Intellisample
Intellisample is the brand name for Nvidia's anti-aliasing method in GeForce graphics cards. Intellisample 4.0 Version 4.0 is used in the GeForce 6 and GeForce 7 series The GeForce 7 series is the seventh generation of Nvidia's GeForce graphics processing units. This was the last series available on AGP cards. A slightly modified GeForce 7-based card (more specifically based on the 7800GTX) is present as the ..., and includes two new methods, transparency supersampling (TSAA) and the faster but lower-quality transparency multisampling (TMAA). These methods are designed to improve anti-aliasing quality of scenes with partially transparent textures (such as chain link fences) and textures at oblique angles to the viewing screen. Intellisample 4.0 support was enabled, unannounced, for GeForce 6 Series cards in NVIDIA's display driver (''Forceware''), version 91.45. This is not mentioned in the driveRelease Notesor oNvidia's website ReferencesHKEPC External links Nvi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GeForce 7 Series
The GeForce 7 series is the seventh generation of Nvidia's GeForce graphics processing units. This was the last series available on AGP cards. A slightly modified GeForce 7-based card (more specifically based on the 7800GTX) is present as the RSX Reality Synthesizer, which is present on the PlayStation 3. Features The following features are common to all models in the GeForce 7 series except the GeForce 7100, which lacks GCAA(Gamma Corrected Anti-Aliasing): * Intellisample 4.0 * Scalable Link Interface (SLI) * TurboCache * Nvidia PureVideo The GeForce 7 supports hardware acceleration for H.264, but this feature was not used on Windows by Adobe Flash Player until the GeForce 8 Series. GeForce 7100 series The 7100 series was introduced on August 30, 2006 and is based on GeForce 6200 series architecture. This series supports only PCI Express interface. Only one model, the 7100 GS, is available. ;Features The 7100 series supports all of the standard features common to the Ge ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Nvidia
Nvidia CorporationOfficially written as NVIDIA and stylized in its logo as VIDIA with the lowercase "n" the same height as the uppercase "VIDIA"; formerly stylized as VIDIA with a large italicized lowercase "n" on products from the mid 1990s to early-mid 2000s. Though unofficial, second letter capitalization of NVIDIA, i.e. nVidia, may be found within enthusiast communities and publications. ( ) is an American multinational technology company incorporated in Delaware and based in Santa Clara, California. It is a software and fabless company which designs graphics processing units (GPUs), application programming interface (APIs) for data science and high-performance computing as well as system on a chip units (SoCs) for the mobile computing and automotive market. Nvidia is a global leader in artificial intelligence hardware and software. Its professional line of GPUs are used in workstations for applications in such fields as architecture, engineering and construction, media ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Spatial Anti-aliasing
In digital signal processing, spatial anti-aliasing is a technique for minimizing the distortion artifacts (aliasing) when representing a high-resolution image at a lower resolution. Anti-aliasing is used in digital photography, computer graphics, digital audio, and many other applications. Anti-aliasing means removing signal components that have a higher frequency than is able to be properly resolved by the recording (or sampling) device. This removal is done before (re)sampling at a lower resolution. When sampling is performed without removing this part of the signal, it causes undesirable artifacts such as black-and-white noise. In signal acquisition and audio, anti-aliasing is often done using an analog anti-aliasing filter to remove the out-of-band component of the input signal prior to sampling with an analog-to-digital converter. In digital photography, optical anti-aliasing filters made of birefringent materials smooth the signal in the spatial optical domain. The anti-a ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GeForce
GeForce is a brand of graphics processing units (GPUs) designed by Nvidia. As of the GeForce 40 series, there have been eighteen iterations of the design. The first GeForce products were discrete GPUs designed for add-on graphics boards, intended for the high-margin PC gaming market, and later diversification of the product line covered all tiers of the PC graphics market, ranging from cost-sensitive GPUs integrated on motherboards, to mainstream add-in retail boards. Most recently, GeForce technology has been introduced into Nvidia's line of embedded application processors, designed for electronic handhelds and mobile handsets. With respect to discrete GPUs, found in add-in graphics-boards, Nvidia's GeForce and AMD's Radeon GPUs are the only remaining competitors in the high-end market. GeForce GPUs are very dominant in the general-purpose graphics processor unit (GPGPU) market thanks to their proprietary CUDA architecture. GPGPU is expected to expand GPU functionality beyon ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Graphics Card
