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Intel C Compiler
Intel oneAPI DPC++/C++ Compiler and Intel C++ Compiler Classic are Intel’s C, C++, SYCL, and Data Parallel C++ (DPC++) compilers for Intel processor-based systems, available for Windows, Linux, and macOS operating systems. Overview Intel oneAPI DPC++/C++ Compiler is available for Windows and Linux and supports compiling C, C++, SYCL, and Data Parallel C++ (DPC++) source, targeting Intel IA-32, Intel 64 (aka x86-64), Core, Xeon, and Xeon Scalable processors, as well as GPUs including Intel Processor Graphics Gen9 and above, Intel Xe architecture, and Intel Programmable Acceleration Card with Intel Arria 10 GX FPGA. Like Intel C++ Compiler Classic, it also supports the Microsoft Visual Studio and Eclipse IDE development environments, and supports threading via Intel oneAPI Threading Building Blocks, OpenMP, and native threads. DPC++ builds on the SYCL specification from The Khronos Group. It is designed to allow developers to reuse code across hardware targets (CPUs and a ...
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OneAPI (compute Acceleration)
oneAPI is an open standard for a unified application programming interface intended to be used across different compute accelerator (coprocessor) architectures, including GPUs, AI accelerators and field-programmable gate arrays. It is intended to eliminate the need for developers to maintain separate code bases, multiple programming languages, and different tools and workflows for each architecture. The oneAPI specification The oneAPI specification extends existing developer programming models to enable multiple hardware architectures through a data-parallel language, a set of library APIs, and a low-level hardware interface to support cross-architecture programming. It builds upon industry standards and provides an open, cross-platform developer stack. Data Parallel C++ DPC++ is an open, cross-architecture language built upon the ISO C++ and Khronos Group SYCL standards. DPC++ is an implementation of SYCL with extensions that are proposed for inclusion in future revisio ...
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Microsoft Visual Studio
Visual Studio is an integrated development environment (IDE) from Microsoft. It is used to develop computer programs including websites, web apps, web services and mobile apps. Visual Studio uses Microsoft software development platforms such as Windows API, Windows Forms, Windows Presentation Foundation, Windows Store and Microsoft Silverlight. It can produce both native code and managed code. Visual Studio includes a code editor supporting IntelliSense (the code completion component) as well as code refactoring. The integrated debugger works both as a source-level debugger and a machine-level debugger. Other built-in tools include a code profiler, designer for building GUI applications, web designer, class designer, and database schema designer. It accepts plug-ins that expand the functionality at almost every level—including adding support for source control systems (like Subversion and Git) and adding new toolsets like editors and visual designers for domain-specific la ...
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Visual Studio
Visual Studio is an integrated development environment (IDE) from Microsoft. It is used to develop computer programs including web site, websites, web apps, web services and mobile apps. Visual Studio uses Microsoft software development platforms such as Windows API, Windows Forms, Windows Presentation Foundation, Windows Store and Microsoft Silverlight. It can produce both machine code, native code and managed code. Visual Studio includes a code editor supporting IntelliSense (the code completion component) as well as code refactoring. The integrated debugger works both as a source-level debugger and a machine-level debugger. Other built-in tools include a Profiling (computer programming), code profiler, designer for building GUI applications, web designer, class (computing), class designer, and database schema designer. It accepts plug-ins that expand the functionality at almost every level—including adding support for source control systems (like Subversion (software), Subv ...
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VTune
VTune Profiler (formerly VTune Amplifier) is a performance analysis tool for x86 based machines running Linux or Microsoft Windows operating systems. Many features work on both Intel and AMD hardware, but advanced hardware-based sampling requires an Intel-manufactured CPU. VTune is available for free as a stand-alone tool or as part of the Intel oneAPI Base Toolkit. Optional paid priority support is available for the oneAPI Base Toolkit. __NOTOC__ Features ; Languages: C, C++, Data Parallel C++ (DPC++), C#, Fortran, Java, Python, Go, OpenCL, assembly and any mix. Other native languages that follow standards can also be profiled. ; Profiles:Profiles include algorithm, microarchitecture, parallelism, I/O, system, thermal throttling and accelerators (GPU and FPGA). ; Local, Remote, Server : VTune supports local and remote performance profiling.  It can be run as an application with a graphical interface, as a command line or as a server accessible by multiple users via a web brow ...
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Profiler (computer Science)
In software engineering, profiling ("program profiling", "software profiling") is a form of dynamic program analysis that measures, for example, the space (memory) or time complexity of a program, the usage of particular instructions, or the frequency and duration of function calls. Most commonly, profiling information serves to aid program optimization, and more specifically, performance engineering. Profiling is achieved by instrumenting either the program source code or its binary executable form using a tool called a ''profiler'' (or ''code profiler''). Profilers may use a number of different techniques, such as event-based, statistical, instrumented, and simulation methods. Gathering program events Profilers use a wide variety of techniques to collect data, including hardware interrupts, code instrumentation, instruction set simulation, operating system hooks, and performance counters. Use of profilers The output of a profiler may be: * A statistical ''sum ...
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COFF
The Common Object File Format (COFF) is a format for executable, object code, and shared library computer files used on Unix systems. It was introduced in Unix System V, replaced the previously used a.out format, and formed the basis for extended specifications such as XCOFF and ECOFF, before being largely replaced by ELF, introduced with SVR4. COFF and its variants continue to be used on some Unix-like systems, on Microsoft Windows (Portable Executable), in UEFI environments and in some embedded development systems. History The original Unix object file format a.out is unable to adequately support shared libraries, foreign format identification , or explicit address linkage . As development of Unix-like systems continued both inside and outside AT&T, different solutions to these and other issues emerged. COFF was introduced in 1983, in AT&T's UNIX System V for non-VAX 32-bit platforms such as the 3B20. Improvements over the existing AT&T ''a.out'' format included arb ...
