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Ilomilo
''ilomilo'' is a puzzle video game developed by Southend Interactive and Microsoft Game Studios. It was released on Windows Phone 7 on November 8, 2010 for AT&T customers. On November 26, 2010, a "secret" website was made available where players could get a code to download a trial and purchase the game early, while the game was officially released on Xbox Live Arcade on January 5, 2011. A DLC, titled ''ilomilo: Autumn Tale'', was released for Xbox 360 only on March 9, 2011. On May 23, 2017, the game became available on Xbox One through its backwards compatibility program. Gameplay The goal of each of the 49 levels is to unite Ilo and Milo, who are on separate sides of the level and must work together to meet. Players can change control between Ilo and Milo, or two players can control both Ilo and Milo. Because only one character can be "active" at any time, players in multiplayer alternate between controlling their given character and using a "pointer" to help guide the active pl ...
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Raskulls
''Raskulls'' is an action platform game video game developed by Halfbrick Studios and published by Microsoft Game Studios for the Xbox 360 via Xbox Live Arcade. It was released on December 29, 2010. In ''Raskulls'', players must navigate through platform-based levels filled with blocks of varying shape and size. The characters must use their brick-breaking wands to create the fastest route to the end of the level. ''Raskulls'' received generally favorable reviews from critics. Reviewers praised the comic character design, humorous dialogue and emotions, and overall gameplay. Many reviewers praised the number of game modes and the multiplayer component as well, however some reviewers felt the game would not keep its novelty as it aged. Initial sales were high, with over 19,000 units sold during the month of its release. Year-end 2011 sales were in excess of 101,000 units. Gameplay ''Raskulls'' is an action platform game where players must move through platform-based levels filled ...
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Southend Interactive
Southend Interactive was a game development studio based in Malmö, Sweden and founded in 1998. Southend worked on game productions from various genres that run from various clients, such as Ubisoft and Sierra Online. They also created games for Microsoft's Xbox Live Arcade service on the Xbox 360. Southend's company slogan was "Tomorrow's experiences today." Southend shuttered in June 2013 when Ubisoft Massive acquired Southend's 24 developers and some technology to be used in Massive's ''Tom Clancy's The Division'' massively multiplayer online game A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, alt .... Southend had been seeking a suitor and partially blamed its publisher, Deep Silver, for the company's closure. Games References External links * Companies based in Malmö Vi ...
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Super Meat Boy
''Super Meat Boy'' is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of "Team Meat". It was self-published as the successor to ''Meat Boy'', a 2008 flash game designed by McMillen and Jonathan McEntee. In the game, the player controls Meat Boy, a red, cube-shaped character, as he attempts to rescue his girlfriend, Bandage Girl, from the game's antagonist Dr. Fetus. The gameplay is characterized by fine control and split-second timing, as the player runs and jumps through over 300 hazardous levels while avoiding obstacles. The game also supports the creation of player-created levels. ''Super Meat Boy'' was first released on the Xbox 360 through Xbox Live Arcade in October 2010, and was later ported to Microsoft Windows, OS X, Linux, PlayStation 4, PlayStation Vita, Wii U, and the Nintendo Switch. A Wii version was in development, but ultimately cancelled. Development of the game began in early 2009. McMillen worked on level desig ...
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A World Of Keflings
''A World of Keflings'' is a city-building video game developed by NinjaBee for the Xbox Live Arcade. It was released on December 22, 2010, and is a sequel to the 2008 video game ''A Kingdom for Keflings''. Gameplay The game follows the player's Avatar (or Mii, in the Wii U version), who is a giant in the world of the Keflings. As in the previous game, the Keflings are tiny people, similar to elves, who need the player's assistance to build-up their kingdoms. The player helps them by harvesting resources and constructing buildings, tasks that can be delegated to the Keflings as well. Throughout the game, the player completes missions and visits three separate kingdoms; the Ice Kingdom, the Forest Kingdom, and the Desert Kingdom. Each kingdom features its own unique climate, resources, and characters. The player can gain access to additional content if they also own ilomilo, Cloning Clyde or Raskulls. In addition to the online multiplayer component carried over from its predecess ...
