a Bohemian-American designer of board games and writer. Randolph's game creations include ''TwixT'', '' Breakthru'', '' Hol's der Geier'', '' Inkognito'' (with Leo Colovini), ''Raj'', ''Ricochet Robot'', and ''Enchanted Forest'' (with Michael Matschoss). Biography Randolph was a son of self-described "rich parents" who attended private school in Switzerland. He spent his early years in various occupations, including military intelligence and as an advertising copy editor in Boston. In 1961, Randolph moved to Japan and became a professional game developer, performing initial work on ''TwixT''. During this time, he became a dan player in shogi. In 1962, Randolph (along with Sid Sackson) was commissioned to start a new game division for Minnesota Mining and Manufacturing (also known as 3M). Through 3M, Randolph created and published such games as '' Breakthru'', ''Evade'', ''Oh-Wah-Ree'', and ''TwixT''. Randolph moved to V ...
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Leo Colovini
Leo Colovini is an Italian designer of German-style board games born in Venice 1964.Game designer profile from studiogiochi http://www.studiogiochi.com/autori/leo-colovini.html His most popular game is '' Cartagena''. He is one of the few top board game designers who has owned a game store. His life in games was strongly influenced by meeting Alex Randolph at the age of 12 with whom he worked on several of his games. He has also been part of studiogiochi, an Italian games company, and has also collaborated with Dario De Toffoli Dario De Toffoli is an Italian board game designer, gamebook author, and games player who founded the games company Studiogiochi and established many games events. Born in 1953 Venice, after an early career as a chemist he entered the world of gam ... and has written books on games. List of Games Complete list of games that Colovini has created: His games are known for their simplicity and drama as this quote from Board Game Geek illustra ...
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Spiel Des Jahres
The Spiel des Jahres (, ''Game of the Year'') is an award for board and card games, created in 1978 with the purpose of rewarding family-friendly game design, and promoting excellent games in the German market. It is thought that the existence and popularity of the award was one of the major drivers of the quality of games coming out of Germany, particularly in the 1980s and 1990s. A ''Spiel des Jahres'' nomination can increase the typical sales of a game from 500–3,000 copies to around 10,000, and the winner can usually expect to sell as many as 500,000 copies. Award criteria The award is given by a jury of German-speaking board game critics from Germany, Austria, and Switzerland, who review games released in Germany in the preceding twelve months. The games considered for the award are family-style games. War games, role-playing games, collectible card games, and other complicated, highly competitive, or hobbyist games are outside the scope of the award. Since 1989, there ...
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Deductive Reasoning
Deductive reasoning is the mental process of drawing deductive inferences. An inference is deductively valid if its conclusion follows logically from its premises, i.e. if it is impossible for the premises to be true and the conclusion to be false. For example, the inference from the premises "all men are mortal" and "Socrates is a man" to the conclusion "Socrates is mortal" is deductively valid. An argument is ''sound'' if it is ''valid'' and all its premises are true. Some theorists define deduction in terms of the intentions of the author: they have to intend for the premises to offer deductive support to the conclusion. With the help of this modification, it is possible to distinguish valid from invalid deductive reasoning: it is invalid if the author's belief about the deductive support is false, but even invalid deductive reasoning is a form of deductive reasoning. Psychology is interested in deductive reasoning as a psychological process, i.e. how people ''actually'' draw ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Milton Bradley Company
Milton Bradley Company or simply Milton Bradley (MB) was an American board game manufacturer established by Milton Bradley in Springfield, Massachusetts, in 1860. In 1920, it absorbed the game production of McLoughlin Brothers, formerly the largest game manufacturer in the United States. It became a division of Hasbro in 1984. History Foundation Milton Bradley found success making board games. In 1860, Milton Bradley moved to Springfield, Massachusetts, and set up the state's first color lithography shop. Its graphic design of Abraham Lincoln sold very well, until Lincoln grew his beard and rendered the likeness out-of-date. Struggling to find a new way to use his lithography machine, Bradley visited his friend George Tapley. Tapley challenged him to a game, most likely an old English game. Bradley conceived the idea of making a purely American game. He created ''The Checkered Game of Life'', which had players move along a track from Infancy to Happy Old Age, in which t ...
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Venice Connection
Venice ( ; it, Venezia ; vec, Venesia or ) is a city in northeastern Italy and the capital of the Veneto region. It is built on a group of 118 small islands that are separated by canals and linked by over 400 bridges. The islands are in the shallow Venetian Lagoon, an enclosed bay lying between the mouths of the Po and the Piave rivers (more exactly between the Brenta and the Sile). In 2020, around 258,685 people resided in greater Venice or the ''Comune di Venezia'', of whom around 55,000 live in the historical island city of Venice (''centro storico'') and the rest on the mainland (''terraferma''). Together with the cities of Padua and Treviso, Venice is included in the Padua-Treviso-Venice Metropolitan Area (PATREVE), which is considered a statistical metropolitan area, with a total population of 2.6 million. The name is derived from the ancient Veneti people who inhabited the region by the 10th century BC. The city was historically ...
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Dario De Toffoli
Dario De Toffoli is an Italian board game designer, gamebook author, and games player who founded the games company Studiogiochi and established many games events. Born in 1953 Venice, after an early career as a chemist he entered the world of games. Winner of over 60 medals at the Mind Sports Organisation, Mind Sports Olympiad. He won the 2002 and 2012 Pentamind Competition for the best games all-rounder in the world. In 2006, he won a special award for his contribution to games which includes contribution to all aspects of games. Contribution to games The Personalità Ludica dell'Anno (PLDA) award the prize to the games personality of the year. In 2006, instead of the normal competition the PLDA made a lifetime achievement award to Dario De Toffoli for his "career" in games. In the 90's Dario, with the help of his company, staged the first 5 Italian festival of games, Italian Festivals of games, the largest in Italy. Other significant events established by Dario include the Mind ...
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Briscola
Briscola (; lmo, brìscula; scn, brìscula, nap, brìscula) is one of Italy's most popular games, together with Scopa and Tressette. A little-changed descendant of Brusquembille, the ancestor of Briscan and Bezique, Briscola is a Mediterranean trick-taking, Ace-Ten card game for two to six players played with a standard Italian 40-card deck. The game can also be played with a modern Anglo-French deck, without the eight, nine and ten cards (see Portuguese variations below). With three or six players, twos are removed from the deck to ensure the number of cards in the deck is a multiple of the number of players; a single two for three players and all four twos for six players. The four- and six-player versions of the game are played as a partnership game of two teams, with players seated such that every player is adjacent to two opponents. The cards The traditional Italian-suited pack used for Briscola consists of forty cards, divided into four suits: coins (Italian: ''Denar ...
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About
About may refer to: * About (surname) * About.com, an online source for original information and advice * about.me, a personal web hosting service * ''abOUT'', a Canadian LGBT online magazine * ''About Magazine'', a Texas-based digital platform covering LGBT news * About URI scheme, an internal URI scheme * About box, a dialog box that displays information related to a computer software * About equal sign, symbol used to indicate values are approximately equal See also * About Face (other) * About Last Night (other) * About Time (other) * About us (other) * About You (other) * ''about to The ''going-to'' future is a grammatical construction used in English to refer to various types of future occurrences. It is made using appropriate forms of the expression ''to be going to''.Fleischman, Suzanne, ''The Future in Thought and Langua ...
'', one of the future constructions in English grammar * {{disambiguation ...
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Board Games Introduced In 1988
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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