Icon (programming Language)
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Icon (programming Language)
: Icon is a very high-level programming language A very high-level programming language (VHLL) is a programming language with a very high level of abstraction, used primarily as a professional programmer productivity tool. VHLLs are usually domain-specific languages, limited to a very specific ap ... based on the concept of "goal-directed execution" in which code returns a "success" along with valid values, or a "failure", indicating that there is no valid data to return. The success and failure of a given block of code is used to direct further processing, whereas conventional languages would typically use boolean logic written by the programmer to achieve the same ends. Because the logic for basic control structures is often implicit in Icon, common tasks can be completed with less explicit code. Icon was designed by Ralph Griswold after leaving Bell Labs where he was a major contributor to the SNOBOL language. SNOBOL was a string-processing language with what would be considered ...
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Multi-paradigm Programming Language
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the de ...
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Unicon (programming Language)
Unicon is a programming language designed by American computer scientist Clint Jeffery with collaborators including Shamim Mohamed, Jafar Al Gharaibeh, Robert Parlett and others. Unicon descended from Icon programming language, Icon and a preprocessor for Icon called IDOL (programming language), IDOL. Compared with Icon, Unicon offers better access to the operating system as well as support for object-oriented programming. Unicon began life as a merger of three popular Icon extensions: an OO preprocessor named Idol, a POSIX filesystem and networking interface, and an Open Database Connectivity, ODBC facility. The name is shorthand for "Unified Extended Dialect of Icon." Features Compared with Icon, many of the new features of Unicon are extensions to the I/O and system interface, to complement Icon's core control and data structures. Rather than providing lower-level APIs as-is from C, Unicon implements higher level and easier to use facilities, enabling rapid development of gra ...
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ALGOL 60
ALGOL 60 (short for ''Algorithmic Language 1960'') is a member of the ALGOL family of computer programming languages. It followed on from ALGOL 58 which had introduced code blocks and the begin and end pairs for delimiting them, representing a key advance in the rise of structured programming. ALGOL 60 was the first language implementing nested function definitions with lexical scope. It gave rise to many other programming languages, including CPL, Simula, BCPL, B, Pascal, and C. Practically every computer of the era had a systems programming language based on ALGOL 60 concepts. Niklaus Wirth based his own ALGOL W on ALGOL 60 before moving to develop Pascal. Algol-W was intended to be the next generation ALGOL but the ALGOL 68 committee decided on a design that was more complex and advanced rather than a cleaned simplified ALGOL 60. The official ALGOL versions are named after the year they were first published. Algol 68 is substantially different from Algol 60 and was cr ...
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Block (programming)
In computer programming, a block or code block or block of code is a lexical structure of source code which is grouped together. Blocks consist of one or more Declaration (computer programming), declarations and Statement (computer science), statements. A programming language that permits the creation of blocks, including blocks Nesting (computing), nested within other blocks, is called a block-structured programming language. Blocks are fundamental to structured programming, where control structures are formed from blocks. Blocks have two functions: to group statements so that they can be treated as one statement, and to define scope (computer science), scopes for name binding, names to distinguish them from the same name used elsewhere. In a block-structured programming language, the objects named in outer blocks are visible inside inner blocks, unless they are Name masking, masked by an Object (computer science), object declared with the same name. History Ideas of block st ...
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Punch Card
A punched card (also punch card or punched-card) is a piece of stiff paper that holds digital data represented by the presence or absence of holes in predefined positions. Punched cards were once common in data processing applications or to directly control automated machinery. Punched cards were widely used through much of the 20th century in the data processing industry, where specialized and increasingly complex unit record machines, organized into semiautomatic data processing systems, used punched cards for data input, output, and storage. The IBM 12-row/80-column punched card format came to dominate the industry. Many early digital computers used punched cards as the primary medium for input of both computer programs and data. While punched cards are now obsolete as a storage medium, as of 2012, some voting machines still used punched cards to record votes. They also had a significant cultural impact. History The idea of control and data storage via punched holes ...
