Invasion From Outer Space
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Invasion From Outer Space
''Invasion From Outer Space'' is a 1980 video game designed by Chris Freund for The Software Exchange The Software Exchange was a company that produced computer games in the late 1970s and early 1980s, primarily for the TRS-80. It has origins with ''SoftSide'' magazine. Games *''Atlantic Balloon Crossing'' (1979) *''Dragon-Quest Adventure'' (1979) ... for the TRS-80 16K Level II microcomputer. Plot summary ''Invasion From Outer Space'' is a game in which the player must blow up attacking alien ships until the aliens destroy all of the bases. Reception Joseph T. Suchar reviewed ''Invasion From Outer Space'' (as "''Alien Invaders''") in '' The Space Gamer'' No. 30. Suchar commented that "This game involves no real strategy, but will provide a great deal of excitement and frustration, depending upon your temperament. If you are an arcade game fan, I highly recommend this game." References {{reflist External linksReviewin 80 Micro 1980 video games The Software Exchange games ...
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The Software Exchange
The Software Exchange was a company that produced computer games in the late 1970s and early 1980s, primarily for the TRS-80. It has origins with ''SoftSide'' magazine. Games *''Atlantic Balloon Crossing'' (1979) *''Dragon-Quest Adventure'' (1979) *''Lost Dutchman's Gold'' (1979) *''Star Trek III.4'' (1979) *''Westward 1847'' (1979) *''Invasion From Outer Space'' (1980) *''The Mean Checkers Machine'' (1980) *''Round the Horn (video game), Round the Horn'' (1980) References

{{DEFAULTSORT:Software Exchange Defunct video game companies of the United States ...
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TRS-80
The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of ''Tandy Radio Shack, Z80 icroprocessor'. It is one of the earliest mass-produced and mass-marketed retail home computers. The TRS-80 has a full-stroke QWERTY keyboard, the Zilog Z80 processor, 4 KB dynamic random-access memory (DRAM) standard memory, small size and desk area, floating-point Level I BASIC language interpreter in read-only memory (ROM), 64-character per line video monitor, and a starting price of US$600 (equivalent to US$ in ). A cassette tape drive for program storage was included in the original package. While the software environment was stable, the cassette load/save process combined with keyboard bounce issues and a troublesome Expansion Interface contributed to the Model I's reputation as not well-suited to serious ...
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1980 In Video Gaming
1980 saw the release of a number of games with influential concepts, including ''Pac-Man'', ''Battlezone (1980 video game), Battlezone'', ''Crazy Climber'', ''Mystery House'', ''Missile Command'', ''Phoenix (video game), Phoenix'', ''Rally-X'', ''Space Panic'', ''Stratovox'', ''Zork I, Zork'', Adventure (1980 video game), ''Adventure'', and ''Olympic Decathlon''. The year's highest-grossing video game was Namco's arcade game ''Pac-Man'', while the best-selling home system was Nintendo's Game & Watch. The Atari VCS (later called the Atari 2600) also grew in popularity with a port of ''Space Invaders'' and support from new third-party developer Activision. Financial performance * The arcade video game Video gaming in the United States, market in the US generates $2.81 billion in revenue ($ adjusted for inflation). * Home video games sell ( adjusted for inflation) in the United States, with the Atari VCS leading the market with a 44% share. Highest-grossing arcade games The followi ...
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The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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80 Micro
''80 Micro'' was a computer magazine, published between 1980 and 1988, that featured program listings, products and reviews for the TRS-80. History Wayne Green, the creator of many magazines such as '' 73'', founded ''80 Microcomputing'' as a spinoff of his ''Kilobaud Microcomputing'' solely for Tandy Corporation's Radio Shack TRS-80 Model I microcomputer. Like his other magazines it encouraged readers to submit articles and reviews. A 1980 advertisement for the magazine promised that it would "tell you the truth … the good things about the TRS-80 and the not so good" because "Wayne Green has never been one to mince words". By 1982 ''80 Micro'' was the third largest magazine in terms of obtaining advertising, selling 152,000 issues; only ''Vogue'' and ''BYTE'' were larger. Renamed ''80 Micro'' on issue 30 in June/July 1982, the magazine's November 1982 issue had 518 pages, the most in its history for a regular issue. Green attributed the magazine's success to Radio Shack's po ...
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1980 Video Games
__NOTOC__ Year 198 (CXCVIII) was a common year starting on Sunday (link will display the full calendar) of the Julian calendar. At the time, it was known as the Year of the Consulship of Sergius and Gallus (or, less frequently, year 951 ''Ab urbe condita''). The denomination 198 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire *January 28 **Publius Septimius Geta, son of Septimius Severus, receives the title of Caesar. **Caracalla, son of Septimius Severus, is given the title of Augustus. China *Winter – Battle of Xiapi: The allied armies led by Cao Cao and Liu Bei defeat Lü Bu; afterward Cao Cao has him executed. By topic Religion * Marcus I succeeds Olympianus as Patriarch of Constantinople (until 211). Births * Lu Kai (or Jingfeng), Chinese official and general (d. 269) * Quan Cong, Chinese general and advisor (d. ...
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The Software Exchange Games
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archai ...
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