Internet Chess Club
The Internet Chess Club (ICC) is a commercial Internet chess server devoted to the play and discussion of chess and chess variants. ICC had over 30,000 subscribing members in 2005. It was the first Internet chess server and was the largest pay to play chess server in 2005. History The first Internet chess server (ICS), programmed by Michael Moore and Richard Nash, was launched on 15 January 1992. Players logged in by telnet, and the board was displayed as ASCII ASCII ( ), an acronym for American Standard Code for Information Interchange, is a character encoding standard for representing a particular set of 95 (English language focused) printable character, printable and 33 control character, control c ... text. Bugs in the server software allowed illegal moves, false checkmates etc. Over time more and more features were added to ICS, such as Elo ratings and a choice of graphical interfaces. The playing pool grew steadily, many of the server bugs were fixed, and playe ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Internet Chess Server
The American Internet Chess Server, commonly known as Internet Chess Server (ICS) was a telnet-based chess server which allowed users to play live chess over the internet. History In the 1970s, one could play correspondence chess in a PLATO System program called "chess3". Several users used chess3 regularly; often a particular user would make several moves per day, sometimes with several games simultaneously in progress. In theory one could use chess3 to play a complete game of chess in one sitting, but chess3 was not usually used this way. PLATO was not connected to Internet predecessor ARPANET in any way that allowed mass use by the public, and consequently, chess3 was and still is relatively unknown to the public. In the eighties, chess play by email was still fairly novel. Latency with email was less significant than with traditional correspondence chess via paper letters. Often one could complete a dozen moves in a week. As network technology improved, public, widesp ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Spanish Language
Spanish () or Castilian () is a Romance languages, Romance language of the Indo-European languages, Indo-European language family that evolved from the Vulgar Latin spoken on the Iberian Peninsula of Europe. Today, it is a world language, global language with 483 million native speakers, mainly in the Americas and Spain, and about 558 million speakers total, including second-language speakers. Spanish is the official language of List of countries where Spanish is an official language, 20 countries, as well as one of the Official languages of the United Nations, six official languages of the United Nations. Spanish is the world's list of languages by number of native speakers, second-most spoken native language after Mandarin Chinese; the world's list of languages by total number of speakers, fourth-most spoken language overall after English language, English, Mandarin Chinese, and Hindustani language, Hindustani (Hindi-Urdu); and the world's most widely spoken Romance language ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sjeng (software)
Sjeng is a chess engine written by Gian-Carlo Pascutto based on Faile, written by Adrien Regimbald. There are two major versions of Sjeng: the original open source version called Sjeng (also now known as Sjeng old or Sjeng free) and Deep Sjeng, a closed source commercial version. Sjeng ‘Free’ According to the Sjeng website “Sjeng was written by Gian-Carlo Pascutto with help from Adrien Regimbald, Daniel Clausen, Dann Corbit, Lenny Taelman, Ben Nye, Ronald De Man, David Dawson, Tim Foden and Georg von Zimmermann.” The AUTHORS file in the Sjeng distribution states that “Sjeng is written by Gian-Carlo Pascutto, based on work done by Adrien Regimbald.” Unlike most other chess engines Sjeng supports several popular chess variants: Crazyhouse, Suicide, Losers and, when playing on a chess server, Bughouse. Starting with Mac OSX 10.4 Sjeng has been distributed as the engine behind the graphical “Chess” Mac application. The first version with source code under the GPL ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Naum (chess)
Naum is a computer chess engine by Canadian programmer Aleksandar Naumov. The last commercial version (4.2) was released in March 2010. The program supports both UCI and Winboard protocols and can therefore be operated under different graphical interfaces. Naum has commercial versions for single and multiple-processor systems, a freeware version (2.0, released September 2006) for single-processor systems, and a version for Palm OS (1.8, released in June 2006). The latest version, 4.6, was also freeware. History After Naum tied for first with Rybka in the 2008 Internet Computer Chess Tournament, it did not compete in any other over-the-board (OTB) tournaments. In early 2009, Naum attained second place behind Rybka on chess engine rating lists, such as CCRL In 2012, the development of Naum was discontinued, and it has since only had minor updates. In 2013, Naum participated in the Thoresen Chess Engines Competition Top Chess Engine Championship, formerly known as Thoresen Chess ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Rybka
Rybka is a computer chess engine designed by International Master Vasik Rajlich. Around 2011, Rybka was one of the top-rated engines on chess engine rating lists and won many computer chess tournaments. After Rybka won four consecutive World Computer Chess Championships from 2007 to 2010, it was stripped of these titles after the International Computer Games Association concluded in June 2011 that Rybka was plagiarized from both the Crafty and the Fruit chess engines and so failed to meet their originality requirements. In 2015FIDE Ethics Commission following a complaint put forward by Vasik Rajlich and chess engine developer and games publisher Chris Whittington regarding ethical breaches during internal disciplinary proceedings, ruled the ICGA guilty and sanctioned ICGA with a warning. Case 2/2012. ChessBase published a challenging two-part interview-article about the process and verdict with ICGA spokesperson David Levy. Subsequently, ChessBase recruited Rejlich to pro ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Zappa (chess)
