Icy Hell (album)
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Icy Hell (album)
''Talvisota: Icy Hell'' (Russian "Talvisota: Ледяной ад") is a real-time tactics and educational computer game, developed by the international developer group Blitzfront Game Studio and is based on the events of the Winter War ( fi, talvisota) conflict of 1939–1940 between Finland and the Soviet Union. The game is built-up upon Nival Interactive's Enigma Engine that was used in the ''Blitzkrieg'' game and is a fully stand-alone product. The Finnish Board of Film Classification determined that ''Talvisota: Icy Hell'' is both a real-time strategy and an educational game. Game features * Two long campaigns for Soviet and Finnish sides. * Historical accuracy. * Based on real political and historical events before and during the Winter War. * Historical encyclopedia and archives videos. * Molotov cocktails, soldiers speaking Russian and Finnish, authentic battle-front reports, airplanes, skiing troops, satchel charges, flamethrower tanks, and experimental units. Developme ...
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Nival Interactive
Nival is a Russian video game developer and publisher founded by Sergey Orlovskiy in 1996. It is headquartered in Limassol, Cyprus, with development offices in St. Petersburg and Moscow, Russia. History The company was founded by Sergey Orlovskiy on November 18, 1996 as Nival Interactive, and became famous as the developer of several successful role-playing and strategy series, including ''Rage of Mages'' (known as ''Allods'' in Russia), ''Blitzkrieg'', and '' Etherlords'', all of which would receive sequels. Nival also created the Silent Storm engine and developed several games using it, beginning with the eponymous ''Silent Storm'' series in 2003. Among these was ''Heroes of Might and Magic V'' and two add-ons, published by Ubisoft. Nival began to self-publish its own games in 2005. Nival financed and published external developers including KranX Productions, creators of '' King's Bounty: Legions'' and Bytex, developers of ''Berserk Online''. In early 2005, the part of Nival ope ...
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Satchel Charge
250px, Weapons used in the Winter War. The original Finnish satchel charge is on the left. A satchel charge is a demolition device, primarily intended for combat, whose primary components are a charge of dynamite or a more potent explosive such as C-4 plastic explosive, a carrying device functionally similar to a satchel or messenger bag, and a triggering mechanism; the term covers both improvised and formally designed devices. In World War II, combat engineers used satchel charges to demolish heavy stationary targets such as rails, obstacles, blockhouses, bunkers, caves, and bridges. The World War II–era United States Army M37 Demolition Kit contained eight blocks of high explosive, with two priming assemblies, in a canvas bag with a shoulder strap. Part or all of this charge could be placed against a structure or slung into an opening. It was usually detonated with a pull igniter. When used as an anti-tank weapon, charges were sufficient to severely damage the tracks. ch ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Video Games Developed In Russia
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games Developed In Finland
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games With Isometric Graphics
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the , , and axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", " 2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. However, video games using isometric projection—especiall ...
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Real-time Tactics Video Games
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined time steps of maximum duration and fast enough to affect the environment in which it occurs, such as inputs to a computing system. Examples of real-time operations include: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time ** Real-time camera system ...
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Enigma Engine Games
Enigma may refer to: *Riddle, someone or something that is mysterious or puzzling Biology *ENIGMA, a class of gene in the LIM domain Computing and technology *Enigma (company), a New York-based data-technology startup * Enigma machine, a family of German electro-mechanical encryption machines *Enigma, the codename for Red Hat Linux 7.2 * Enigma (DVB), the second generation of Enigma software Film * ''Enigma'' (1982 film), a film starring Martin Sheen and Sam Neill * ''Enigma'' (2001 film), a film adapted from the Robert Harris novel * ''Enigma'' (2009 film), a short film by the Shumway Brothers Literature * ''Enigma'' (novel), a 1995 novel by Robert Harris *Enigma (DC Comics), a DC Comics character * Enigma (Marvel Comics), a Marvel Comics character * ''Enigma'' (Vertigo), a title published by DC's imprint Vertigo * ''Enigma'' (manga), a 2010 manga published in ''Weekly Shōnen Jump'' *''Enigma Cipher'', a series from Boom! Studios *''Enigma'', a novel in ''The Trigon Disunity'' ...
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History Educational Video Games
History (derived ) is the systematic study and the documentation of the human activity. The time period of event before the invention of writing systems is considered prehistory. "History" is an umbrella term comprising past events as well as the memory, discovery, collection, organization, presentation, and interpretation of these events. Historians seek knowledge of the past using historical sources such as written documents, oral accounts, art and material artifacts, and ecological markers. History is not complete and still has debatable mysteries. History is also an academic discipline which uses narrative to describe, examine, question, and analyze past events, and investigate their patterns of cause and effect. Historians often debate which narrative best explains an event, as well as the significance of different causes and effects. Historians also debate the nature of history as an end in itself, as well as its usefulness to give perspective on the problems of the p ...
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2007 Video Games
2007 saw many sequels and prequels in video games. New intellectual properties included ''Assassin's Creed'', ''BioShock'', ''Crackdown'', ''Crysis'', ''Mass Effect'', ''Portal'', ''Rock Band'', ''Skate'', '' The Darkness'', ''The Witcher'', and ''Uncharted''. Events Hardware and software sales Worldwide The following are the best-selling games of 2007 in terms of worldwide retail sales. These games sold at least units worldwide in 2007. Europe *Based on estimates from Electronic Arts: Video game console sales of 2007 in Europe Japan *Based on figures from Enterbrain: Video game console sales of 2007 in Japan Best-selling video games of 2007 in Japan North America *Based on figures from the NPD Group via IGN; the games' publishers are listed in brackets: Best-selling video games of 2007 in North America (by platform) United Kingdom *Based on figures from Chart-Track: Best-selling video games of 2007 in the UK Best-selling video games of 2007 in the UK (by p ...
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False Flag
A false flag operation is an act committed with the intent of disguising the actual source of responsibility and pinning blame on another party. The term "false flag" originated in the 16th century as an expression meaning an intentional misrepresentation of someone's allegiance. The term was famously used to describe a ruse in naval warfare whereby a vessel flew the flag of a neutral or enemy country in order to hide its true identity. The tactic was originally used by pirates and privateers to deceive other ships into allowing them to move closer before attacking them. It later was deemed an acceptable practice during naval warfare according to international maritime laws, provided the attacking vessel displayed its true flag once an attack had begun. The term today extends to include countries that organize attacks on themselves and make the attacks appear to be by enemy nations or terrorists, thus giving the nation that was supposedly attacked a pretext for domestic repr ...
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Shelling Of Mainila
The Shelling of Mainila ( fi, Mainilan laukaukset, , russian: Ма́йнильский инциде́нт, Máynil'skiy intsidént) was a military incident on 26 November 1939 in which the Soviet Union's Red Army shelled the Soviet village of Mainila (russian: Ма́йнило, Máynilo) near Beloostrov. The Soviet Union declared that the fire originated from Finland across the nearby border and claimed to have had losses in personnel. Through that false flag operation, the Soviet Union gained a great propaganda boost and a '' casus belli'' for launching the Winter War four days later. Historians have now concluded that the shelling of Mainila was a fabrication carried out by the Soviet NKVD state security agency. Background The Soviet Union had signed international and mutual nonaggression treaties with Finland: the Treaty of Tartu of 1920, the Non-aggression Pact between Finland and the Soviet Union signed in 1932 and again in 1934, and further the Charter of the League of ...
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