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Indrema
Indrema Entertainment Systems was a consumer electronics company famous for the Indrema L600 Entertainment System, a game console intended for independent game developers. Founded in 1999 by John Gildred, Indrema's goal was to create a video game console based on common PC hardware and the Linux operating system. The console would have been the only open source console on the market, as well as the only modern console to allow free software to be written for it. The console was expected to be released by the holiday season of 2000. An early developer unit was featured running Quake in the Indrema booth at LinuxWorld earlier in 2000. Those subscribed to Indrema's mailing list received a "top ten" list in the style of David Letterman in anticipation of the launch announcement. After being unable to raise enough capital to mass-produce the console, Indrema shut down on April 6, 2001. In his last Indrema chat session, Gildred revealed that the company needed more than $10,000,000 i ...
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Indrema Console
Indrema Entertainment Systems was a consumer electronics company famous for the Indrema L600 Entertainment System, a game console intended for independent game developers. Founded in 1999 by John Gildred, Indrema's goal was to create a video game console based on common PC hardware and the Linux operating system. The console would have been the only open source console on the market, as well as the only modern console to allow free software to be written for it. The console was expected to be released by the holiday season of 2000. An early developer unit was featured running Quake in the Indrema booth at LinuxWorld earlier in 2000. Those subscribed to Indrema's mailing list received a "top ten" list in the style of David Letterman in anticipation of the launch announcement. After being unable to raise enough capital to mass-produce the console, Indrema shut down on April 6, 2001. In his last Indrema chat session, Gildred revealed that the company needed more than $10,000,000 ...
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John Gildred
John Taylor Gildred (born August 23, 1970) is an American entrepreneur and business executive known for his work in consumer electronics and online media technology. Gildred originally established his reputation in 1994 at OpenSoft, an Internet communications software company. Later in 1999, Gildred became well known as the founder of Indrema, a consumer electronics company which developed, but ultimately never released, a highly anticipated Linux-based game console for independent game developers. Gildred cited a receding market for venture capital in 2001 as a primary factor in the decision to cancel mass production of the game system. After Indrema, Gildred joined Pioneer Electronics to head product development for digital television and Blu-ray as well as Pioneer's Advanced Technology Group. While at Pioneer, he formed a subsidiary named SyncTV, a multi-CE company initiative to provide over-the-top television service to all TV manufacturers. In 2009 SyncTV was sold to Intertrus ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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ApeXtreme
ApeXtreme is a cancelled video game console that was developed by Apex Digital. While the console made a promising first appearance at the Consumer Electronics Show in January 2004, it had been cancelled by December of that year. The console was initially based on VIA's Glory Personal Gaming Console Platform (although Apex Digital later switched to an AMD CPU and NVIDIA GPU platform), and would have included a keyboard, mouse, game controller and a remote control. History The ApeXtreme was developed by Apex Digital and Digital Interactive Systems Corporation. The system was announced by January 8, 2004, and the system was shown later that year at E3 2004. It was reported that the home system was to be released in third quarter of 2004 and planned to be released two distinct versions: a basic model for US$299, and a more powerful version for US$399. By the time Apex Digital dropped VIA, the price had raised to $499.95. By December 22, 2004 Apex Digital began pivoting from a relea ...
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Phantom Entertainment
Phantom Entertainment, Inc. (known as Infinium Labs, Inc. until 2006) is a company founded in 2002 by Tim Roberts which makes computer keyboards. However, Phantom is best known for the Phantom, a video game console advertised for Internet gaming on demand in 2004; it was never marketed, leading to suggestions that it was vaporware. The company's website was last updated in late 2011. History Infinium Labs was founded by Tim Roberts in 2002 as a private company. In January 2003 it issued a press release saying that it would soon release a "revolutionary new gaming platform" with an on-demand video-game service, delivering games through an online subscription. The press release had no specific information, but included a computer-generated prototype design. Due to the use of buzzwords and the lack of details, the product was derided nearly from the beginning by news sites such as ''IGN'' and ''Slashdot'' and in the '' Penny Arcade'' webcomic. The hardware and gaming site HardOCP ...
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Entertainment Industry
Entertainment is a form of activity that holds the attention and Interest (emotion), interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures and were supported in Court (royal), royal courts and developed into sophisticated forms, over time becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now eno ...
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Dreamcast
The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nintendo's GameCube and Microsoft's Xbox, and it was Sega's final console, ending the company's eighteen years in the console market. The Dreamcast was developed by an internal Sega team led by Hideki Sato. In contrast to the expensive hardware of the unsuccessful Saturn, the Dreamcast was designed to reduce costs with "off-the-shelf" components, including a Hitachi SH-4 CPU and an NEC PowerVR2 GPU. Sega used the GD-ROM media format to avoid the expenses of DVD-ROM technology and a custom version of the Windows CE operating system to make porting PC games easy. The Dreamcast was the first console to include a built-in modular modem for internet access and online play. Though released in Japan to a subdued reception, the Dreamcast ha ...
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Vaporware Game Consoles
In the computer industry, vaporware (or vapourware) is a product, typically computer Computer hardware, hardware or software, that is announced to the general public but is late or never actually manufactured nor officially cancelled. Use of the word has broadened to include products such as automobiles. Vaporware is often announced months or years before its purported release, with few details about its development being released. Developers have been accused of intentionally promoting vaporware to keep customers from switching to competing products that offer more features. ''Network World'' magazine called vaporware an "epidemic" in 1989 and blamed the press for not investigating if developers' claims were true. Seven major companies issued a report in 1990 saying that they felt vaporware had hurt the industry's credibility. The United States accused several companies of announcing vaporware early enough to violate Competition law, antitrust laws, but few have been found gui ...
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Companies Disestablished In 2001
A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * business entities, whose aim is generating profit * financial entities and banks * programs or educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duty according to the publicly declared incorporation, or published policy. When a company closes, it may need to be liquidated to avoid further legal obligations. Companies may associate and collectively register themselves as new companies; the resulting entities are often known as corporate groups. Meanings and definitions A company can be defined as an "artificial per ...
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Electronics Companies Established In 2000
The field of electronics is a branch of physics and electrical engineering that deals with the emission, behaviour and effects of electrons using electronic devices. Electronics uses active devices to control electron flow by amplification and rectification, which distinguishes it from classical electrical engineering, which only uses passive effects such as resistance, capacitance and inductance to control electric current flow. Electronics has hugely influenced the development of modern society. The central driving force behind the entire electronics industry is the semiconductor industry sector, which has annual sales of over $481 billion as of 2018. The largest industry sector is e-commerce, which generated over $29 trillion in 2017. History and development Electronics has hugely influenced the development of modern society. The identification of the electron in 1897, along with the subsequent invention of the vacuum tube which could amplify and rectify small el ...
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Defunct Video Game Companies Of The United States
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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