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Machinarium
''Machinarium'' is a puzzle point-and-click adventure game developed by Amanita Design. It was released on 16 October 2009 for Microsoft Windows, OS X, Linux, on 8 September 2011 for iPad 2 on the App Store, on 21 November 2011 for BlackBerry PlayBook, on 10 May 2012 for Android, on 6 September 2012 on PlayStation 3's PlayStation Network in Europe, on 9 October 2012 in North America and on 18 October 2012 in Asia, and was also released for PlayStation Vita on 26 March 2013 in North America, on 1 May 2013 in Europe and on 7 May 2013 in Asia. Demos for Windows, Mac and Linux were made available on 30 September 2009. A future release for the Wii's WiiWare service was cancelled due to WiiWare's 40MB limit. Microsoft Windows, OS X, Linux and Android versions of this game were released along with Humble Indie Bundle for Android 4 on 8 November 2012, to customers who paid over the average price. The Windows Phone version was released on 22 March 2014. In 2017, the develop ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Bicorne
The bicorne or bicorn (two-cornered) is a historical form of hat widely adopted in the 1790s as an item of uniform by European and American army and naval officers. Most generals and staff officers of the Napoleonic period wore bicornes, which survived as widely-worn full-dress headdress until the 20th century. Historic use Descended from the tricorne, the black-coloured bicorne originally had a rather broad brim, with the front and the rear halves turned up and pinned together forming a semi-circular fan shape; there was usually a cockade in the national colours at the front. Later, the hat became more triangular in shape, with its two ends becoming more pointed, and it was worn with the cockade at the right side. That kind of bicorne eventually became known in English as the ''cocked hat'', but it is still known in French as the ''bicorne''. Worn in the side-to-side athwart style during the 1790s, the bicorne became normally seen fore-and-aft in most armies and navies fro ...
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Gamer Network
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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Eurogamer
''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX organised by its parent company, which was called Eurogamer Expo until 2013. From 2013 to 2020, sister site USGamer ran independently under its parent company. History ''Eurogamer'' (initially stylised as ''EuroGamer'' was launched on 4 September 1999 under company Eurogamer Network. The founding team included John "Gestalt" Bye, the webmaster for the PlanetQuake website and a writer for British magazine ''PC Gaming World''; Patrick "Ghandi" Stokes, a contributor for the website Warzone; and Rupert "rauper" Loman, who had organised the EuroQuake esports event for the game '' Quake''. ''Eurogamer'' hosts content from media outlet ''Digital Foundry'' since 2007, which was founded by Richard Leadbetter in 2004. In January 2008, Tom Br ...
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Gamurs
The GAMURS Group, simply known as Gamurs, is an esports media and entertainment publisher. Established in December 2014, the group operates multiple brands focusing on the esports and entertainment news markets, including the websites: ''Dot Esports, We Got This Covered,'' ''The Mary Sue'', and ''Prima Games''. GAMURS is based out of Sydney, Australia, with an office in Austin, Texas. History In 2010, at the age of 14, Riad Chikhani and Phillip Luu established Rune Gear, an online portal for the game ''RuneScape''. They sold the business at the age of 17 to focus on school. This portal motivated the pair to develop a similar business but for a wider variety of games, which later became the GAMURS Group. GAMURS began as a social network for gamers after joining the NRMA Jumpstart program run by the Slingshot Accelerator. Shortly after the program ended, the company raised $500,000 in a seed round. GAMURS acquired two platforms, TeamFind and CSGOTeamFinder. On February 14, 2016, th ...
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Destructoid
''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ''Destructoid'' was owned by Yanier "Niero" Gonzalez so that he could attend the Electronic Entertainment Expo (E3) in 2006. After being rejected, Gonzalez began writing original editorials and drawing cartoons which were picked up by established gaming blogs like ''Joystiq'' and '' Kotaku''. In 2007 the site relaunched with user blogs, forums, and a team of contributors. Yanier's blog was moved off the home page in favor of a staff-edited, multi-author format. Similar to ''IGN'', ''Destructoid'' offers free registration and readers can submit off-homepage blogs. After E3, Gonzalez appeared at the press conference dressed as Mr. Destructoid (''Destructoid'' robot mascot, shown on logos and promotional material) to hand out promotional ...
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The A
''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with pronouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of pronoun ''thee'') when followed by a ...
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