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COBOL
COBOL (; an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use. It is an imperative, procedural and, since 2002, object-oriented language. COBOL is primarily used in business, finance, and administrative systems for companies and governments. COBOL is still widely used in applications deployed on mainframe computers, such as large-scale batch and transaction processing jobs. However, due to its declining popularity and the retirement of experienced COBOL programmers, programs are being migrated to new platforms, rewritten in modern languages or replaced with software packages. Most programming in COBOL is now purely to maintain existing applications; however, many large financial institutions were still developing new systems in COBOL as late as 2006. COBOL was designed in 1959 by CODASYL and was partly based on the programming language FLOW-MATIC designed by Grace Hopper. It was created as part ...
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Associative Array
In computer science, an associative array, map, symbol table, or dictionary is an abstract data type that stores a collection of (key, value) pairs, such that each possible key appears at most once in the collection. In mathematical terms an associative array is a function with ''finite'' domain. It supports 'lookup', 'remove', and 'insert' operations. The dictionary problem is the classic problem of designing efficient data structures that implement associative arrays. The two major solutions to the dictionary problem are hash tables and search trees..Dietzfelbinger, M., Karlin, A., Mehlhorn, K., Meyer auf der Heide, F., Rohnert, H., and Tarjan, R. E. 1994"Dynamic Perfect Hashing: Upper and Lower Bounds". SIAM J. Comput. 23, 4 (Aug. 1994), 738-761. http://portal.acm.org/citation.cfm?id=182370 In some cases it is also possible to solve the problem using directly addressed arrays, binary search trees, or other more specialized structures. Many programming languages include ass ...
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Virtual Machine
In computing, a virtual machine (VM) is the virtualization/emulation of a computer system. Virtual machines are based on computer architectures and provide functionality of a physical computer. Their implementations may involve specialized hardware, software, or a combination. Virtual machines differ and are organized by their function, shown here: * '' System virtual machines'' (also termed full virtualization VMs) provide a substitute for a real machine. They provide functionality needed to execute entire operating systems. A hypervisor uses native execution to share and manage hardware, allowing for multiple environments which are isolated from one another, yet exist on the same physical machine. Modern hypervisors use hardware-assisted virtualization, virtualization-specific hardware, primarily from the host CPUs. * Process virtual machines are designed to execute computer programs in a platform-independent environment. Some virtual machine emulators, such as QEMU and video ...
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GE 645
The GE 645 mainframe computer was a development of the GE 635 for use in the Multics project. This was the first computer that implemented a configurable hardware protected memory system. The original CTSS was implemented on a modified IBM 7094 with two banks of memory and bank-switching between user and supervisor mode, i.e. programs running in the A-core memory bank had access to instructions that programs running in the B-core bank did not. The Multics operating system implemented multilevel security (MLS) on a GE 635 by running a simulator of the 645 starting on October 18, 1965, in the MIT Tech Center. This simulated environment was replaced by the first 645 hardware in 1967. The GECOS operating system was fully replaced by Multics in 1969 with the Multics supervisor (master mode now known as kernel mode) separated by protection rings with "gates" allowing access from user mode. A later generation in the form of the 645F (F for follow-on) wasn't completed by the time the divisio ...
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Project MAC
Computer Science and Artificial Intelligence Laboratory (CSAIL) is a research institute at the Massachusetts Institute of Technology (MIT) formed by the 2003 merger of the Laboratory for Computer Science (LCS) and the Artificial Intelligence Laboratory (AI Lab). Housed within the Ray and Maria Stata Center, CSAIL is the largest on-campus laboratory as measured by research scope and membership. It is part of the Schwarzman College of Computing but is also overseen by the MIT Vice President of Research. Research activities CSAIL's research activities are organized around a number of semi-autonomous research groups, each of which is headed by one or more professors or research scientists. These groups are divided up into seven general areas of research: * Artificial intelligence * Computational biology * Graphics and vision * Language and learning * Theory of computation * Robotics * Systems (includes computer architecture, databases, distributed systems, networks and networked sy ...
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Assembly Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an ''assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book ''The Preparation of Programs for an Electronic Digital Com ...
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