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GNU Debugger
The GNU Debugger (GDB) is a portable debugger that runs on many Unix-like systems and works for many programming languages, including Ada, C, C++, Objective-C, Free Pascal, Fortran, Go, and partially others. History GDB was first written by Richard Stallman in 1986 as part of his GNU system, after his GNU Emacs was "reasonably stable". GDB is free software released under the GNU General Public License (GPL). It was modeled after the DBX debugger, which came with Berkeley Unix distributions. From 1990 to 1993 it was maintained by John Gilmore. Now it is maintained by the GDB Steering Committee which is appointed by the Free Software Foundation. Technical details Features GDB offers extensive facilities for tracing and altering the execution of computer programs. The user can monitor and modify the values of programs' internal variables, and even call functions independently of the program's normal behavior. GDB target processors (as of 2003) include: Alpha, ARM, AVR, H8 ...
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DWARF
Dwarf or dwarves may refer to: Common uses *Dwarf (folklore), a being from Germanic mythology and folklore * Dwarf, a person or animal with dwarfism Arts, entertainment, and media Fictional entities * Dwarf (''Dungeons & Dragons''), a humanoid race *Dwarf (Middle-earth), a humanoid race in J. R. R. Tolkien's literature * Dwarf (''Warhammer''), a humanoid race * Dwarfs (''Discworld''), a race of characters * Dwarves (''Artemis Fowl''), a race of characters * Dwarves (''Warcraft''), a short, strong race *Dwarves (Marvel Comics) Literature * ''The Dwarf'' (Cho novel), a 1978 novel by Cho Se-hui * ''The Dwarf'' (Lagerkvist novel), a 1944 novel by Pär Lagerkvist Other arts, entertainment, and media * ''Dwarfs?!'' (video game) *Dwarves (band), American punk band *Killer Dwarfs, Canadian heavy metal band *Wrocław's dwarfs, small sculptures in Wrocław, Poland Biology *Phyletic dwarfism, an average decrease in size of animals **Insular dwarfism, a evolutionary condition caused by g ...
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Graphics Processing Unit
A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobile phones, personal computers, workstations, and game consoles. Modern GPUs are efficient at manipulating computer graphics and image processing. Their parallel structure makes them more efficient than general-purpose central processing units (CPUs) for algorithms that process large blocks of data in parallel. In a personal computer, a GPU can be present on a video card or embedded on the motherboard. In some CPUs, they are embedded on the CPU die. In the 1970s, the term "GPU" originally stood for ''graphics processor unit'' and described a programmable processing unit independently working from the CPU and responsible for graphics manipulation and output. Later, in 1994, Sony used the term (now standing for ''graphics processing unit'' ...
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LLVM
LLVM is a set of compiler and toolchain technologies that can be used to develop a front end for any programming language and a back end for any instruction set architecture. LLVM is designed around a language-independent intermediate representation (IR) that serves as a portable, high-level assembly language that can be optimized with a variety of transformations over multiple passes. LLVM is written in C++ and is designed for compile-time, link-time, run-time, and "idle-time" optimization. Originally implemented for C and C++, the language-agnostic design of LLVM has since spawned a wide variety of front ends: languages with compilers that use LLVM (or which do not directly use LLVM but can generate compiled programs as LLVM IR) include ActionScript, Ada, C#, Common Lisp, PicoLisp, Crystal, CUDA, D, Delphi, Dylan, Forth, Fortran, Free Basic, Free Pascal, Graphical G, Halide, Haskell, Java bytecode, Julia, Kotlin, Lua, Objective-C, OpenCL, PostgreSQL's SQL and PLpg ...
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C++17
C++17 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++17 replaced the prior version of the C++ standard, called C++14, and was later replaced by C++20. History Before the C++ Standards Committee fixed a 3-year release cycle, C++17's release date was uncertain. In that time period, the C++17 revision was also called C++1z, following C++0x or C++1x for C++11 and C++1y for C++14. The C++17 specification reached the Draft International Standard (DIS) stage in March 2017. This DIS was unanimously approved, with only editorial comments, and the final standard was published in December 2017. Few changes were made to the C++ Standard Template Library, although some algorithms in the header were given support for explicit parallelization and some syntactic enhancements were made. New features C++17 introduced many new features. The following lists may be incomplete. Language * Making the text message for optional * Allow (as an alternative to ) in a te ...
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DPC++
oneAPI is an open standard for a unified application programming interface intended to be used across different compute accelerator (coprocessor) architectures, including GPUs, AI accelerators and field-programmable gate arrays. It is intended to eliminate the need for developers to maintain separate code bases, multiple programming languages, and different tools and workflows for each architecture. The oneAPI specification The oneAPI specification extends existing developer programming models to enable multiple hardware architectures through a data-parallel language, a set of library APIs, and a low-level hardware interface to support cross-architecture programming. It builds upon industry standards and provides an open, cross-platform developer stack. Data Parallel C++ DPC++ is an open, cross-architecture language built upon the ISO C++ and Khronos Group SYCL standards. DPC++ is an implementation of SYCL with extensions that are proposed for inclusion in future revisio ...
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