I Wish I Were The Moon
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I Wish I Were The Moon
''I Wish I Were the Moon'' is a short Flash game by Argentinian game developer Daniel Benmergui. It has been described as "a short love story told in the form of a puzzle game." The game was, as part of a collection of Benmergui's games, a finalist at the Sense of Wonder Night at the 2009 Tokyo Game Show. The game brought its maker, Benmergui, to international attention. Gameplay I Wish I Were the Moon is a puzzle game where you can use to capture certain objects that can click and drop to where you can place it into. Reception Mitu Khandaker-Kokoris called the game one of the simplest yet most effective example of portraying relationships by exposing the player to specific stories. Patrick Dugan of Gamasutra remarked the game was popular among female players. The graphic style of ''I Wish I Were the Moon'' inspired Gregory Weir Gregory Avery-Weir is an American game designer and writer, best known for the 2009 browser game '' The Majesty of Colors''. Avery-Weir lives in Charl ...
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Daniel Benmergui
Daniel Benmergui is an independent game designer from Buenos Aires, Argentina known for the creation of art games such as ''Today I Die'', '' I Wish I Were the Moon'', and the upcoming '' Storyteller''. Life and career Benmergui grew up at his childhood home in a rural area inland in Argentina. Benmergui spent much of his childhood exploring outdoors, and hanging out with much older children from his neighborhood. Before becoming an independent game developer, Benmergui was a development director at the French mobile game studio Gameloft, managing more than 120 game developers. When asked by ''Timothy Courtney'' about his time spent at ''Gameloft'', Benmergui stated "My job was to define and enforce policies on how things are supposed to be done, as well as help with complicated technical problems. I became wiser on how to deal with people, something I am quickly unlearning now!"; Benmergui eventually left his job at a AAA game studio to focus on independent games. Benmerg ...
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(I Fell In Love With) The Majesty Of Colors
''The Majesty of Colors'' (also known as ''(I Fell In Love With) The Majesty of Colors'') is a 2008 Flash browser game by Gregory Weir. Weir has described the game as "pixel-horror". Gameplay The user is a tentacled sea creature and they interact with humans, creatures, and objects in and around an area of sea. The player's actions can be benevolent towards the humans and creatures, or destructive. The actions of the player determine which of five different endings will be shown. Development The game uses a blocky pixel art style. Said Weir, "What I try to do is fit the art to the game. ''Majesty'' is really a very simple game, with simple controls and a simple-minded protagonist, so I went for blocky pixel art, which is both easy to make and evokes a simpler era of video games." Although the visuals seem simple and low-tech, they are actually more complex than they look, making use of alpha blending and large moving textures. The most complex visual element is the creatu ...
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Video Games Developed In Argentina
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Romance Video Games
Romance (from Vulgar Latin , "in the Roman language", i.e., "Latin") may refer to: Common meanings * Romance (love), emotional attraction towards another person and the courtship behaviors undertaken to express the feelings * Romance languages, a subgroup of the Italic languages ** Romance studies, an academic discipline studying the languages, literatures, and cultures of areas that speak a Romance language Places * Romance, Arkansas, U.S. * Romance, Missouri, U.S. * Romance, West Virginia U.S. * Romance, Wisconsin, U.S. Arts, entertainment, and media Film * Romance film, a genre of film of which the central plot focuses on the romantic relationships of the protagonists ** Romantic comedy ** Romantic thriller * ''Romance'' (1920 film), silent film, directed by Chester Withey * ''Romance'' (1930 film), starring Greta Garbo * ''Romance'' (1936 film), an Austrian film starring Carl Esmond * ''Romance'' (1983 film), a Bollywood film produced and directed by Ramanand Sagar * ...
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Puzzle Video Games
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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Browser Games
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adob ...
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Art Games
An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are ''interactive''Holmes, Tiffany. Arcade Classics Span Art? Current Trends in the Art Game Genre''. Melbourne DAC 2003. 2003. (usually ''competitive'' against the computer, self, or other players)Cannon, Rebecca. "Introduction to Artistic Computer Game Modification". Plaything Conference 2003 (Sydney, Australia). October 2003. and the result of ''artistic intent'' by the party offering the piece for consideration.Stalker, Phillipa Jane. Gaming In Art: A Case Study Of Two Examples Of The Artistic Appropriation Of Computer Games And The Mapping Of Historical Trajectories Of 'Art Games' Ver ...
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Flash Games
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adob ...
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2008 Video Games
2008 has seen many sequels and prequels in video games. New intellectual properties (IPs) include ''Army of Two'', ''Dead Space'', ''iRacing'', ''Left 4 Dead'', ''LittleBigPlanet'', ''Mirror's Edge'', '' Race Driver: Grid'', and ''Spore''. Events Business Open to the public Hardware and software sales Worldwide The following are the best-selling games of 2008 in terms of worldwide retail sales. These games sold at least units worldwide in 2008. Canada * Based on figures from the NPD Group: Video game console sales in Canada (first seven months of 2008) Japan * Based on figures from Enterbrain: Video game console sales of 2008 in Japan (December 31, 2007 – December 28, 2008) Best-selling video games of 2008 in Japan (December 31, 2007 – December 28, 2008) * Based on figures from '' Dengeki'': Best-selling video games of 2008 in Japan (December 31, 2007 – December 21, 2008) United States * Based on figures from the NPD Group: Video game console sales in the ...
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Gregory Weir
Gregory Avery-Weir is an American game designer and writer, best known for the 2009 browser game '' The Majesty of Colors''. Avery-Weir lives in Charlotte, North Carolina, United States. Early life and education Avery-Weir received little formal art training, other than occasional art and cartooning classes while growing up. At college they produced a weekly comic in their college newspaper called “The Absolute Sum of All Evil”. Career Up until 2008, Avery-Weir worked as a web developer for RealEstate.com. Prior to their fully released games, Avery-Weir developed hobby game projects in Logowriter, Hypercard, DOS batch scripts, Megazeux, and Inform 6 and 7. Avery-Weir wrote most of their games in the language ActionScript 3 for the Flash platform. Avery-Weir takes responsibility for the graphics, the programming, and the design of the games. They funded their work through a bid-based model, where casual gaming portals such as Kongregate or Armor Games bid to sponsor Flash pr ...
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Puzzle Game
A puzzle is a game, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together ( or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley...to the West Indies, 1594–95, narrated by Capt. Wyatt, by himself, and by Abram Kendall, master'' (published circa 1595). ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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