A graphics card (also called a video card, display card, graphics adapter, VGA card/VGA, video adapter, display adapter, or mistakenly GPU) is an expansion card which generates a feed of output images to a display device, such as a computer monitor. Graphics cards are sometimes called discrete or dedicated graphics cards to emphasize their distinction to Graphics processing unit#Integrated graphics, integrated graphics. A graphics processing unit that performs the necessary computations is the main component of a graphics card, but the acronym "GPU" is sometimes also used to refer to the graphics card as a whole. Most graphics cards are not limited to simple display output. The graphics processing unit can be used for additional processing, which reduces the load from the central processing unit. Additionally, computing platforms such as OpenCL and CUDA allow using graphics cards for General-purpose computing on graphics processing units, general-purpose computing. Applications o ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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GeForce 6 Series
The GeForce 6 series (codename NV40) is Nvidia's sixth generation of GeForce graphics processing unit, graphic processing units. Launched on April 14, 2004, the GeForce 6 family introduced Nvidia PureVideo, PureVideo post-processing for video, ''Scalable Link Interface, SLI'' technology, and ''Shader Model 3.0'' support (compliant with Microsoft DirectX 9.0c specification and OpenGL 2.0). GeForce 6 series features SLI The Scalable Link Interface (SLI) allows two GeForce 6 cards of the same type to be connected in tandem. The driver software balances the workload between the cards. SLI-capability is limited to select members of the GeForce 6 family; 6500 and above. SLI is only available for cards utilizing the PCI-Express bus. Nvidia PureVideo Technology Nvidia PureVideo technology is the combination of a dedicated video processing core and software which decodes H.264, VC-1, Windows Media Video, WMV, and MPEG-2 videos with reduced CPU utilization. Shader Model 3.0 Nvidia ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Supersampling
Supersampling or supersampling anti-aliasing (SSAA) is a spatial anti-aliasing method, i.e. a method used to remove aliasing (jagged and pixelated edges, colloquially known as "jaggies") from images rendered in computer games or other computer programs that generate imagery. Aliasing occurs because unlike real-world objects, which have continuous smooth curves and lines, a computer screen shows the viewer a large number of small squares. These pixels all have the same size, and each one has a single color. A line can only be shown as a collection of pixels, and therefore appears jagged unless it is perfectly horizontal or vertical. The aim of supersampling is to reduce this effect. Color samples are taken at several instances inside the pixel (not just at the center as normal), and an average color value is calculated. This is achieved by rendering the image at a much higher resolution than the one being displayed, then shrinking it to the desired size, using the extra pixels f ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Transparency (graphic)
Transparency in computer graphics is possible in a number of file formats. The term " transparency" is used in various ways by different people, but at its simplest there is "full transparency" i.e. something that is completely invisible. Only part of a graphic should be fully transparent, or there would be nothing to see. More complex is "partial transparency" or "translucency" where the effect is achieved that a graphic is partially transparent in the same way as colored glass. Since ultimately a printed page or computer or television screen can only be one color at a point, partial transparency is always simulated at some level by mixing colors. There are many different ways to mix colors, so in some cases transparency is ambiguous. In addition, transparency is often an "extra" for a graphics format, and some graphics programs will ignore the transparency. Raster file formats that support transparency include GIF, PNG, BMP, TIFF, TGA and JPEG 2000, through either a '' ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Texture Mapping
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near-photorealism in real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene. Texture maps A is an image applied (mapped) to the surface of a shape or polygon. This ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chain Link Fencing
A chain-link fence (also referred to as wire netting, wire-mesh fence, chain-wire fence, cyclone fence, hurricane fence, or diamond-mesh fence) is a type of woven fence usually made from galvanized or linear low-density polyethylene-coated steel wire. The wires run vertically and are bent into a zigzag pattern so that each "zig" hooks with the wire immediately on one side and each "zag" with the wire immediately on the other. This forms the characteristic diamond pattern seen in this type of fence. Development of chain-link fencing In the United Kingdom, the firm of Barnard, Bishop & Barnards was established in Norwich to produce chain-link fencing by machine. The process was developed by Charles Barnard in 1844 based on cloth weaving machines (up until that time, Norwich had a long history of cloth manufacture). The Anchor Post Fence Co. bought the rights to the wire-weaving machine and was the first company to manufacture chain-link fencing in the United States. Anchor ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |