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IPL-V
Information Processing Language (IPL) is a programming language created by Allen Newell, Cliff Shaw, and Herbert A. Simon at RAND Corporation and the Carnegie Institute of Technology about 1956. Newell had the job of language specifier-application programmer, