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Intel740
The Intel740, or i740 (codenamed ''Auburn''), is a 350 nm graphics processing unit using an Accelerated Graphics Port, AGP interface released by Intel on February 12, 1998. Intel was hoping to use the i740 to popularize the Accelerated Graphics Port, while most graphics vendors were still using Conventional PCI, PCI. Released to enormous fanfare, the i740 proved to have disappointing real-world performance, and sank from view after only a few months on the market. Some of its technology lived on in the form of List of Intel graphics processing units, Intel Extreme Graphics, and the concept of an Intel produced graphics processor lives on in the form of Intel HD Graphics and Intel Iris Pro. History The i740 has a long and storied history that starts at GE Aerospace as part of their flight simulation systems, notable for their construction of the Project Apollo "Visual Docking Simulator" that was used to train Apollo Astronauts to dock the Command Module and Lunar Module. GE so ...
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Real3D
Real3D, Inc. was a maker of arcade graphics boards, a spin-off from Lockheed Martin. The company made several 3D hardware designs that were used by Sega, the most widely used being the graphics hardware in the Sega Model 2 and Model 3 arcade systems. A partnership with Intel and SGI led to the Intel740 graphics card, which was not successful in the market. Rapid changes in the marketplace led to the company being sold to Intel in 1999. History The majority of Real3D was formed by research and engineering divisions originally part of GE Aerospace. Their experience traces its way back to the Project Apollo Visual Docking Simulator, the first full-color 3D computer generated image system. GE sold similar systems of increasing complexity through the 1970s, but were never as large as other companies in the simulator space, like Singer Corporation or CAE. When "neutron" Jack Welch took over General Electric in 1981 he demanded that every division in the company be 1st or 2nd in its ...
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Intel 810
The Intel 810 chipset was released by Intel in early 1999 with the code-name "Whitney" as a platform for the P6-based Socket 370 CPU series, including the Pentium III and Celeron processors. Some motherboard designs include Slot 1 for older Intel CPUs or a combination of both Socket 370 and Slot 1. It targeted the low-cost segment of the market, offering a robust platform for uniprocessor budget systems with integrated graphics. The 810 was Intel's first chipset design to incorporate a hub architecture which was claimed to have better I/O throughputIntel 810
Intel.com, accessed March 12, 2007.
and an integrated GPU, derived from the .


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Intel I750
The Intel i750 is a two-chip graphics processing unit composed of the 82750PB pixel processor and 82750DB display processor. The i750 chip was used in video capture/compression cards such as the Intel Smart Video Recorder and Creative Labs Video Blaster RT300. These cards were needed to allow Video for Windows to record footage from a video camera. Although Intel had made earlier chips targeting graphics (e.g., 82786 graphics coprocessor), this was seen as Intel's first attempt to break into the video controller marketplace. The effort was a failure and led to Intel leaving the market for some time. The Indeo video compressor was originally built to work with the i750, but was later ported to other systems as well. Technical Details 82750PB The 82750PB pixel processor is packaged in a 132-pin PQFP running at 25 MHz. It contains 57 instruction set, eight entries 64 bit vector registers (same MM0~MM7 register naming as used on the x86, the only difference being that i750 h ...
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List Of Intel Graphics Processing Units
This article contains information about Intel's GPUs (see Intel Graphics Technology) and motherboard graphics chipsets in table form. In 1982, Intel licensed the NEC μPD7220 and announced it as the Intel 82720 Graphics Display Controller. First generation Intel's first generation GPUs: Second generation Intel marketed its second generation using the brand Extreme Graphics. These chips added support for texture combiners allowing support for OpenGL 1.3. Third generation Intel's first DirectX 9 GPUs with hardware Pixel Shader 2.0 support. Gen4 The last generation of motherboard integrated graphics. Full hardware DirectX 10 support starting with GMA X3500. * Each EU has a 128-bit wide FPU that natively executes four 32-bit operations per clock cycle. Gen5 * Integrated graphics chip moved from motherboard into the processor. * Improved gaming performance * Can access CPU's cache * Each EU has a 128-bit wide FPU that natively executes eight 16-bit or four 32- ...
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Accelerated Graphics Port
Accelerated Graphics Port (AGP) is a parallel expansion card standard, designed for attaching a video card to a computer system to assist in the acceleration of 3D computer graphics. It was originally designed as a successor to PCI-type connections for video cards. Since 2004, AGP was progressively phased out in favor of PCI Express (PCIe), which is serial, as opposed to parallel; by mid-2008, PCI Express cards dominated the market and only a few AGP models were available, with GPU manufacturers and add-in board partners eventually dropping support for the interface in favor of PCI Express. Advantages over PCI AGP is a superset of the PCI standard, designed to overcome PCI's limitations in serving the requirements of the era's high-performance graphics cards. The primary advantage of AGP is that it doesn't share the PCI bus, providing a dedicated, point-to-point pathway between the expansion slot(s) and the motherboard chipset. The direct connection also allows for higher clo ...
