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Iron Heroes
''Iron Heroes''. (previously also known as ''Monte Cook Presents: Iron Heroes''; originally announced as ''Iron Lore'') is a variant ''Player's Handbook'' for the d20 System of role-playing games, in the tradition of '' Arcana Unearthed''. It incorporates the core d20 mechanic, while introducing new rules options, differently-balanced classes, an entirely new feat system, and changes to the way skills and feats operate. It is intended to allow players to take on traditional challenges at the same levels that their D&D counterparts would be able to, without recourse to magic items or high spellcasting. It was written by Mike Mearls, is currently owned and updated by Adam Windsor, and published by Fiery Dragon Productions. Feat changes ''Iron Heroes'' implements a novel "feat mastery" system, with the inclusion of more advanced feats that build off the core ability. Each class is given access to different feat masteries to a greater or lesser extent; an archer will have greater acc ...
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Mike Mearls
Michael Mearls is a writer and designer of fantasy role-playing games (RPGs) and related fiction. He was the senior manager for the ''Dungeons & Dragons'' research and design team. He co-led design for the 5th edition of the game. He also worked on the '' Castle Ravenloft'' board game, and various compendium books for 3rd, 4th, and 5th editions ''Dungeons & Dragons''. Education Mearls is an alumnus of Dartmouth College. While at Dartmouth he was a member of Sigma Nu fraternity, and became known for a satiric letter to the campus paper. Career Mearls wrote the adventure ''To Stand on Hallowed Ground/Swords Against Deception'' (2001) for Fiery Dragon Productions and the last product from Hogshead Publishing, a ''Warhammer'' adventure titled ''Fear the Worst'' (2002) that Hogshead released for free on the internet. He also designed the game ''Iron Heroes'' (2005) for Malhavoc Press. In June 2005, Mearls was hired as a designer by Wizards of the Coast; he came to Wizards through t ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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D20 System Supplements
D, or d, is the fourth letter in the Latin alphabet, used in the modern English alphabet, the alphabets of other western European languages and others worldwide. Its name in English is ''dee'' (pronounced ), plural ''dees''. History The Semitic letter Dāleth may have developed from the logogram for a fish or a door. There are many different Egyptian hieroglyphs that might have inspired this. In Semitic, Ancient Greek and Latin, the letter represented ; in the Etruscan alphabet the letter was archaic, but still retained (see letter B). The equivalent Greek letter is Delta, Δ. Architecture The minuscule (lower-case) form of 'd' consists of a lower-story left bowl and a stem ascender. It most likely developed by gradual variations on the majuscule (capital) form 'D', and today now composed as a stem with a full lobe to the right. In handwriting, it was common to start the arc to the left of the vertical stroke, resulting in a serif at the top of the arc. This seri ...
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Buff (MMORPG Terminology)
In role-playing games, a status effect is a temporary modification to a game character’s original set of stats that usually comes into play when special powers and abilities (such as spells) are used, often during combat. It appears in numerous computer and video games of many genres, most commonly in role-playing video games. The term ''status effect'' can be applied both to changes that provide a character an advantage (increased attributes, defensive barriers, regeneration), and those that hinder the character (decreased attributes, incapacitation, degeneration). Especially in MMORPGs, beneficial effects are referred to as buffs, and hindering effects are called debuffs. Acquiring and removing status effects A status effect in the abstract is a persistent consequence of a certain in-game event or action, and as such innumerable variants exist across the gaming field. Status effects may result from one character performing a certain type of attack on another. Players ma ...
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Goodman Games
Goodman Games is an American game publisher best known for the ''Dungeon Crawl Classics'' series of adventure modules and role-playing game, the ''Dragonmech'' role-playing game, and the ''Etherscope'' role-playing games. The company produced licensed adventures for ''Wicked Fantasy Factory'', ''Judges Guild'', ''Xcrawl'', ''Iron Heroes'', ''Castles and Crusades'', and ''Death Dealer''. History Joseph Goodman started Goodman Games in 2001 and took advantage of the new d20 System license by publishing his first RPG, '' Broncosaurus Rex''. Goodman Games released a series of ''Complete Guides'' beginning with ''Complete Guide to Drow'' (2002), and another 10 books after that, several of which focused on unusual races that were not being covered by other publishers, such as ''Complete Guide to Doppelgangers'' (2002), ''Complete Guide to Rakshasas'' (2003), ''Complete Guide to Treants'' (2003), and ''Complete Guide to Wererats'' (2003). Despite success with ''Broncosaurus Rex'' a ...
