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Image Warping
Image warping is the process of digitally manipulating an image such that any shapes portrayed in the image have been significantly distorted. Warping may be used for correcting image distortion as well as for creative purposes (e.g., morphingBeier, ThaddeusFeature-Based Image Metamorphosis Siggraph '92). The same techniques are equally applicable to video. Overview While an image can be transformed in various ways, pure warping means that points are mapped to points without changing the colors. This can be based mathematically on any function from (part of) the plane to the plane. If the function is injective the original can be reconstructed. If the function is a bijection any image can be inversely transformed. Some methods are: *Images may be distorted through simulation of optical aberrations. *Images may be viewed as if they had been projected onto a curved or mirrored surface. (This is often seen in ray traced images.) *Images can be partitioned into polygons and each pol ...
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Image Warping Example
An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensional picture, that resembles a subject. In the context of signal processing, an image is a distributed amplitude of color(s). In optics, the term “image” may refer specifically to a 2D image. An image does not have to use the entire visual system to be a visual representation. A popular example of this is of a greyscale image, which uses the visual system's sensitivity to brightness across all wavelengths, without taking into account different colors. A black and white visual representation of something is still an image, even though it does not make full use of the visual system's capabilities. Images are typically still, but in some cases can be moving or animated. Characteristics Images may be two or three-dimensional, such as a pho ...
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Digital Image Editing
Image editing encompasses the processes of altering images, whether they are Digital photography, digital photographs, traditional Photographic processing, photo-chemical photographs, or illustrations. Traditional analog image editing is known as photo manipulation, photo retouching, using tools such as an airbrush to modify photographs or editing illustrations with any traditional art medium. Graphic software programs, which can be broadly grouped into vector graphics editors, raster graphics editors, and 3D modelers, are the primary tools with which a user may manipulate, enhance, and transform images. Many image editing programs are also used to artistic rendering, render or create computer art from scratch. The term “image editing” usually refers only to the editing of 2D images, not 3D ones. Basics of image editing Raster graphics, Raster images are stored in a computer in the form of a grid of picture elements, or pixels. These pixels contain the image's color and ...
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Image Distortion
In geometric optics, distortion is a deviation from rectilinear projection; a projection in which straight lines in a scene remain straight in an image. It is a form of optical aberration. Radial distortion Although distortion can be irregular or follow many patterns, the most commonly encountered distortions are radially symmetric, or approximately so, arising from the symmetry of a photographic lens. These ''radial distortions'' can usually be classified as either ''barrel'' distortions or ''pincushion'' distortions. Mathematically, barrel and pincushion distortion are quadratic, meaning they increase as the ''square'' of distance from the center. In mustache distortion the quartic (degree 4) term is significant: in the center, the degree 2 barrel distortion is dominant, while at the edge the degree 4 distortion in the pincushion direction dominates. Other distortions are in principle possible – pincushion in center and barrel at the edge, or higher order d ...
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Morphing
Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Since the early 1990s, this has been replaced by computer software to create more realistic transitions. A similar method is applied to audio recordings, for example, by changing voices or vocal lines. Early transformation techniques Long before digital morphing, several techniques were used for similar image transformations. Some of those techniques are closer to a matched dissolve - a gradual change between two pictures without warping the shapes in the images - while others did change the shapes in between the start and end phases of the transformation. Tabula scalata Known since at least the end of the 16th century, Tabula scalata is a type of painting with two images divided over a corrugated surface. Each image is only correctly visible ...
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Injective Function
In mathematics, an injective function (also known as injection, or one-to-one function) is a function that maps distinct elements of its domain to distinct elements; that is, implies . (Equivalently, implies in the equivalent contrapositive statement.) In other words, every element of the function's codomain is the image of one element of its domain. The term must not be confused with that refers to bijective functions, which are functions such that each element in the codomain is an image of exactly one element in the domain. A homomorphism between algebraic structures is a function that is compatible with the operations of the structures. For all common algebraic structures, and, in particular for vector spaces, an is also called a . However, in the more general context of category theory, the definition of a monomorphism differs from that of an injective homomorphism. This is thus a theorem that they are equivalent for algebraic structures; see for more details. ...
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Bijection
In mathematics, a bijection, also known as a bijective function, one-to-one correspondence, or invertible function, is a function between the elements of two sets, where each element of one set is paired with exactly one element of the other set, and each element of the other set is paired with exactly one element of the first set. There are no unpaired elements. In mathematical terms, a bijective function is a one-to-one (injective) and onto (surjective) mapping of a set ''X'' to a set ''Y''. The term ''one-to-one correspondence'' must not be confused with ''one-to-one function'' (an injective function; see figures). A bijection from the set ''X'' to the set ''Y'' has an inverse function from ''Y'' to ''X''. If ''X'' and ''Y'' are finite sets, then the existence of a bijection means they have the same number of elements. For infinite sets, the picture is more complicated, leading to the concept of cardinal number—a way to distinguish the various sizes of infinite sets. ...
