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In The Hunt
''In the Hunt'' is a 1993 scrolling shooter arcade game developed and published by Irem. Versions for the PlayStation (console), PlayStation, Sega Saturn and Personal computer, PC were also released. The player assumes control of the Granvia, a submarine tasked with overthrowing the Dark Anarchy Society before they activate their doomsday device. Gameplay involves shooting enemies, collecting power-up items, and avoiding collision with projectiles. It ran on the Irem M-92 hardware. The game was conceived by Kazuma Kujo, and designed by the same group of people that later went on to found Nazca Corporation, the creators of the ''Metal Slug'' series. Kujo was inspired to create a water-based shooter, with player-dependent scrolling and simultaneous multiplayer being its main focus. The overall concept of submarine warfare was inspired by Kujo's leisure with a water fountain. ''In the Hunt'' was met with mixed reception from critics since its initial release, specifically the home co ...
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Irem
is a Japanese video game console developer and publisher, and formerly a developer and manufacturer of arcade games as well. The company has its headquarters in Chiyoda, Tokyo. The full name of the company that uses the brand is Irem Software Engineering. It was established in 1997 by its parent company Nanao (now Eizo) for the purpose of taking over the development department of the original Irem Corporation, that had left the video game industry in 1994 to concentrate itself on the rental and sales of coin-op electronics. Irem Corporation was founded in 1974 as IPM and still exists today under the name of Apies. Irem is known internationally for three 1980s arcade games: ''Moon Patrol'' (1982; licensed to Williams Electronics in North America), the earliest beat 'em up, '' Kung-Fu Master'' (1984), and the scrolling shooter ''R-Type'' (1987). Irem has been popular in Japan with games like '' Gekibo: Gekisha Boy'' for the PC Engine and '' In the Hunt'' for arcades. As a res ...
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ARC In The Hunt (Kaitei Daisensō)
ARC may refer to: Business * Aircraft Radio Corporation, a major avionics manufacturer from the 1920s to the '50s * Airlines Reporting Corporation, an airline-owned company that provides ticket distribution, reporting, and settlement services * Airport Regions Conference, a European organization of major airports * Amalgamated Roadstone Corporation, a British stone quarrying company * American Record Company (1904–1908, re-activated 1979), one of two United States record labels by this name * American Record Corporation (1929–1938), a United States record label also known as American Record Company * ARC (American Recording Company) (1978-present), a vanity label for Earth, Wind & Fire * ARC Document Solutions, a company based in California, formerly American Reprographics Company * Amey Roadstone Construction, a former British construction company * Aqaba Railway Corporation, a freight railway in Jordan * ARC/Architectural Resources Cambridge, Inc., Cambridge, Massachusetts ...
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GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its extensive use of game screenshots in page design because of the lack of good screen shots in other U.S. publications at the time. The original magazine ceased publishing in December 2000. In April 2010, Halverson relaunched ''GameFan'' as a hybrid video game/film magazine. However, this relaunch was short-lived and suffered from many internal conflicts, advertising revenue being the main one. History The idea for the name ''GameFan'' came from the Japanese Sega magazine called ''Megafan''. Although it began as an advertising supplement to sell imported video games mostly from Japan, the small text reviews and descriptions soon took on a life all their own, primarily due to the lack of refinement and sense of passion. Caricatures were given i ...
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Consumer Electronics Show
CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typically hosts presentations of new products and technologies in the consumer electronics industry. History The first CES was held in June 1967 in New York City. It was a spinoff from the Chicago Music Show, which, until then, had served as the main event for exhibiting consumer electronics. The event had 17,500 attenders and over 100 exhibitors; the kickoff speaker was Motorola chairman Bob Galvin. From 1978 to 1994, CES was held twice each year: once in January in Las Vegas known for ''Winter Consumer Electronics Show (WCES)'' and once in June in Chicago, known as ''Summer Consumer Electronics Show (SCES)''. The winter show was successfully held in Las Vegas in 1995 as planned. However, since the summer Chicago shows were beginning to ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Computer And Video Games
''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website was launched in 1999 and closed in February 2015. ''CVG'' was the longest-running video game media brand in the world. History ''Computer and Video Games'' was established in 1981, being the first British games magazine. Initially published monthly between November 1981 and October 2004 and solely web-based from 2004 onwards, the magazine was one of the first publications to capitalise on the growing home computing market, although it also covered arcade games. At the time of launch it was the world's first dedicated video games magazine. The first issue featured articles on ''Space Invaders'', Chess, Othello and advice on how to learn programming. The magazine had a typical ABC of 106,000. Website Launched in August 1999, CVG was o ...
