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Id Tech
id Tech is a series of separate game engines designed and developed by id Software. Prior to the presentation of the id Tech 5-based game '' Rage'' in 2011, the engines lacked official designation and as such were simply referred to as the ''Doom'' and '' Quake'' engines, from the name of the main game series the engines had been developed for. "id Tech" has been released as free software under the GNU General Public License. id Tech versions 0 to 3 were released under GPL-2.0-or-later. id Tech versions 3.5 to 4.5 were released under GPL-3.0-or-later. id Tech 5 to 7 are proprietary, with id Tech 7 currently being the latest utilized engine. According to ''Eurogamer.net'', "id Software has been synonymous with PC game engines since the concept of a detached game engine was first popularised." However id Tech 4 had far fewer licensees than the Unreal Engine from Epic Games, and id planned to regain the momentum with id Tech 5, until they were bought by ZeniMax Media which inten ...
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Id Tech 5
id Tech 5 is a proprietary game engine developed by id Software. It followed its predecessors, id Tech 1, 2, 3 and 4, all of which had subsequently been published under the GNU General Public License. It was seen as a major advancement over id Tech 4. The engine was first demonstrated at the WWDC 2007 by John D. Carmack on an eight-core computer; however, the demo used only a single core with single-threaded OpenGL implementation running on a 512 MB 7000 class Quadro video card. id Tech 5 was first used in the video game '' Rage'', followed by '' Wolfenstein: The New Order'', ''The Evil Within'' and '' Wolfenstein: The Old Blood''. It was followed up by id Tech 6. Features The initial demonstration of the engine featured 20 GB of texture data (using a more advanced MegaTexture approach called ''Virtual Texturing'', which supports textures with resolutions up to 128,000 × 128,000 pixels), and a completely dynamic and changeable world. This technique allows the e ...
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Quake - Family Tree 2
Quake may refer to: Seismology * Earthquake, a shaking of the earth's surface * Quake (natural phenomenon), surface shaking on any astronomical body Arts and entertainment * ''Quake'' (album), a 2003 album by Erik Friedlander * ''Quake'' (film), a 1992 American direct-to-video film * ''The Quake'' (film), a 2018 Norwegian film * ''Quake'' (series), a series of first-person shooter games ** ''Quake'' (video game), the 1996 first game in the series *** ''Quake'' engine, a game engine by ID Software, first used in the 1996 game *** ''Quake'' (original soundtrack), by Trent Reznor and Nine Inch Nails, 1996 ** ''Quake II'' engine, the 1997 second iteration of the game engine, first used in ''Quake II'' * WQKE, The Quake, an FM radio station in Plattsburgh, New York, US * Quake, a Transformers comics character * Quake, a superhero code name used by the Marvel Comics character Daisy Johnson Other uses * Quake (cereal), a breakfast cereal marketed with Quisp * Quake Inc., now Exi ...
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Texture Mapping
Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mapping originally referred to diffuse mapping, a method that simply mapped pixels from a texture to a 3D surface ("wrapping" the image around the object). In recent decades, the advent of multi-pass rendering, multitexturing, mipmaps, and more complex mappings such as height mapping, bump mapping, normal mapping, displacement mapping, reflection mapping, specular mapping, occlusion mapping, and many other variations on the technique (controlled by a materials system) have made it possible to simulate near-photorealism in real time by vastly reducing the number of polygons and lighting calculations needed to construct a realistic and functional 3D scene. Texture maps A is an image applied (mapped) to the surface of a shape or polygon. This ...
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Rise Of The Triad
''Rise of the Triad: Dark War'' is a first-person shooter video game, developed and published by Apogee Software (now 3D Realms) in 1995. The player can choose one of five different characters to play as, each bearing unique attributes such as height, speed, and endurance. The game's story follows these five characters who have been sent to investigate a deadly cult, and soon become aware of a deadly plot to destroy a nearby city. Its remake was designed by Interceptor Entertainment and released by Apogee Games in 2013. The shareware version of the game is titled ''Rise of the Triad: The HUNT Begins''. The game began as a follow-up game to ''Wolfenstein 3D'', but was soon altered and became a stand-alone game. It includes both single-player and multi-player functions, allowing individuals to connect with other gamers and tackle missions as a team. It is powered by a modified version of the ''Wolfenstein 3D'' engine and it was supposed to be called ''Wolfenstein 3D II: the Rise ...
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Operation Body Count
''Operation Body Count'' is a 1994 first-person shooter that uses the ''Wolfenstein 3D'' engine. It was developed and published by Capstone Software. Plot Terrorists have taken over the headquarters of the United Nations and have seized the government officials in the building. They are now being held as hostages in the top floor of the building by Victor, the leader of the terrorist gang. As a member of a special Government Assault Team, it is up to the player to command their team and reach the top floor (the 40th level), rescue the hostages and eliminate the terrorist threat by killing Victor. Gameplay Using a modified ''Wolfenstein 3D'' engine, the gameplay is very similar to the majority of other clones of the time. The game consists of 40 levels. The first few levels are set in the sewers, where the player attempts to make their way up to the basement of the building. Upon getting into the UNN building, the player then combat the terrorists. When level 40 is reached, the ...
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Alien Invasion
The alien invasion or space invasion is a common feature in science fiction stories and film, in which extraterrestrial lifeforms invade the Earth either to exterminate and supplant human life, enslave it under an intense state, harvest people for food, steal the planet's resources, or destroy the planet altogether. The invasion scenario has been used as an allegory for a protest against military hegemony and the societal ills of the time. H. G. Wells' novel ''The War of the Worlds'' extended the invasion literature that was already common when science fiction was first emerging as a genre. Prospects of invasion tended to vary with the state of current affairs, and current perceptions of threatening, duress, and terrorism. Alien invasion was a common metaphor in United States science fiction during the Cold War, illustrating the fears of foreign (e.g. Soviet Union) occupation and nuclear devastation of the American people. Examples of these stories include the short story †...
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Planet Strike
A planet is a large, rounded astronomical body that is neither a star nor its remnant. The best available theory of planet formation is the nebular hypothesis, which posits that an interstellar cloud collapses out of a nebula to create a young protostar orbited by a protoplanetary disk. Planets grow in this disk by the gradual accumulation of material driven by gravity, a process called accretion. The Solar System has at least eight planets: the terrestrial planets Mercury, Venus, Earth and Mars, and the giant planets Jupiter, Saturn, Uranus and Neptune. These planets each rotate around an axis tilted with respect to its orbital pole. All of them possess an atmosphere, although that of Mercury is tenuous, and some share such features as ice caps, seasons, volcanism, hurricanes, tectonics, and even hydrology. Apart from Venus and Mars, the Solar System planets generate magnetic fields, and all except Venus and Mercury have natural satellites. The giant planets bear planetary ri ...
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