IMC Content Studio
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IMC Content Studio
IMC Content Studio is an educational authoring system, especially the production of content for e-learning areas such as MOOCs. The program is developed and distributed by IMC AG, a German company based in Saarbrücken. The software is used by college and university teachers in adult education and continuing education, in particular at occupational training institutions such as Corporate Universities. Interface and operation As is common with authoring systems, the users are usually not software experts. Therefore, authoring software programs are designed to be intuitive and easily understood. The interface of IMC Content Studio resembles the design of Microsoft products. One example is the ribbon, used in Microsoft Office since 2007 and Windows 8. The program allows the import of Microsoft PowerPoint templates and slides. Beside producing content for e-learning, the software can be used to design graphic novels, interactive books and presentations. In addition to visual con ...
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Authoring System
An authoring system is a program that has pre-programmed elements for the development of interactive multimedia software titles. Authoring systems can be defined as software that allows its user to create multimedia applications for manipulating multimedia objects. In the development of educational software, an authoring system is a program that allows a non-programmer, usually an instructional designer or technologist, to easily create software with programming features. The programming features are built in but hidden behind buttons and other tools, so the author does not need to know how to program. Generally authoring systems provide many graphics, much interaction, and other tools educational software needs. The three main components of an authoring system are: content organization, control of content delivery, and type(s) of assessment. Content Organization allows the user to structure and sequence the instructional content and media. Control of content delivery refers to the ...
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Graphic Novels
A graphic novel is a long-form, fictional work of sequential art. The term ''graphic novel'' is often applied broadly, including fiction, non-fiction, and anthologized work, though this practice is highly contested by comic scholars and industry professionals. It is, at least in the United States, typically distinct from the term ''comic book'', which is generally used for comics periodicals and trade paperbacks (see American comic book). Fan historian Richard Kyle coined the term ''graphic novel'' in an essay in the November 1964 issue of the comics fanzine ''Capa-Alpha''. The term gained popularity in the comics community after the publication of Will Eisner's '' A Contract with God'' (1978) and the start of the ''Marvel Graphic Novel'' line (1982) and became familiar to the public in the late 1980s after the commercial successes of the first volume of Art Spiegelman's '' Maus'' in 1986, the collected editions of Frank Miller's ''The Dark Knight Returns'' in 1986 and Alan M ...
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Authoring Systems
An authoring system is a program that has pre-programmed elements for the development of interactive multimedia software titles. Authoring systems can be defined as software that allows its user to create multimedia applications for manipulating multimedia objects. In the development of educational software, an authoring system is a program that allows a non-programmer, usually an instructional designer or technologist, to easily create software with programming features. The programming features are built in but hidden behind buttons and other tools, so the author does not need to know how to program. Generally authoring systems provide many graphics, much interaction, and other tools educational software needs. The three main components of an authoring system are: content organization, control of content delivery, and type(s) of assessment. Content Organization allows the user to structure and sequence the instructional content and media. Control of content delivery refers to the ...
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E-learning
Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and Education sciences, educational theory and practice to facilitate learning. When referred to with its abbreviation, edtech, it often refers to the industry of companies that create educational technology. In addition to the practical educational experience, educational technology is based on theoretical knowledge from various disciplines such as communication, education, psychology, sociology, artificial intelligence, and computer science. It encompasses several domains including Learning theory (education), learning theory, computer-based training, online learning, and m-learning where mobile technologies are used. Definition The Association for Educational Communications and Technology (AECT) has defined educational technology as "the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropri ...
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Multiple Choice
Multiple choice (MC), objective response or MCQ (for multiple choice question) is a form of an objective assessment in which respondents are asked to select only correct answers from the choices offered as a list. The multiple choice format is most frequently used in educational testing, in market research, and in elections, when a person chooses between multiple candidates, parties, or policies. Although E. L. Thorndike developed an early scientific approach to testing students, it was his assistant Benjamin D. Wood who developed the multiple-choice test. Multiple-choice testing increased in popularity in the mid-20th century when scanners and data-processing machines were developed to check the result. Christopher P. Sole created the first multiple-choice examination for computers on a Sharp Mz 80 computer in 1982. It was developed to aid people with dyslexia cope with agricultural subjects, as Latin plant names can be difficult to understand and write. Structure Multipl ...
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Aviation
Aviation includes the activities surrounding mechanical flight and the aircraft industry. ''Aircraft'' includes fixed-wing and rotary-wing types, morphable wings, wing-less lifting bodies, as well as lighter-than-air craft such as hot air balloons and airships. Aviation began in the 18th century with the development of the hot air balloon, an apparatus capable of atmospheric displacement through buoyancy. Some of the most significant advancements in aviation technology came with the controlled gliding flying of Otto Lilienthal in 1896; then a large step in significance came with the construction of the first powered airplane by the Wright brothers in the early 1900s. Since that time, aviation has been technologically revolutionized by the introduction of the jet which permitted a major form of transport throughout the world. Etymology The word ''aviation'' was coined by the French writer and former naval officer Gabriel La Landelle in 1863. He derived the term from the v ...
