In Shuffle
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In Shuffle
The faro shuffle (American), weave shuffle (British), or dovetail shuffle is a method of shuffling playing cards, in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table interleaved. Diaconis, Graham, and Kantor also call this the technique, when used in magic. Mathematicians use the term "faro shuffle" to describe a precise rearrangement of a deck into two equal piles of 26 cards which are then interwoven perfectly. Description A right-handed practitioner holds the cards from above in the left hand and from below in the right hand. The deck is separated into two preferably equal parts by simply lifting up half the cards with the right thumb slightly and pushing the left hand's packet forward away from the right hand. The two packets are often crossed and tapped against each other to align them. They are then pushed together on the short sides and bent either up or down. The cards will then alt ...
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Shuffling
Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. __TOC__ Techniques Overhand One of the easiest shuffles to accomplish after a little practice is the overhand shuffle. Johan Jonasson wrote, "The overhand shuffle... is the shuffling technique where you gradually transfer the deck from, say, your right hand to your left hand by sliding off small packets from the top of the deck with your thumb." In detail as normally performed, with the pack initially held in the left hand (say), most of the cards are grasped as a group from the bottom of the pack between the thumb and fingers of the right hand and lifted clear of the small group that remains in the left hand. Small packets are then released from the right hand a packet at a time so that they drop on the top of the pack accumulating in the left hand. The process ...
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Artin's Conjecture On Primitive Roots
In number theory, Artin's conjecture on primitive roots states that a given integer ''a'' that is neither a square number nor −1 is a primitive root modulo infinitely many primes ''p''. The conjecture also ascribes an asymptotic density to these primes. This conjectural density equals Artin's constant or a rational multiple thereof. The conjecture was made by Emil Artin to Helmut Hasse on September 27, 1927, according to the latter's diary. The conjecture is still unresolved as of 2022. In fact, there is no single value of ''a'' for which Artin's conjecture is proved. Formulation Let ''a'' be an integer that is not a square number and not −1. Write ''a'' = ''a''0''b''2 with ''a''0 square-free. Denote by ''S''(''a'') the set of prime numbers ''p'' such that ''a'' is a primitive root modulo ''p''. Then the conjecture states # ''S''(''a'') has a positive asymptotic density inside the set of primes. In particular, ''S''(''a'') is infinite. # Under the conditions th ...
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Card Magic
Card manipulation is the branch of magic that deals with creating effects using sleight of hand techniques involving playing cards. Card manipulation is often used in magical performances, especially in close-up, parlor, and street magic. Some of the most recognized names in this field include Dai Vernon, Tony Slydini, Ed Marlo, S.W. Erdnase, Richard Turner, John Scarne, and Ricky Jay. Before becoming world-famous for his escapes, Houdini billed himself as "The King of Cards". Among the more well-known card tricks relying on card manipulation are Ambitious Card, and Three-card Monte, a common street hustle also known as Find the Lady. History Playing cards became popular with magicians in the 15th century as they were props which were inexpensive, versatile, and easily available. Card magic has blossomed into one of the most popular branches of magic, accumulating thousands of techniques and ideas. These range from complex mathematics like those used by Persi Diaconis, the u ...
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Card Game Terminology
Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card ***Chip card *** Digital card **By function ***Payment card ****Credit card ****Debit card ****EC-card ****Identity card ****European Health Insurance Card ****Driver's license * Playing card, a card used in games * Printed circuit board * Punched card, a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. *In communications ** Postcard ** Greeting card, an illustrated piece of card stock featuring an expression of friendship or other sentiment * \operatorname, in mathematical notation, a function that returns the cardinality of a set * Card, a tool for carding, the cleaning and aligning of fibers * Sports terms ** Card (sports), the lineup of the matches in an event ** Penalty card As a proper name People with the name * Card (surname) Companies * Cards Corp, a South Korean internet company Arts and entertainment * ...
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Symmetric Group
In abstract algebra, the symmetric group defined over any set is the group whose elements are all the bijections from the set to itself, and whose group operation is the composition of functions. In particular, the finite symmetric group \mathrm_n defined over a finite set of n symbols consists of the permutations that can be performed on the n symbols. Since there are n! (n factorial) such permutation operations, the order (number of elements) of the symmetric group \mathrm_n is n!. Although symmetric groups can be defined on infinite sets, this article focuses on the finite symmetric groups: their applications, their elements, their conjugacy classes, a finite presentation, their subgroups, their automorphism groups, and their representation theory. For the remainder of this article, "symmetric group" will mean a symmetric group on a finite set. The symmetric group is important to diverse areas of mathematics such as Galois theory, invariant theory, the representatio ...
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Mathematics
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting points of ...