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TheFreeDictionary
''The Free Dictionary'' is an American online dictionary and online encyclopedia, encyclopedia that search aggregator, aggregates information from various sources. Content The site cross-references the contents of ''The American Heritage Dictionary of the English Language'', the ''Collins English Dictionary'', the ''Columbia Encyclopedia'', the ''Computer Desktop Encyclopedia'', the ''Hutchinson Encyclopedia'' (subscription), and Wikipedia, as well as the Acronym Finder database, several financial dictionaries, law dictionary, legal dictionaries, and other content. It has a feature that allows a user to preview an article while positioning the mouse cursor (user interface), cursor over a link. One can also double-click on any word to look it up in the dictionary. Site operator The site is run by Farlex, Inc., located in Huntingdon Valley, Pennsylvania, Huntingdon Valley, Pennsylvania. Farlex also maintains a companion title, ''The Free Library'', an online library of out-of-c ...
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Business Wire
Business Wire is an American company that disseminates full-text press releases from thousands of companies and organizations worldwide to news media, financial markets, disclosure systems, investors, information web sites, databases, bloggers, social networks and other audiences. It is a subsidiary of Berkshire Hathaway. History Business Wire was founded in 1961 by Lorry I. Lokey. It started by sending releases to 16 media outlets in California. Business Wire launched its website in May 1995. In 2000, ahead of its main competitor PR Newswire, Business Wire ended the practice of distributing news to financial outlets 15 minutes before anyone else, to provide immediate, equal access to company information as noted by the SEC's fair disclosure regulation (Reg FD). Business Wire's first wholly owned European operation launched in 2001, with the opening of an office in London. On June 1, 2005, Business Wire entered the German Ad-Hoc market with a disclosure network for companies with ...
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SIMS Co
Sims, sims or SIMS may refer to: Games * ''The Sims'', a life simulation video game series ** ''The Sims'' (video game), the first installment, released in 2000 ** ''The Sims 2'', the second installment, released in 2004 ** '' The Sims 3'', the third installment, released in 2009 ** ''The Sims 4'', the fourth installment, released in 2014 * SIMS Co., Ltd., a Japanese video game publisher and developer * Sims (bidding system), a bidding system in contact bridge Science and computing * Secondary ion mass spectrometry, a chemical analysis technique * Structured Inventory of Malingered Symptomatology, a psychology questionnaire * ''Single interface to multiple sources'', an ontology-based approach to data integration * Student information system, computer software for managing student records * School Information Management System, a student information system by Capita Companies and organizations * SIMS Co., Ltd., a Japanese video game publisher and developer * Sims Metal ...
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Famitsu
formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the form of special topical issues devoted to only one console, video game company, or other theme. the original ''Famitsu'' publication, is considered the most widely read and respected video game news magazine in Japan. From October 28, 2011, the company began releasing the digital version of the magazine exclusively on BookWalker weekly. The name ''Famitsu'' is a portmanteau abbreviation of the word "Famicom" itself comes from a portmanteau abbreviation of "Family Computer" (the Japanese name for the Nintendo Entertainment System)—the dominant video game console in Japan during the 1980s. History , a computer game magazine, started in 1982 as an extra issue of ''ASCII'', and later it became a periodic magazine. was a column in ''Logi ...
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Cooperative Video Game
A cooperative (also known as co-operative, co-op, or coop) is "an autonomous association of persons united voluntarily to meet their common economic, social and cultural needs and aspirations through a jointly owned and democratically-controlled enterprise".Statement on the Cooperative Identity.
'' International Cooperative Alliance.''
Cooperatives are democratically controlled by their members, with each member having one vote in electing the board of directors. Cooperatives may include: * es owned and managed by the people who consume t ...
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