International Video Game Hall Of Fame
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International Video Game Hall Of Fame
The ''International Video Game Hall of Fame'' (IVGHoF) is a planned museum to be operated in Ottumwa, Iowa, United States. Ottumwa considers itself as the "Video Game Capital of the World" as the city was home to the Twin Galaxies arcade which became the epicenter for numerous competitions in arcade games. The museum's organization is operated as a 501(c)(3) non-profit by Ottumwa business leaders and other residents, designed to recognize "the champions, industries, and professionals" of the video game industry. While the museum has not been constructed, the IVGHoF continues to induct new members into its Hall of Fame. History The idea of the museum was conceived around 2009. The city laid claim that they were the Video Game Capital of the World in 1982, following the recognition that Twin Galaxies had received for being the authoritative source for high scores in arcade games, a point that had not been challenged since. Around 2009, community leaders started speculating on the ...
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Ottumwa, Iowa
Ottumwa ( ) is a city in and the county seat of Wapello County, Iowa, United States. The population was 25,529 at the time of the 2020 U.S. Census. Located in the state's southeastern section, the city is split into northern and southern halves by the Des Moines River. Ottumwa serves as a major economic, commercial, and cultural hub for the Southeastern Iowa region. Etymology The city's name derives from Native American Sac and Fox, alternatively Meskwaki, language. The English language translation is generally presumed to refer to the Appanoose Rapids of the Des Moines River, as "tumbling waters" or similar. Earlier version of the name were suffixed by the Sac word for place, noc. Alternative translations of the Native American name include: *Place of Perseverance or Self will *Place of Hermits *Place of the lone chief History In May 1843, several investors formed the Appanoose Rapids Company and staked claim to 467 acres of land in the present site of Ottumwa. Their col ...
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Seamus Blackley
Jonathan "Seamus" Blackley (born 1968) is an American video game designer and former agent with Creative Artists Agency representing video game creators. He is best known for creating and designing the original Xbox in 2001. Career After entering Tufts University to study electrical engineering, Blackley switched to study physics and graduated in 1990, . As an undergraduate, he published his first paper in the ''Journal of Magnetic Resonance''. After college, he studied High Energy Physics at the Fermi National Accelerator Laboratory, until the Superconducting Supercollider project was cancelled in 1993. Blackley then went to work at Blue Sky Productions, later called Looking Glass Studios. In addition to his work on ''Ultima Underworld'' and ''System Shock'', Blackley helped to create the sophisticated physics system in ''Flight Unlimited''. He is mentioned in the ''Flight Unlimited'' manual as follows: Following the completion of ''Flight Unlimited'' in 1995, Blackley pla ...
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Ultima (series)
''Ultima'' is a series of open world fantasy role-playing video games from Origin Systems, Inc. ''Ultima'' was created by Richard Garriott. Electronic Arts has owned the brand since 1992. The series sold over 2 million copies by 1997. A significant series in computer game history, it is considered, alongside '' Wizardry'' and '' Might and Magic'', to be one of the norm-establishers of the computer role-playing game genre. Several games of the series are considered seminal entries in their genre, and each installment introduced new innovations which then were widely copied by other games. The games take place for the most part in a world called Britannia; the constantly recurring hero is the Avatar, first named so in ''Ultima IV''. They are primarily within the scope of fantasy fiction but contain science fiction elements as well. Games The main ''Ultima'' series consists of nine installments (the seventh title is divided into two parts) grouped into three trilogies, or " Ages ...
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Richard Garriott
Richard Allen Garriott de Cayeux (''né'' Garriott; born July 4, 1961) is an American video game developer, entrepreneur and private astronaut. Although both his parents were American, he maintains dual British and American citizenship by birth. Garriott, who is the son of NASA astronaut Owen Garriott, was originally a game designer and programmer, and is now involved in a number of aspects of computer-game development. On October 12, 2008, Garriott flew aboard the Soyuz TMA-13 mission to the International Space Station as a space tourist, returning 12 days later aboard Soyuz TMA-12. He became the second space traveler, and first from the United States, to have a parent who was also a space traveler. During his ISS flight, he filmed a science fiction movie ''Apogee of Fear''. The creator of the '' Ultima'' game series, Garriott was involved in all games in the series, and directly supervised all eleven main installments, starting with 1979's '' Akalabeth: World of Doom'' and co ...
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Q*bert
''Q*bert'' (also known as ''Qbert'') is an arcade video game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The objective of each level in the game is to change every cube in a pyramid to a target color by making Q*bert, the on-screen character, hop on top of the cube while avoiding obstacles and enemies. Players use a joystick to control the character. The game was conceived by Warren Davis and Jeff Lee. Lee designed the title character and original concept, which was further developed and implemented by Davis. ''Q*bert'' was developed under the project name ''Cubes''. ''Q*bert'' was well-received in arcades and among critics. The game was Gottlieb's most successful video game and is among the most recognized brands from the golden age of arcade games. It has been ported to numerous platforms. The game's success resulted in sequels and the use ...
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