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Villain
A villain (also known as a "black hat" or "bad guy"; the feminine form is villainess) is a stock character, whether based on a historical narrative or one of literary fiction. ''Random House Unabridged Dictionary'' defines such a character as "a cruelly malicious person who is involved in or devoted to wickedness or crime; scoundrel; or a character in a play, novel, or the like, who constitutes an important evil agency in the plot". The antonym of a villain is a hero. The villain's structural purpose is to serve as the opposition of the hero character and their motives or evil actions drive a plot along. In contrast to the hero, who is defined by feats of ingenuity and bravery and the pursuit of justice and the greater good, a villain is often defined by their acts of selfishness, evilness, arrogance, cruelty, and cunning, displaying immoral behavior that can oppose or pervert justice. Etymology The term ''villain'' first came into English from the Anglo-French and Old ...
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Sue Weinlein Cook
Sue Weinlein Cook ( Weinlein) is an American game designer and editor who has worked on a number of products for the ''Dungeons & Dragons'' fantasy role-playing game from TSR, and for Monte Cook's Malhavoc Press. Biography Sue Weinlein was born in Green Bay, Wisconsin, and grew up in the Milwaukee area. Her first exposure to the ''Dungeons & Dragons'' game was in junior high: "I'm embarrassed to admit this... I really didn't get it at first. I just couldn't make the transition from board games to roleplaying games." After living in Tennessee for a few years, she returned to Milwaukee and attended Marquette University, earning degrees in Journalism and Spanish. While in college, Weinlein made her first contact with someone from TSR. "I was at a science fiction convention where I attended a panel on writing and editing books in a shared world series. James Lowder, then an editor with the TSR book department, was on it. I talked with him afterward about his job, and he invited ...
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Malhavoc Press
Malhavoc Press is an American publisher of role-playing games, specializing in third-party material for Dungeons & Dragons' third edition. History Game designer Monte Cook left Wizards of the Coast in April 2001, founding Malhavoc Press as a d20 System imprint in May 2001. In July 2001 Cook signed with White Wolf's Sword & Sorcery Studios, at that time the largest independent publisher of d20 material, so that they could handle publishing matters while he focused on game design and writing. The company's first product was ''The Book of Eldritch Might'' (2001). This was the first commercial book published exclusively as a PDF that was released by a print publisher. It was an immediate success and has been credited with demonstrating the viability of PDF publishing within the role-playing industry. This and other early Malhavoc products were initially released only in electronic format through the Malhavoc site, though print versions of most of them were subsequently released ...
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Iron Lore Entertainment
Iron Lore Entertainment was a video game developer that was founded in October 2000 by Brian Sullivan (game designer), Brian Sullivan and Paul Chieffo. In late June 2006, the company released ''Titan Quest'', an action role-playing video game for video game publisher, publisher THQ. ''Titan Quest'' is set in ancient Ancient Greece, Greece, Ancient Egypt, Egypt, Mesopotamia and China, and makes use of the mythology of those civilizations. The company released an expansion pack, ''Titan Quest: Immortal Throne'', in March 2007. Iron Lore received the New Studio award at the 7th annual Game Developers Choice Awards, recognizing outstanding achievement of a studio whose first title was released in 2006. It was announced in the October 2007 issue of Games for Windows Magazine that Iron Lore Entertainment was assisting with the development of the Relic Entertainment title ''Warhammer 40,000: Dawn of War: Soulstorm'', which was the third and final expansion for ''Dawn of War''. It proved ...
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Civilization
A civilization (or civilisation) is any complex society characterized by the development of a state, social stratification, urbanization, and symbolic systems of communication beyond natural spoken language (namely, a writing system). Civilizations are intimately associated with additional characteristics such as centralization, the domestication of plant and animal species (including humans), specialization of labour, culturally-ingrained ideologies of progress, monumental architecture, taxation, societal dependence upon farming, and expansionism. Historically, a civilization has often been understood as a larger and "more advanced" culture, in implied contrast to smaller, supposedly less advanced cultures. In this broad sense, a civilization contrasts with non-centralized tribal societies, including the cultures of nomadic pastoralists, Neolithic societies or hunter-gatherers; however, sometimes it also contrasts with the cultures found within civilizations themselv ...
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