Zappa, Zap!Chess or Zappa Mexico, is a UCI chess engine written by Anthony Cozzie, a graduate student at the University of Illinois at Urbana-Champaign. The program emphasizes sound search and a good use of multiple processors. Earlier versions of Zappa are free (though not open-source software) and the current version (Zappa Mexico) is available at Shredder Computer Chess. History Zappa scored an upset victory at the World Computer Chess Championship in August, 2005, in Reykjavík, Iceland where it won with a score of 10 out of 11, and beat both Junior and Shredder, programs that had won the championship many times. In the speed chess portion of the tournament Zappa placed second, after Shredder. Zappa's other tournament successes include winning CCT7 on the Internet Chess Club (ICC) and defeating Grandmaster Jaan Ehlvest 3-1. In Mexico in September 2007 Zappa won a match against Rybka by a score of 5 - 4. Many commentators had predicted a slew of draws based on the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Junior (chess Program)
Junior is a computer chess program written by the Israeli programmers Amir Ban and Shai Bushinsky. Grandmaster Boris Alterman assisted, in particular with the opening book. Junior can take advantage of multiprocessing, multiple processors, taking the name Deep Junior when competing this way in tournaments. According to Bushinsky, one of the innovations of Junior over other chess programs is the way it counts moves. Junior counts orthodox, ordinary moves as two moves, while it counts interesting moves as only one move, or even less. In this way interesting variations are analyzed more meticulously than less promising lines. This seems to be a generalization of search extensions already used by other programs. Another approach its designers claim to use is 'opponent modeling'; Junior might play moves that are not objectively the strongest but that exploit the weaknesses of the opponent. According to Don Dailey "It has some evaluation that can sting if it's in the right situation—t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Fritz (chess)
Fritz is a German chess program originally developed for Chessbase by Frans Morsch based on his Quest program, ported to DOS, and then Windows by Mathias Feist. With version 13, Morsch retired, and his engine was first replaced by Gyula Horvath's Pandix, and then with Fritz 15, Vasik Rajlich's Rybka. Fritz 17 switched to the Ginkgo engine, written by Frank Schneider. The latest version of the consumer product is Fritz 19. This version supports 64-bit hardware and multiprocessing by default. History In 1991, the German company ChessBase approached the Dutch chess programmer Frans Morsch about writing a chess engine to add to the database program which they sold. Morsch adapted his ''Quest'' program, and ChessBase released it for sale that year as ''Knightstalker'' in the U.S. and Fritz throughout the rest of the world. In 1995, ''Fritz 3'' won the World Computer Chess Championship in Hong Kong, beating an early version of '' Deep Blue''. This was the first time that a program r ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Shredder (chess)
Shredder is a commercial chess engine and graphical user interface (GUI) developed in Germany by Stefan Meyer-Kahlen in 1993. Shredder won the World Microcomputer Chess Championship in 1996 and 2000, the World Computer Chess Championship in 1999 and 2003, the World Computer Speed Chess Championship in 2002, 2003, 2004, 2005, and 2007, and the World Chess Software Championship in 2010. The Shredder engine version 10.0 was released in June 2006. Version 11.0 was released in October 2007. Version 12 was released in January 2010. The "Deep" version takes advantage of multiple CPUs or multiple core CPUs. Version 13 was released on 30 October 2016. Version 13 is about 300 Elo better than Version 12. Shredder is one of the few commercial chess programs which is available not only for Windows and Mac OS, but also for Linux. Shredder is also available on the iPhone, the iPad and Android. GNOME Chess is used as the graphical front-end for Shredder. Competition results Shredder ha ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Crafty
Crafty is a chess program written by UAB professor Robert Hyatt, with development and assistance from Michael Byrne, Tracy Riegle, and Peter Skinner. It is derived from Cray Blitz, winner of the 1983 and 1986 World Computer Chess Championships. Tord Romstad, co-author of Stockfish, described Crafty as "arguably the most important and influential chess program ever". Crafty finished in second place in the 2010 Fifth Annual ACCA Americas' Computer Chess Championships. Crafty lost only one game, to the first-place winner, Thinker. Crafty also finished in second place in the 2010 World Computer Rapid Chess Championships. Crafty won seven out of nine games, finishing behind the first-place winner Rybka by ½ point. In the World Computer Chess Championships 2004, running on slightly faster hardware than all other programs, Crafty took fourth place with the same number of points as the third-place finisher, Fritz 8. On the November 2007 SSDF ratings list, Crafty was 34th with ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Swiss Tournament
A Swiss-system tournament is a non-eliminating tournament format that features a fixed number of rounds of competition, but considerably fewer than for a round-robin tournament; thus each competitor (team or individual) does not play all the other competitors. Competitors meet one-on-one in each round and are paired using a set of rules designed to ensure that each competitor plays opponents with a similar running score, but does not play the same opponent more than once. The winner is the competitor with the highest aggregate points earned in all rounds. With an even number of participants, all competitors play in each round. The Swiss system is used for competitions in which there are too many entrants for a full round-robin (all-play-all) to be feasible, and eliminating any competitors before the end of the tournament is undesirable. In contrast, all-play-all is suitable if there are a small number of competitors; whereas a single-elimination (knockout) tournament rapidly reduce ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Timestamp
A timestamp is a sequence of characters or encoded information identifying when a certain event occurred, usually giving date and time of day, sometimes accurate to a small fraction of a second. Timestamps do not have to be based on some absolute notion of time, however. They can have any epoch, can be relative to any arbitrary time, such as the power-on time of a system, or to some arbitrary time in the past. A distinction is sometimes made between the terms datestamp, timestamp and date-timestamp: * Datestamp or DS: A date, for example -- according to ISO 8601 * Timestamp or TS: A time of day, for example :: using 24-hour clock * Date-timestamp or DTS: Date and time, for example --, :: History The term "timestamp" derives from rubber stamps used in offices to stamp the current date, and sometimes time, in ink on paper documents, to record when the document was received. Common examples of this type of timestamp are a postmark on a letter or the "in" and "out" times on a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |