Infini-D
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Infini-D
Infini-D was a 3D computer graphics program developed by Specular International. It was continued by MetaCreations when Specular merged with them, developing up to version 4.5, then combined with Ray Dream Studio to create Carrara. Soon after, Metacreations divested itself of all products other than MetaStream, including Carrara, which was sold to Eovia, who then sold it to the current developer, DAZ, upon Eovia's breaking up. Infini-D was a diverse package, useful for creating print images as well as web and video media (even spawning an Adobe Dimensions-like basic 3D program aimed at print and multimedia users called LogoMotion.) It was notable for its friendly interface, and ability to queue and distribute render jobs to a render farm A render farm is a high-performance computer system, e.g. a computer cluster, built to render computer-generated imagery (CGI), typically for film and television visual effects. Origin of the term The term ''render farm'' was born during th ...
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Carrara (software)
Carrara is a full-featured 3D computer graphics application featuring figure posing and editing, as well as nature modeling, in addition to traditional modeling, animation, texturing and rendering. The software is also capable of dynamic hair and fur simulations, particle effects, soft body and rigid body dynamics. Carrara is now owned and developed by Daz 3D. Carrara is compatible with Poser and Daz Studio formats of 3D figures and props. It is further supported by a number of 3rd party plug-ins and add-ons. In addition to its native renderer, the program is also integrated with external 3rd party renderers LuxRender and Octane. Carrara is considered to be comparatively easy to learn and use. History The history of Carrara started in 1989 when a group of individuals founded Ray Dream, Inc., with the idea of creating graphic software for the new Macintosh computers with color displays. Two years later, the first version of their new 3D graphics program, which they named Ray D ...
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Specular International
MetaCreations was a computer software company that was best known for its graphics applications, notably Ray Dream Studio/Infini D, Fractal Design Painter, Bryce, and Kai's Power Tools. History MetaCreations was founded in 1997 by the mergers of MetaTools, Fractal Design Corporation, Ray Dream, Specular, and Real Time Geometry Lab (RTG). John Wilczak and Mark Zimmer led the initial operations. Wilczak left the company in 1998. The software and GUI designer, highly valued creative head for his contributions to the public brand appearance, Kai Krause (MetaTools, Goo-Series, KPT, ...) left shortly afterwards in 1999. In 1999, MetaCreations invested itself heavily in the newly developed '3d on the Web' technology "MetaStream" and began restructuring from graphics applications to Internet technology. MetaCreations formed a subsidiary company called MetaStream, acquired Viewpoint Digital, and ultimately merged all operations together to become the Viewpoint Corporation. (The na ...
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Ray Dream Studio
Ray Dream Studio was a low-end 3D modeling software application. Initially developed by Ray Dream, Inc. in 1989-1991 for the Macintosh, it was acquired and upgraded over the course of mergers with Fractal Design and MetaCreations. Ray Dream was less expensive than most other offerings, renowned for its ease of use, and boasted an impressive feature set including a sophisticated shader editor. Other software programs from the same developers, such as Fractal Design Painter 3D, were often introduced in basic form to the suite. A moderately limited version lacking animation capability was sold for $99 as Ray Dream Designer (later Ray Dream 3D), and quickly became a mass-market favorite. The first three major revisions were very buggy. By the time of release of version 4, in late 1995, this had improved. In 1996, Ray Dream was acquired by Fractal Design, and in early 1997, Fractal Design merged with MetaTools to form MetaCreations. Versions 5.0 and 5.5 were released by MetaCreations. ...
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3D Computer Graphics
3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images. The resulting images may be stored for viewing later (possibly as an animation) or displayed in real time. 3D computer graphics, contrary to what the name suggests, are most often displayed on two-dimensional displays. Unlike 3D film and similar techniques, the result is two-dimensional, without visual depth. More often, 3D graphics are being displayed on 3D displays, like in virtual reality systems. 3D graphics stand in contrast to 2D computer graphics which typically use completely different methods and formats for creation and rendering. 3D computer graphics rely on many of the same algorithms as 2D computer vector gr ...
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Eovia
The Eovia Corporation was founded in November 2000, with offices in both the US and France. The company's 3D computer graphics software products were aimed towards professional and amateur artists, with a focus on remaining accessible in price and usability. On April 25, 2006, it was announced that DAZ Productions (now Daz 3D Inc) had acquired the US division of Eovia, as well as the rights to Carrara and Hexagon. In June 2006, Amapi, Eovia's last remaining product, was acquired by e frontier. However, the future of Amapi's development is unclear, as it relies on the rendering engine from Carrara 3, now a Daz 3D product. In July 2007, e frontier closed the France branch and let the Amapi development team go. In March 2012, EOVIA founded a new Asset management company, Trade my Bitcoin in London with the participation of BARCLAYS Securities. Products * Carrara: Originally acquired from MetaCreations, Carrara is a toolset used for 3D modeling, texturing, animation, and ind ...
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Render Farm
A render farm is a high-performance computer system, e.g. a computer cluster, built to render computer-generated imagery (CGI), typically for film and television visual effects. Origin of the term The term ''render farm'' was born during the production of the Autodesk 3D Studio animated short ''The Bored Room'' in July 1990 when, to meet an unrealistic deadline, a room filled with Compaq 386 computers was configured to do the rendering. At the time the system wasn't networked so each computer had to be set up by hand to render a specific animation sequence. The rendered images would then be 'harvested' via a rolling platform to a large-format optical storage drive, then loaded frame by frame to a Sony CRV disc. The Autodesk technician assigned to manage this early render farm (Jamie Clay) had a regular habit of wearing farmer's overalls and the product manager for the software (Bob Bennett) joked that what Clay was doing was farming the frames and at that moment he named the ...
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