ISM (album)
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ISM (album)
''ISM'' is the twenty-fourth album by the Norwegian electronic dance music producer Aleksander Vinter Aleksander Vinter is a Norwegian musician. He has released a vast amount of work under numerous aliases but is best known for his work under the alias Savant. Career In 2009, Vinter released his debut album, ''Outbreak'', under the moniker Vin ..., and his fourth using the alias "Savant". It was released on 9 September 2012. For the third anniversary of its release (9 September 2015), Vinter released his own remix of the popular track "Starfish" under the alias of his side project, "Blanco". This track is only available through Bandcamp and Vinter has not announced any plans for a release elsewhere, and despite being considered part of ''ISM'', this track is not included when purchasing SAVANT COMPLETE, Savant's full discography. For its fourth anniversary (9 September 2016), 750 limited edition CDs were sold with both signed and unsigned versions. These CDs included updat ...
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Aleksander Vinter
Aleksander Vinter is a Norwegian musician. He has released a vast amount of work under numerous aliases but is best known for his work under the alias Savant. Career In 2009, Vinter released his debut album, ''Outbreak'', under the moniker Vinter in Hollywood. ''Outbreak'' was nominated in the electronic music category for the 2009 Norwegian Grammy Awards. Vinter signed with SectionZ Records in 2010 and put out a second album, ''Mamachine'', this time billed as Vinter in Vegas. In 2011, he released '' Ninür'' under the moniker Savant. In 2013, his following increased as he embarked on two North American tours. Between tours, he released the album ''Cult'' and provided music for the D-Pad Studio game ''Savant - Ascent''. '' Orakel'' was released on December 11, 2013. In 2014, Savant released ''Protos''. Later that year, on December 13, ''ZION'' was released reaching No. 19 on the ''Billboard'' Dance chart and No. 24 on the ''Billboard'' Heatseekers chart. His album ''Inv ...
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Complextro
Electro house is a genre of electronic dance music characterized by heavy bass and a tempo around 130 beats per minute. The term has been used to describe the music of many ''DJ Mag'' Top 100 DJs, including Benny Benassi, Skrillex, Steve Aoki & Deadmau5. Characteristics Simon Reynolds described electro house, as a style attributed to artists like Zedd, Erol Alkan and Bloody Beetroots. Electro-house is typified by its heavy bass. This is often in the form of buzzing basslines, such as those created with sawtooth waves and distortion. It is also often in the form of large bass drum sounds in a four-on-the-floor pattern. The tempo of electro house is usually between 125 and 135 beats per minute, usually 130. Electro house sometimes resembles tech house, but it can contain melodic elements and electro-influenced samples and synths. In contrast, Reynolds stated the genre had "little relationship with either house or electro". History Reynolds described the sound as being ...
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Dubstep
Dubstep is a genre of electronic dance music that originated in South London in the early 2000s. The style emerged as a UK garage offshoot that blended 2-step rhythms and sparse dub production, as well as incorporating elements of broken beat, grime, and drum and bass.Reynolds, S.(2012),''Energy Flash: A Journey Through Rave Music and Dance Culture,'' Perseus Books; Reprint edition (5 January 2012), pages 511–516, (). In the United Kingdom, the origins of the genre can be traced back to the growth of the Jamaican sound system party scene in the early 1980s. Dubstep is generally characterised by the use of syncopated rhythmic patterns, prominent basslines, and a dark tone. In 2001, this underground sound and other strains of garage music began to be showcased and promoted at London's night club Plastic People, at the "Forward" night (sometimes stylised as FWD>>), and on the pirate radio station Rinse FM, which went on to be considerably influential to the developme ...
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Electro Music
Electro (or electro- funk)Rap meets Techno, with a short history of Electro
Globaldarkness.com. Retrieved on July 18, 2011.
is a of and early hip hop directly influenced by the use of the Roland TR-808 drum machines, ...
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House Music
House is a music genre characterized by a repetitive Four on the floor (music), four-on-the-floor beat and a typical tempo of 120 beats per minute. It was created by Disc jockey, DJs and music producers from Chicago metropolitan area, Chicago's underground Clubbing (subculture), club culture in the late 1970s, as DJs began altering disco songs to give them a more mechanical beat. House was pioneered by African Americans, African American DJs and producers in Chicago such as Frankie Knuckles, Ron Hardy, Jesse Saunders, Chip E., Steve "Silk" Hurley, Farley "Jackmaster" Funk, Marshall Jefferson, Phuture, and others. House music expanded to other American cities such as New York City and became a worldwide phenomenon. House has had a large effect on pop music, especially dance music. It was incorporated by major international pop artists including Whitney Houston, Janet Jackson ("Together Again (Janet Jackson song), Together Again"), Kylie Minogue, Pet Shop Boys and Madonna ("Vogu ...
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Drumstep
Drum and bass (also written as drum & bass or drum'n'bass and commonly abbreviated as D&B, DnB, or D'n'B) is a genre of electronic dance music characterized by fast breakbeats (typically 165–185 beats per minute) with heavy bass and sub-bass lines, samples, and synthesizers. The genre grew out of the UK's rave scene in the 1990s. The popularity of drum and bass at its commercial peak ran parallel to several other UK dance styles. A major influence was the original Jamaican dub and reggae sound that influenced jungle's bass-heavy sound. Another feature of the style is the complex syncopation of the drum tracks' breakbeat. Drum and bass subgenres include breakcore, ragga jungle, hardstep, darkstep, techstep, neurofunk, ambient drum and bass, liquid funk (a.k.a. liquid drum and bass), jump up, drumfunk, sambass, and drill 'n' bass. Drum and bass has influenced many other genres like hip hop, big beat, dubstep, house, trip hop, ambient music, techno, jazz, rock and pop. Dr ...
