Incursion
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Incursion
''Incursion'' is a science fiction roleplaying game created by Richard Tucholka and published by Tri Tac Games in 1992. Overview The player characters are humans abducted by alien slave traders. Together, with other extraterrestrial slaves, they turn on their captors and kill them during the fight, destroying the vital navigational records. Left with possession of one of the fastest and most powerful spaceships, the Anshani space tug ''Ardanna Nuu'', they do not know how to reach their homeworlds, since they all come from non-spacefaring planets in the backwaters of the galaxy that do not turn up in other spacefarers' logs. ''Incursion'' is technically set in the same universe as '' Bureau 13: Stalking the Night Fantastic'', but places the player characters adrift in a complex society, rife with politics and people after them for their ship. ReviewsReviewin Shadis ''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group ...
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Richard Tucholka
Richard Tucholka (February 9, 1954 – April 27, 2017) was a writer, game designer and publisher, best known for his work in the creation of the role-playing games '' Fringeworthy'' and '' Bureau 13: Stalking the Night Fantastic''. Career In 1974, Richard Tucholka, a computer technician in Michigan, collaborated with Robert Sadler on a number of pieces of fiction. One of their stories was a post-apocalyptic adventure story called ''The Morrow Project'', about people who awake from cryogenic sleep 150 years after a nuclear holocaust. After completing two chapters, the two left the story in hiatus. The following year, Tucholka was introduced to the ''Dungeons & Dragons'' role-playing game (RPG), and he quickly realized that The Morrow Project could become an RPG. Using the story's setting as source material, Tucholka created the game background, and he and Sadler approached Kevin Dockery to add military realism to the game. After playtesting it at a local Michigan games conventio ...
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Tri Tac Games
Tri Tac Games is a publisher of role-playing games based in Pontiac, Michigan. The company is built primarily on the work of Richard Tucholka, its founder and president. Company history Tri Tac Games was founded in 1978 as "Tacky Tack Games". Tri Tac is one of several small companies that rode the wave of interest in RPGs beginning in the 1970s with TSR's ''Dungeons & Dragons''. The company's first product was the humorous microgame ''Geriatric Wars''. It was followed by: '' Fringeworthy'', the first interdimensional travel RPG; '' Bureau 13: Stalking the Night Fantastic'', a late 20th Century Horror RPG; and '' FTL:2448'', a space RPG. All three were created by Tucholka. The company name was changed to "Tri Tac Games" to reflect what the company saw as the more serious nature of its new products. Currently the company sells a number of games and books, including a book of cartoons and a cookbook called ''Damn Strange Recipe Collection''. It has reincorporated as Tri Tac Games ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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Science Fiction
Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel universes, extraterrestrial life, sentient artificial intelligence, cybernetics, certain forms of immortality (like mind uploading), and the singularity. Science fiction predicted several existing inventions, such as the atomic bomb, robots, and borazon, whose names entirely match their fictional predecessors. In addition, science fiction might serve as an outlet to facilitate future scientific and technological innovations. Science fiction can trace its roots to ancient mythology. It is also related to fantasy, horror, and superhero fiction and contains many subgenres. Its exact definition has long been disputed among authors, critics, scholars, and readers. Science fiction, in literature, film, television, and other media, has beco ...
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Roleplaying Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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UFO Abduction
Alien abduction (also called abduction phenomenon, alien abduction syndrome, or UFO abduction) refers to the phenomenon of people reporting their experience of being kidnapped by extraterrestrial beings and subjected to physical and psychological experimentation. People claiming to have been abducted are usually called "abductees" or "experiencers". Most scientists and mental health professionals explain these experiences by factors such as suggestibility (e.g. false memory syndrome), sleep paralysis, deception, and psychopathology.Appelle, 1996 Skeptic Robert Sheaffer sees similarity between some of the aliens described by abductees and those depicted in science fiction films, in particular '' Invaders From Mars'' (1953). Typical claims involve forced medical examinations that emphasize the subject's reproductive systems.Miller, John G. "Medical Procedural Differences: Alien Versus Human." In: Pritchard, Andrea & Pritchard, David E. & Mack, John E. & Kasey, Pam & Yapp, Cla ...
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Spacecraft
A spacecraft is a vehicle or machine designed to fly in outer space. A type of artificial satellite, spacecraft are used for a variety of purposes, including communications, Earth observation, meteorology, navigation, space colonization, planetary exploration, and transportation of humans and cargo. All spacecraft except single-stage-to-orbit vehicles cannot get into space on their own, and require a launch vehicle (carrier rocket). On a sub-orbital spaceflight, a space vehicle enters space and then returns to the surface without having gained sufficient energy or velocity to make a full Earth orbit. For orbital spaceflights, spacecraft enter closed orbits around the Earth or around other celestial bodies. Spacecraft used for human spaceflight carry people on board as crew or passengers from start or on orbit (space stations) only, whereas those used for robotic space missions operate either autonomously or telerobotically. Robotic spacecraft used to support scientific re ...
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Shadis
''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed Alderac Entertainment Group (AEG) to publish Shadis as a quality small-press magazine, and brought on John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random ''Magic: The Gathering'' card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, ''Knights of the Dinner Table'', which was initially intended to fill a blank spot i ...
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Games About Extraterrestrial Life
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. K ...
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Role-playing Games Introduced In 1992
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an ...
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