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Illwinter
Illwinter Game Design is the name of a small software company in Sweden composed of Johan Karlsson and Kristoffer Osterman. The company was started in the 1990s under the name ''Bogus Game Design'', but later changed its name. Registered officially as Illwinter since September 18, 2001, the team's product catalogue includes two long-running series of fantasy strategy games: ''Conquest of Elysium'' and ''Dominions''. Illwinter's games are characterized by large amount of content, depth, lasting playability, support for multiple platforms ( Linux, Mac OS X, Solaris and Windows included), good multiplayer support and simple visual and sound effects. Labor division within the tiny team is simple: Kristoffer Osterman creates the units, spells and descriptions, while Johan Karlsson makes everything else work. Both Johan Karlsson and Kristoffer Osterman have expressed their love for role-playing games, especially Ars Magica and roguelikes. Kristoffer Osterman teaches religion, math an ...
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Conquest Of Elysium II
{{no sources, date=December 2022 ''Conquest of Elysium II'' ("II" denotes the version 2.0, the first Windows compatible version) is the title of a computer game produced by the Illwinter Game Design. Conquest of Elysium is a fantasy turn-based strategy game. The game can be played with up to eight human players. Single player against computer is possible. The game can run on very old computers and has support for Linux, Windows, Mac OS X and Solaris. Game goal The goal of the game is the elimination of other players by either eliminating their commanders or capturing their citadels. In the start the player can choose whether he wants to create a random map or load a scenario. Random maps ask not only the size of the map and the amount of some terrain features but they also require the player the select the so-called society the map will be based on. The societies range from early human settlements to a crumbled central empire. The societies affect how many settlements there will be ...
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Types Of Companies
A business entity is an entity that is formed and administered as per corporate law in order to engage in business activities, charitable work, or other activities allowable. Most often, business entities are formed to sell a product or a service. There are many types of business entities defined in the legal systems of various countries. These include corporations, cooperatives, partnerships, sole traders, limited liability companies and other specifically permitted and labelled types of entities. The specific rules vary by country and by state or province. Some of these types are listed below, by country. For guidance, approximate equivalents in the company law of English-speaking countries are given in most cases, for example: *private company limited by shares or Ltd. (UK, Ireland and the Commonwealth) *public limited company (UK, Ireland and the Commonwealth) *limited partnership *general partnership *chartered company *statutory corporation *state-owned enterprise *holdin ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical ...
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Conquest Of Elysium 5
Conquest is the act of military subjugation of an enemy by force of arms. Military history provides many examples of conquest: the Roman conquest of Britain, the Mauryan conquest of Afghanistan and of vast areas of the Indian subcontinent, the Spanish conquest of the Aztec Empire and various Muslim conquests, to mention just a few. The Norman conquest of England provides an example: it built on cultural ties, led to the subjugation of the Kingdom of England to Norman control and brought William the Conqueror to the English throne in 1066. Conquest may link in some ways with colonialism. England, for example, experienced phases and areas of Anglo-Saxon, Viking and Franco-Norman colonisation and conquest. Methods of conquest The Ottomans used a method of gradual, non-military conquest in which they established suzerainty over their neighbours and then displaced their ruling dynasties A dynasty is a sequence of rulers from the same family,''Oxford English Dicti ...
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Warriors Of The Faith
A warrior is a person specializing in combat or warfare, especially within the context of a tribal or clan-based warrior culture society that recognizes a separate warrior aristocracies, class, or caste. History Warriors seem to have been present in the earliest pre-state societies. Scholars have argued that horse-riding Yamnaya warriors from the Pontic–Caspian steppe played a key role during the Indo-European migrations and the diffusion of Indo-European languages across Eurasia. Most of the basic weapons used by warriors appeared before the rise of most hierarchical systems. Bows and arrows, clubs, spears, swords, and other edged weapons were in widespread use. However, with the new findings of metallurgy, the aforementioned weapons had grown in effectiveness. When the first hierarchical systems evolved 5000 years ago, the gap between the rulers and the ruled had increased. Making war to extend the outreach of their territories, rulers often forced men from lower orde ...
