IW (game Engine)
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IW (game Engine)
The IW engine is a game engine created and developed by Infinity Ward for the ''Call of Duty'' series. The engine was originally based on id Tech 3. Aside from Infinity Ward, the engine is also used by other Activision studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon Studios, and Raven Software. History IW 2.0 to IW 3.0 The engine has been distinct from the id Tech 3 engine on which it is based since ''Call of Duty 2'' in 2005. The engine's name was not publicized until IGN was told at the E3 2009 by the studio that '' Call of Duty: Modern Warfare 2'' would run on the "IW 4.0 engine". Development of the engine and the ''Call of Duty'' games has resulted in the inclusion of advanced graphical features while maintaining an average of 60 frames per second on the consoles and PC. '' Call of Duty 4: Modern Warfare'' was released using version 3.0 of the engine. This game included features suc ...
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Modern Warfare 2
''Call of Duty: Modern Warfare 2'' is a 2009 first-person shooter game developed by Infinity Ward and published by Activision. It is the sixth installment in the ''Call of Duty'' series and the direct sequel to '' Call of Duty 4: Modern Warfare''. It was released worldwide on November 10, 2009, for Microsoft Windows, the PlayStation 3, and Xbox 360. A separate version for the Nintendo DS, titled '' Modern Warfare: Mobilized'', was also released on the same day. A version for macOS was developed by Aspyr and released in May 2014, and the Xbox 360 version was made backward compatible for the Xbox One in 2018. The game's campaign follows Task Force 141, a multi-national special forces unit commanded by Captain Soap MacTavish as they hunt Vladimir Makarov, leader of the Russian Ultranationalist party, and U.S. Army Rangers from 1st Battalion/75th Ranger Regiment who are defending the Washington, D.C. area from a Russian invasion. The game's main playable characters are Sergeant Ga ...
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Id Tech 3
id Tech 3, popularly known as the ''Quake III Arena'' engine, is a game engine developed by id Software for their video game ''Quake III Arena''. It has been adopted by numerous games. During its time, it competed with the Unreal Engine; both engines were widely licensed. While id Tech 3 is based on id Tech 2 engine, a large amount of the code was rewritten. Successor id Tech 4 was derived from id Tech 3, as was Infinity Ward's IW engine used in ''Call of Duty 2'' onwards. At QuakeCon 2005, John D. Carmack, John Carmack announced that the id Tech 3 source code would be released under the GNU General Public License, GNU General Public License v2.0 or later, and it was released on August 19, 2005. Originally distributed by id via FTP, the code can be downloaded from id's GitHub account. Features Graphics Unlike most other game engines released at the time — including its primary competitor, the Unreal Engine, id Tech 3 requires an OpenGL-compliant Graphics processing unit, ...
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Graphic Violence
Graphic violence refers to the depiction of especially vivid, brutal and realistic acts of violence in visual media such as film, television, and video games. It may be real, simulated live action, or animated. Intended limitedly for mature audience, the "graphic" in graphic violence is a synonym for "explicit", referring to the clear and unabashed nature of the violence portrayed. Media Graphic violence generally consists of any clear and uncensored depiction of various violent acts. Commonly included depictions include murder, assault with a deadly weapon, accidents which result in death or severe injury, suicide, and torture. In all cases, it is the explicitness of the violence and the injury inflicted which results in it being labeled "graphic". In fictional depictions, appropriately realistic plot elements are usually included to heighten the sense of realism (i.e. blood effects, prop weapons, CGI). In order to qualify for the "graphic" designation, the violence depic ...
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GameTrailers
''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released video games, as well as an array of original video content focusing on video games, including reviews, countdown shows, and other web series. ''GameTrailers'' was acquired by Viacom in November 2005; under its ownership, ''GameTrailers'' also produced a television series, ''GameTrailers TV with Geoff Keighley'', for sister property Spike TV. In 2014, the site was acquired by Defy Media. In February 2016, the site was shut down; rights to ''GameTrailers'' brand and content were sold to IGN Entertainment, which continues to run its YouTube channel, while most of ''GT'' remaining staff went on to found the independent gaming publication ''Easy Allies''. Business history GameTrailers was founded by Geoff Grotz and Brandon Jones (the latter who ...
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World At War
In its most general sense, the term "world" refers to the totality of entities, to the whole of reality or to everything that is. The nature of the world has been conceptualized differently in different fields. Some conceptions see the world as unique while others talk of a "plurality of worlds". Some treat the world as one simple object while others analyze the world as a complex made up of many parts. In ''scientific cosmology'' the world or universe is commonly defined as " e totality of all space and time; all that is, has been, and will be". '' Theories of modality'', on the other hand, talk of possible worlds as complete and consistent ways how things could have been. ''Phenomenology'', starting from the horizon of co-given objects present in the periphery of every experience, defines the world as the biggest horizon or the "horizon of all horizons". In ''philosophy of mind'', the world is commonly contrasted with the mind as that which is represented by the mind. ''Th ...
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