I Am Alive
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I Am Alive
''I Am Alive'' is an action-adventure survival game set in a post-apocalyptic world developed by Ubisoft Shanghai and published by Ubisoft. It was released for Xbox 360 (via Xbox Live Arcade) in March 2012, for PlayStation 3 (via the PlayStation Network) in April, and for Microsoft Windows (via Steam and UPlay) in September. The game takes place one year after "The Event", a cataclysmic disaster that has wiped out most of humanity and reduced cities to rubble. As the game begins, the unnamed protagonist returns to his home in the fictional city of Haventon, hoping to find his wife and daughter, whom he has not seen since the disaster. Finding their apartment empty, he sets out to try to find them, but he soon encounters a young girl named Mei who is looking for her lost mother. Feeling responsible for Mei, the protagonist vows to help find her mother. However, doing so will not be easy as resources are next to impossible to find, the city itself is draped in a toxic dust cloud, ...
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Darkworks
Darkworks S.A. was an independent video game developer and technology company based in Paris, France. The company is known for its games that include '' Alone in the Dark: The New Nightmare'' and ''Cold Fear''. Darkworks was founded in 1998 by Antoine Villette (President) and Guillaume Gouraud (General Manager and Artistic Director). The studio employed more than 100 people. In October 2011, the studio was placed into compulsory liquidation and was closed. PlayAll In addition to its game development activities, the company lead several other companies on PlayAll, an integrated multimedia production toolchain and set of engines funded by the Cap Digital cluster. TriOviz for Games Technology TriOviz company in partnership with Darkworks developed the TriOviz for Games Technology, a technological solution that enables smooth stereoscopic 3D conversion of video games or multimedia products. Following Darkworks Liquidation, TriOviz bought the companies stereoscopic activitie ...
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PlayStation Network
PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartphones, tablets, Blu-ray players and high-definition televisions. This service is the account for PlayStation consoles, accounts can store games and other content. As of April 2016, over 110 million users have been documented, with 106 million of them active monthly as of the end of March 2022. PlayStation Network's services are dedicated to an online marketplace (PlayStation Store), a premium subscription service for enhanced gaming and social features (PlayStation Plus), music streaming (PlayStation Music, based on Spotify) and formerly a cloud gaming service (PlayStation Now; folded into PlayStation Plus Premium in June 2022). The service is available in 73 territories. History Launched in the year 2000, Sony's second home console, the ...
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Piton
A piton (; also called ''pin'' or ''peg'') in climbing is a metal spike (usually steel) that is driven into a crack or seam in the climbing surface using a climbing hammer, and which acts as an anchor for protecting the climber against the consequences of falling or to assist progress in aid climbing. Pitons are equipped with an eye hole or a ring to which a carabiner is attached; the carabiner can then be directly or indirectly connected to a climbing rope. Pitons were the original form of protection and are still used where there is no alternative. Repeated hammering and extraction of pitons damage the rock, and climbers who subscribe to the clean climbing ethic avoid their use as much as possible. With the popularization of clean climbing in the 1970s, pitons were largely replaced by faster and easier-to-use clean protection, such as nuts and camming devices. Pitons are still found in place (as "fixed" pitons) on some established free climbing routes, as fixed bela ...
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Health (game Terminology)
Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the form of hit points (HP), a numerical attribute representing the health of a character or object. The game character can be a player character, a boss, or a mob. Health can also be attributed to destructible elements of the game environment or inanimate objects such as vehicles and their individual parts. In video games, health is often represented by visual elements such as a numerical fraction, a health bar or a series of small icons, though it may also be represented acoustically, such as through a character's heartbeat. Mechanics In video games, as in tabletop role-playing games, an object usually loses health as a result of being attacked. Protection points or armor help them to reduce the damage taken. Characters acting as tanks usually ...
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Game Mechanics
In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shaped move of the knight in chess. A game's mechanics thus effectively specify how the game will work for the people who play it. There are no accepted definitions of game mechanics. Some competing definitions include the opinion that game mechanics are "systems of interactions between the player and the game", that they "are more than what the player may recognize, they are only those things that impact the play experience", and "In tabletop games and video games, 'game mechanics' are the rules and procedures that guide the player and the game response to the player's moves or actions". All games use mechanics; however, there are different theories as to their ultimate importance to the game. In general, the process and study of game desig ...
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Artificial Intelligence In Video Games
In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of video games since their inception in the 1950s. AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making. During the golden age of arcade video games the idea of AI opponents was largely popularized in the form of graduated difficulty levels, distinct movement patterns, and in-game events dependent on the player's input. Modern games often implement existing techniques such as pathfinding and decision trees to guide the actions of NPCs. AI is often used in mechanisms which are not immediately visible to the user, such as data mining and procedural-content generation. In general, game AI does not, as might be thought and sometimes i ...
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Video Game Design
Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. However, with very complex games, such as MMORPGs or a big budget action or sports title, designers may number in the dozens. In these cases, there are generally one or two principal designers and many junior designers who specify subsets or subsystems of the game. As the industry has aged and embraced alternative prod ...
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The Book Of Eli
''The Book of Eli'' is a 2010 American post-apocalyptic neo-Western action film directed by the Hughes Brothers, written by Gary Whitta, and starring Denzel Washington, Gary Oldman, Mila Kunis, Ray Stevenson, and Jennifer Beals. The story revolves around Eli, a nomad in a post-apocalyptic world who seeks to deliver his copy of a mysterious book to a safe location on the West Coast of the United States. Filming began in February 2009 and took place in New Mexico. ''The Book of Eli'' was released in theaters on January 15, 2010, by Warner Bros. Pictures. It received mixed reviews from critics, but earned $157.1 million in the worldwide box office on a budget of $80 million. Plot Thirty years after a nuclear holocaust, Eli travels on foot across the wasteland of the former United States. He demonstrates uncanny survival and fighting skills, such as hunting wildlife and defeating a group of highwaymen. Searching for water, he arrives in a ramshackle town ruled by a warlord named ...
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The Road (2009 Film)
''The Road'' is a 2009 American post-apocalyptic film, post-apocalyptic survival film directed by John Hillcoat and written by Joe Penhall, based on the 2006 The Road, novel of the same name by Cormac McCarthy. The film stars Viggo Mortensen and Kodi Smit-McPhee as a father and his son in a post-apocalyptic wasteland. The film received a limited release in North American cinemas from November 25, 2009, and was released in United Kingdom cinemas on January 4, 2010. It received generally positive reviews from critics; the performances of Mortensen and Smit-McPhee garnered praise. It also received numerous nominations, including a BAFTA nomination for BAFTA Award for Best Cinematography, Best Cinematography. Plot A man and his young son struggle to survive after an unspecified catastrophe results in an extinction event causing the death of all plant life and virtually all animal life. The man and boy travel on a road to the coast in hope that they can find safe haven, scavenging ...
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