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Conquest Of Elysium 4
Conquest is the act of military subjugation of an enemy by force of arms. Military history provides many examples of conquest: the Roman conquest of Britain, the Mauryan conquest of Afghanistan and of vast areas of the Indian subcontinent, the Spanish conquest of the Aztec Empire and various Muslim conquests, to mention just a few. The Norman conquest of England provides an example: it built on cultural ties, led to the subjugation of the Kingdom of England to Norman control and brought William the Conqueror to the English throne in 1066. Conquest may link in some ways with colonialism. England, for example, experienced phases and areas of Anglo-Saxon, Viking and Franco-Norman colonisation and conquest. Methods of conquest The Ottomans used a method of gradual, non-military conquest in which they established suzerainty over their neighbours and then displaced their ruling dynasties. This concept was first systematized by Halil İnalcık. Conquests of this s ...
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Thrones Of Ascension
A throne is a seat of state for a potentate or dignitary. Throne or Thrones may also mean: People *Throne (surname) Arts and entertainment *The Throne (group), collaboration pseudonym for rappers Jay Z and Kanye West (as on Drake's "Pop Style") * Thrones (band), a solo project of bassist Joe Preston * "Throne" (song), a single from the 2015 album ''That's the Spirit'' by Bring Me the Horizon *"The Throne", a song by Blind Guardian on their 2015 album ''Beyond the Red Mirror'' * ''The Throne'' (film), a 2015 South Korean film *''The Throne'', a poem by Carol Ann Duffy that was written for the 60th anniversary of Queen Elizabeth II's coronation Other uses *Throne (angel), a rank of angels in Christianity *Throne, Alberta Throne is an unincorporated community in central Alberta within the County of Paintearth No. 18, located on Highway 12, southeast of Camrose, and southeast of Coronation, Alberta Coronation is a town in east-central Alberta, Canada that i ..., Canada, an ...
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Conquest Of Elysium 3
Conquest is the act of military subjugation of an enemy by force of arms. Military history provides many examples of conquest: the Roman conquest of Britain, the Mauryan conquest of Afghanistan and of vast areas of the Indian subcontinent, the Spanish conquest of the Aztec Empire and various Muslim conquests, to mention just a few. The Norman conquest of England provides an example: it built on cultural ties, led to the subjugation of the Kingdom of England to Norman control and brought William the Conqueror to the English throne in 1066. Conquest may link in some ways with colonialism. England, for example, experienced phases and areas of Anglo-Saxon, Viking and Franco-Norman colonisation and conquest. Methods of conquest The Ottomans used a method of gradual, non-military conquest in which they established suzerainty over their neighbours and then displaced their ruling dynasties. This concept was first systematized by Halil İnalcık. Conquests of this s ...
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The Awakening
The Awakening may refer to: Religion * Awakening (Finnish religious movement), a Lutheran movement in Finland * Great Awakening, several periods of Anglo-American Christian revival Film and television Film * ''The Awakening'', a 1913 film starring Charlotte Burton * ''The Awakening'' (1917 film), an American silent film directed by George Archainbaud * ''The Awakening'' (1928 film), an American silent film directed by Victor Fleming * ''The Awakening'' (1954 film), an American television short film starring Buster Keaton * ''The Awakening'' (1956 film), an Italian comedy drama film * ''The Awakening'' (1980 film), a British horror film directed by Mike Newell * ''The Awakening'', a 1995 television film starring Sheila McCarthy * ''The Awakening'' (2006 film), a Bollywood documentary * '' Species: The Awakening'', a 2007 American science fiction thriller film * ''The Awakening'' (2011 film), a British supernatural drama film Television * ''The Awakening'' (TV series), a 1 ...
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The Ascension Wars
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic ...
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