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Binary Number
A binary number is a number expressed in the base-2 numeral system or binary numeral system, a method of mathematical expression which uses only two symbols: typically "0" (zero) and "1" ( one). The base-2 numeral system is a positional notation with a radix of 2. Each digit is referred to as a bit, or binary digit. Because of its straightforward implementation in digital electronic circuitry using logic gates, the binary system is used by almost all modern computers and computer-based devices, as a preferred system of use, over various other human techniques of communication, because of the simplicity of the language and the noise immunity in physical implementation. History The modern binary number system was studied in Europe in the 16th and 17th centuries by Thomas Harriot, Juan Caramuel y Lobkowitz, and Gottfried Leibniz. However, systems related to binary numbers have appeared earlier in multiple cultures including ancient Egypt, China, and India. Leibniz was specifica ...
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Interleave Sequence
In mathematics, an interleave sequence is obtained by merging two sequences via an in shuffle. Let S be a set, and let (x_i) and (y_i), i=0,1,2,\ldots, be two sequences in S. The interleave sequence is defined to be the sequence x_0, y_0, x_1, y_1, \dots. Formally, it is the sequence (z_i), i=0,1,2,\ldots given by : z_i := \begin x_ & \text i \text \\ y_ & \text i \text \end Properties * The interleave sequence (z_i) is convergent if and only if the sequences (x_i) and (y_i) are convergent and have the same limit. * Consider two real numbers ''a'' and ''b'' greater than zero and smaller than 1. One can interleave the sequences of digits of ''a'' and ''b'', which will determine a third number ''c'', also greater than zero and smaller than 1. In this way one obtains an injection from the square (0, 1)×(0, 1) to the interval (0, 1). Different radixes give rise to different injections; the one for the binary numbers is called the Z-order curve In mathematical ana ...
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Peter Cameron (mathematician)
Peter Jephson Cameron FRSE (born 23 January 1947) is an Australian mathematician who works in group theory, combinatorics, coding theory, and model theory. He is currently half-time Professor of Mathematics at the University of St Andrews, and Emeritus Professor at Queen Mary University of London. Cameron received a B.Sc. from the University of Queensland and a D.Phil. in 1971 from the University of Oxford as a Rhodes Scholar, with Peter M. Neumann as his supervisor. Subsequently, he was a Junior Research Fellow and later a Tutorial Fellow at Merton College, Oxford, and also lecturer at Bedford College, London. Work Cameron specialises in algebra and combinatorics; he has written books about combinatorics, algebra, permutation groups In mathematics, a permutation group is a group ''G'' whose elements are permutations of a given set ''M'' and whose group operation is the composition of permutations in ''G'' (which are thought of as bijective functions from the set ''M'' t ...
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Modular Arithmetic
In mathematics, modular arithmetic is a system of arithmetic for integers, where numbers "wrap around" when reaching a certain value, called the modulus. The modern approach to modular arithmetic was developed by Carl Friedrich Gauss in his book ''Disquisitiones Arithmeticae'', published in 1801. A familiar use of modular arithmetic is in the 12-hour clock, in which the day is divided into two 12-hour periods. If the time is 7:00 now, then 8 hours later it will be 3:00. Simple addition would result in , but clocks "wrap around" every 12 hours. Because the hour number starts over at zero when it reaches 12, this is arithmetic ''modulo'' 12. In terms of the definition below, 15 is ''congruent'' to 3 modulo 12, so "15:00" on a 24-hour clock is displayed "3:00" on a 12-hour clock. Congruence Given an integer , called a modulus, two integers and are said to be congruent modulo , if is a divisor of their difference (that is, if there is an integer such that ). Congruence modulo ...
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Playing Card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Some patterns of Tarot playing card are also used for divination, although bespoke cards for this use are more common. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards. The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are German ...
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Multiplicative Order
In number theory, given a positive integer ''n'' and an integer ''a'' coprime to ''n'', the multiplicative order of ''a'' modulo ''n'' is the smallest positive integer ''k'' such that a^k\ \equiv\ 1 \pmod n. In other words, the multiplicative order of ''a'' modulo ''n'' is the order of ''a'' in the multiplicative group of the units in the ring of the integers modulo ''n''. The order of ''a'' modulo ''n'' is sometimes written as \operatorname_n(a). Example The powers of 4 modulo 7 are as follows: : \begin 4^0 &= 1 &=0 \times 7 + 1 &\equiv 1\pmod7 \\ 4^1 &= 4 &=0 \times 7 + 4 &\equiv 4\pmod7 \\ 4^2 &= 16 &=2 \times 7 + 2 &\equiv 2\pmod7 \\ 4^3 &= 64 &=9 \times 7 + 1 &\equiv 1\pmod7 \\ 4^4 &= 256 &=36 \times 7 + 4 &\equiv 4\pmod7 \\ 4^5 &= 1024 &=146 \times 7 + 2 &\equiv 2\pmod7 \\ \vdots\end The smallest positive integer ''k'' such that 4''k'' ≡ 1 (mod 7) is 3, so the order of 4 (mod 7) is 3. Properties Even without knowledge that we are working in the multiplicative gro ...
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