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Aviation Industry Computer-Based Training Committee
The Aviation Industry Computer-Based Training Committee (AICC) was an international association of technology-based training professionals that existed from 1988 to 2014. The AICC developed guidelines for aviation industry in the development, delivery, and evaluation of CBT, WBT, and related training technologies. AICC specifications were usually designed to be general purpose (not necessarily Aviation Specific) so that learning technology vendors can spread their costs across multiple markets and thus provide products (needed by the Aviation Industry) at a lower cost. This strategy resulted in AICC specifications having broad acceptance and relevance to non-aviation and aviation users alike. History The AICC was formed in 1988 by Aircraft manufacturers (Boeing, Airbus, and McDonnell Douglas) to address Airline concerns about non-standard computing (cost) issues arising from the proliferation of new multimedia training materials emerging at that time. In 1989, the AICC pub ...
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PENS (software)
PENS (Package Exchange Notification Services) is a content update notification protocol standard created by the AICC (Aviation Industry Computer-Based Training Committee). Using PENS, a content system notifies the server that a package is available for collection. The content system can be an authoring tool or a content management system. A PENS compatible server then collects and processes the package, which can use existing content packaging formats, such as AICC course interchange files, SCORM Shareable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (cal ... 1.2 and SCORM 2004. The PENS server could be a learning management (LMS) or content management server (CMS) system. Finally, as the content is processed, the server can automatically inform the developer or other systems of workflow progress ...
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Advanced Distributed Learning
The Advanced Distributed Learning (ADL) Initiative is a US government program that conducts research and development on distributed learning and coordinates related efforts broadly across public and private organizations. ADL reports to the Defense Human Resources Activity (DHRA), under the Director, DHRA. Although it is a DoD program, ADL serves the entire US federal government, operates a global partnership network including international defense ministries and US-based academic partners, and collaborates closely with industry and academia. ADL advises the DoD and US government on emerging learning technologies, best practices for improving learning effectiveness and efficiency, and methods for enhancing interoperability. Notable ADL contributions to distributed learning include the Sharable Content Object Reference Model (SCORM), Experience API (xAPI), and the DoD Instruction 1322.26. History The ADL Initiative traces its antecedents to the early 1990s, when Congress authorized ...
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The Pentagon
The Pentagon is the headquarters building of the United States Department of Defense. It was constructed on an accelerated schedule during World War II. As a symbol of the U.S. military, the phrase ''The Pentagon'' is often used as a metonym for the Department of Defense and its leadership. Located in Arlington County, Virginia, across the Potomac River from Washington, D.C., the building was designed by American architect George Bergstrom and built by contractor John McShain. Ground was broken on 11 September 1941, and the building was dedicated on 15 January 1943. General Brehon Somervell provided the major impetus to gain Congressional approval for the project; Colonel Leslie Groves was responsible for overseeing the project for the U.S. Army Corps of Engineers, which supervised it. The Pentagon is the world's largest office building, with about of floor space, of which are used as offices. Some 23,000 military and civilian employees, and another 3,000 non-defense sup ...
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SCORM
Shareable Content Object Reference Model (SCORM) is a collection of standards and specifications for web-based electronic educational technology (also called e-learning). It defines communications between client side content and a host system (called "the run-time environment"), which is commonly supported by a learning management system. SCORM also defines how content may be packaged into a transferable ZIP file called "Package Interchange Format." SCORM is a specification of the Advanced Distributed Learning (ADL) Initiative from the Office of the United States Secretary of Defense. SCORM 2004 introduced a complex idea called sequencing, which is a set of rules that specifies the order in which a learner may experience content objects. In simple terms, they constrain a learner to a fixed set of paths through the training material, permit the learner to "bookmark" their progress when taking breaks, and assure the acceptability of test scores achieved by the learner. The standar ...
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HTML 5
HTML5 is a markup language used for structuring and presenting content on the World Wide Web. It is the fifth and final major HTML version that is a World Wide Web Consortium (W3C) recommendation. The current specification is known as the HTML Living Standard. It is maintained by the Web Hypertext Application Technology Working Group (WHATWG), a consortium of the major browser vendors (Apple, Google, Mozilla, and Microsoft). HTML5 was first released in a public-facing form on 22 January 2008, with a major update and "W3C Recommendation" status in October 2014. Its goals were to improve the language with support for the latest multimedia and other new features; to keep the language both easily readable by humans and consistently understood by computers and devices such as web browsers, parsers, etc., without XHTML's rigidity; and to remain backward-compatible with older software. HTML5 is intended to subsume not only HTML 4 but also XHTML 1 and DOM Level 2 HTML. HTML5 ...
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