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Arc Alchemist Series
This article contains information about Intel's GPUs (see Intel Graphics Technology) and motherboard graphics chipsets in table form. In 1982, Intel licensed the NEC μPD7220 and announced it as the Intel 82720 Graphics Display Controller. First generation Intel's first generation GPUs: Second generation Intel marketed its second generation using the brand Extreme Graphics. These chips added support for texture combiners allowing support for OpenGL 1.3. Third generation Intel's first DirectX 9 GPUs with hardware Pixel Shader 2.0 support. Gen4 The last generation of motherboard integrated graphics. Full hardware DirectX 10 support starting with GMA X3500. * Each EU has a 128-bit wide FPU that natively executes four 32-bit operations per clock cycle. Gen5 * Integrated graphics chip moved from motherboard into the processor. * Improved gaming performance * Can access CPU's cache * Each EU has a 128-bit wide FPU that natively executes eight 16-bit or four 32- ...
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Intel Extreme Graphics
This article contains information about Intel's Graphics processing unit, GPUs (see Intel Graphics Technology) and motherboard graphics chipsets in table form. In 1982, Intel licensed the NEC μPD7220 and announced it as the Intel 82720 Graphics Display Controller. First generation Intel's first generation GPUs: Second generation Intel marketed its second generation using the brand Extreme Graphics. These chips added support for texture combiners allowing support for OpenGL 1.3. Third generation Intel's first DirectX 9 GPUs with hardware Pixel Shader 2.0 support. Gen4 The last generation of motherboard integrated graphics. Full hardware DirectX 10 support starting with GMA X3500. * Each execution unit, EU has a 128-bit wide FPU that natively executes four 32-bit operations per clock cycle. Gen5 * Integrated graphics chip moved from motherboard into the processor. * Improved gaming performance * Can access CPU's cache * Each EU has a 128-bit wide FPU that n ...
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Texture (computer Graphics)
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near-photorealism in real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene. Texture maps A is an image applied (mapped) to the surface of a shape or polygon. This ...
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Frame Buffer
A framebuffer (frame buffer, or sometimes framestore) is a portion of random-access memory (RAM) containing a bitmap that drives a video display. It is a memory buffer containing data representing all the pixels in a complete video frame. Modern video cards contain framebuffer circuitry in their cores. This circuitry converts an in-memory bitmap into a video signal that can be displayed on a computer monitor. In computing, a screen buffer is a part of computer memory used by a computer application for the representation of the content to be shown on the computer display. The screen buffer may also be called the video buffer, the regeneration buffer, or regen buffer for short. Screen buffers should be distinguished from video memory. To this end, the term off-screen buffer is also used. The information in the buffer typically consists of color values for every pixel to be shown on the display. Color values are commonly stored in 1-bit binary (monochrome), 4-bit palettized, 8-bit ...
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Peripheral Component Interconnect
Peripheral Component Interconnect (PCI) is a local computer bus for attaching hardware devices in a computer and is part of the PCI Local Bus standard. The PCI bus supports the functions found on a processor bus but in a standardized format that is independent of any given processor's native bus. Devices connected to the PCI bus appear to a bus master to be connected directly to its own bus and are assigned addresses in the processor's address space. It is a parallel bus, synchronous to a single bus clock. Attached devices can take either the form of an integrated circuit fitted onto the motherboard (called a ''planar device'' in the PCI specification) or an expansion card that fits into a slot. The PCI Local Bus was first implemented in IBM PC compatibles, where it displaced the combination of several slow Industry Standard Architecture (ISA) slots and one fast VESA Local Bus (VLB) slot as the bus configuration. It has subsequently been adopted for other computer types. Typic ...
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3dfx Voodoo Graphics
3dfx Interactive was an American technology company headquartered in San Jose, California, founded in 1994, that specialized in the manufacturing of 3D graphics processing units, and later, video cards. It was a pioneer in the field from the late 1990s until 2000. The company's original product was the Voodoo Graphics, an add-in card that implemented hardware acceleration of 3D graphics. The hardware accelerated only 3D rendering, relying on the PC's current video card for 2D support. Despite this limitation, the Voodoo Graphics product and its follow-up, Voodoo2, were popular. It became standard for 3D games to offer support for the company's Glide API. The success of the company's products led to renewed interest in 3D gaming, and by the second half of the 1990s, products combining a 2D output with reasonable 3D performance were appearing. This was accelerated by the introduction of Microsoft's Direct3D, which provided a single high-performance API that could be implemented ...
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Jack Welch
John Francis Welch Jr. (November 19, 1935 – March 1, 2020) was an American business executive, chemical engineer, and writer. He was Chairman and CEO of General Electric (GE) between 1981 and 2001. When Welch retired from GE, he received a severance payment of $417 million, the largest such payment in business history up to that point. In 2006, Welch's net worth was estimated at $720 million. Early life and education Jack Welch was born in Peabody, Massachusetts, the only child of Grace (Andrews), a homemaker, and John Francis Welch Sr., a Boston & Maine Railroad conductor. Welch was Irish American and Catholic. His paternal and maternal grandparents were Irish.Jack: Straight From The Gut, () Throughout his early life in middle school and high school, Welch found work in the summers as a golf caddie, newspaper delivery boy, shoe salesman, and drill press operator. Welch attended Salem High School, where he participated in baseball, football, and captained the hockey ...
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