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Optical Aberration
In optics, aberration is a property of optical systems, such as lenses, that causes light to be spread out over some region of space rather than focused to a point. Aberrations cause the image formed by a lens to be blurred or distorted, with the nature of the distortion depending on the type of aberration. Aberration can be defined as a departure of the performance of an optical system from the predictions of paraxial optics. In an imaging system, it occurs when light from one point of an object does not converge into (or does not diverge from) a single point after transmission through the system. Aberrations occur because the simple paraxial theory is not a completely accurate model of the effect of an optical system on light, rather than due to flaws in the optical elements. An image-forming optical system with aberration will produce an image which is not sharp. Makers of optical instruments need to correct optical systems to compensate for aberration. Aberration can be anal ...
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Ray Tracing (graphics)
In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a wide variety of rendering algorithms for generating digital images. On a spectrum of computational cost and visual fidelity, ray tracing-based rendering techniques, such as ray casting, recursive ray tracing, distribution ray tracing, photon mapping and path tracing, are generally slower and higher fidelity than scanline rendering methods. Thus, ray tracing was first deployed in applications where taking a relatively long time to render could be tolerated, such as in still computer-generated images, and film and television visual effects (VFX), but was less suited to real-time applications such as video games, where speed is critical in rendering each frame. Since 2018, however, hardware acceleration for real-time ray tracing has become standard on new commercial graphics cards, and graphics APIs have followed suit, allowing developers to use hybrid ray tracing and rasterization- ...
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Optical Flow
Optical flow or optic flow is the pattern of apparent motion of objects, surfaces, and edges in a visual scene caused by the relative motion between an observer and a scene. Optical flow can also be defined as the distribution of apparent velocities of movement of brightness pattern in an image. The concept of optical flow was introduced by the American psychologist James J. Gibson in the 1940s to describe the visual stimulus provided to animals moving through the world. Gibson stressed the importance of optic flow for affordance perception, the ability to discern possibilities for action within the environment. Followers of Gibson and his ecological approach to psychology have further demonstrated the role of the optical flow stimulus for the perception of movement by the observer in the world; perception of the shape, distance and movement of objects in the world; and the control of locomotion. The term optical flow is also used by roboticists, encompassing related techniq ...
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Anamorphosis
Anamorphosis is a distorted projection requiring the viewer to occupy a specific vantage point, use special devices, or both to view a recognizable image. It is used in painting, photography, sculpture and installation, toys, and film special effects. The word is derived from the Greek prefix ''ana-'', meaning "back" or "again", and the word ''morphe'', meaning "shape" or "form". Extreme anamorphosis has been used by artists to disguise caricatures, erotic and scatological scenes, and other furtive images from a casual spectator, while revealing an undistorted image to the knowledgeable viewer. Types of projection There are two main types of anamorphosis: ''perspective'' (oblique) and ''mirror'' (catoptric). More complex anamorphoses can be devised using distorted lenses, mirrors, or other optical transformations. An oblique anamorphism forms an affine transformation of the subject. Early examples of Perspective (graphical), perspectival anamorphosis date to the Renaissance ...
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Softwarp
{{Short description, Software TechniqueSoftwarp is a software technique to warp an image so that it can be projected on a curved screen. This can be done in real time by inserting the softwarp as a last step in the rendering cycle. The problem is to know how the image should be warped to look correct on the curved screen. There are several techniques to auto calibrate the warping by projecting a pattern and using cameras and/or sensors. The information from the sensors is sent to the software so that it can analyze the data and calculate the curvature of the projection screen. Usage The softwarp can be used to project virtual views on curved walls and domes. These are usually used in vehicle simulators, for instance boat-, car- and airplane simulators. To make it possible to cover a dome with a 360 degree view you need to use several projectors. A problem with using several projectors on the same screen is that the edges between the projected images get about twice the amount of l ...
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Keystone Effect
The keystone effect is the apparent distortion of an image caused by projecting it onto an angled surface. It is the distortion of the image dimensions, such as making a square look like a trapezoid, the shape of an architectural keystone, hence the name of the feature. In the typical case of a projector sitting on a table, and looking upwards to the screen, the image is larger at the top than on the bottom. Some areas of the screen may not be focused correctly as the projector lens is focused at the average distance only. In photography, the term is used to describe the apparent leaning of buildings towards the vertical centerline of the photo when shooting upwards, a common effect in architectural photography. Likewise, when taking photos looking down, e.g., from a skyscraper, buildings appear to get broader towards the top. The effect is usually corrected for by either using special lenses in tilt–shift photography or in post-processing using modern image editing software. ...
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