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Drum And Bass
Drum and bass (also written as drum & bass or drum'n'bass and commonly abbreviated as D&B, DnB, or D'n'B) is a genre of electronic dance music characterized by fast breakbeats (typically 165–185 beats per minute) with heavy bass and sub-bass lines, samples, and synthesizers. The genre grew out of the UK's rave scene in the 1990s. The popularity of drum and bass at its commercial peak ran parallel to several other UK dance styles. A major influence was the original Jamaican dub and reggae sound that influenced jungle's bass-heavy sound. Another feature of the style is the complex syncopation of the drum tracks' breakbeat. Drum and bass subgenres include breakcore, ragga jungle, hardstep, darkstep, techstep, neurofunk, ambient drum and bass, liquid funk (a.k.a. liquid drum and bass), jump up, drumfunk, sambass, and drill 'n' bass. Drum and bass has influenced many other genres like hip hop, big beat, dubstep, house, trip hop, ambient music, techno, jazz, rock and pop. ...
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Chiptune
Chiptune, also known as chip music or 8-bit music, is a style of synthesized electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video game consoles. The term is commonly used to refer to tracker format music which intentionally sounds similar to older PSG-created music (this is the original meaning of the term), as well as music that combines PSG sounds with modern musical styles. It has been described as "an interpretation of many genres" since any existing song can be arranged in a chiptune style defined more by choice of instrument and timbre than specific style elements. Technology A waveform generator is a fundamental module in a sound synthesis system. A waveform generator usually produces a basic geometrical waveform with a fixed or variable timbre and variable pitch. Common waveform generator configurations usually included two or three simple waveforms and often a single pseudo- ...
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Glitch Hop
Glitch is a genre of electronic music that emerged in the 1990s. It is distinguished by the deliberate use of glitch-based audio media and other sonic artifacts. The glitching sounds featured in glitch tracks usually come from audio recording device or digital electronics malfunctions, such as CD skipping, electric hum, digital or analog distortion, circuit bending, bit-rate reduction, hardware noise, software bugs, computer crashes, vinyl record hiss or scratches, and system errors. Sometimes devices that were already broken are used, and sometimes devices are broken expressly for this purpose. In '' Computer Music Journal'', composer and writer Kim Cascone classified glitch as a subgenre of electronica and used the term ''post-digital'' to describe the glitch aesthetic."The glitch genre arrived on the back of the electronica movement, an umbrella term for alternative, largely dance-based electronic music (including house, techno, electro, drum'n'bass, and ambient) that ha ...
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Section Z
is a side-scrolling shooter game by Capcom, originally released as an arcade game in 1985. A home version was published for the Nintendo Entertainment System in 1987. The arcade version was re-released as part of '' Capcom Classics Collection Vol. 1'' for PlayStation 2 and Xbox, '' Capcom Classics Collection Remixed'' for PlayStation Portable, and ''Capcom Arcade Cabinet'' for Xbox 360 and PlayStation 3. Plot Set in an unspecified year during the third millennium, the player takes the role of an astronaut sent to infiltrate and destroy a space station orbiting near the Earth that is actually the secret base of an alien empire known as the "Balangool". Gameplay of the arcade version The player maneuvers the space ranger throughout the enemy space station, which consists of 26 alphabetically ordered corridors known as "sections", starting from Section A and ending at the titular Section Z. The game is divided into five stages, each consisting of five sections (except the fi ...
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Overworld (Savant Album)
An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other video game genres, such as some platformers and strategy games. Description An overworld or hub world is an area within a video game which connects its other levels or locations. The term can also refer to a safer area which players frequently return to, like a town. They are common in adventure games, role-playing games (RPGs), platformers, and dungeon crawlers. Multiplayer games have hub worlds which serve as a centre for interaction with other players and non-player characters (NPCs). Hub worlds in single-player games are often used for worldbuilding, while hubs in multiplayer games are more purposed for storage for weapons and equipment, as well as restocking supplies. They serve as safe areas in between dangerous areas and quests where players can take on more passive a ...
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Alchemist (album)
Alchemy (from Arabic: ''al-kīmiyā''; from Ancient Greek: χυμεία, ''khumeía'') is an ancient branch of natural philosophy, a philosophical and protoscientific tradition that was historically practiced in China, India, the Muslim world, and Europe. In its Western form, alchemy is first attested in a number of pseudepigraphical texts written in Greco-Roman Egypt during the first few centuries AD.Principe, Lawrence M. The secrets of alchemy'. University of Chicago Press, 2012, pp. 9–14. Alchemists attempted to purify, mature, and perfect certain materials. Common aims were chrysopoeia, the transmutation of "base metals" (e.g., lead) into "noble metals" (particularly gold); the creation of an elixir of immortality; and the creation of panaceas able to cure any disease. The perfection of the human body and soul was thought to result from the alchemical ''magnum opus'' ("Great Work"). The concept of creating the philosophers' stone was variously connected with all of these ...
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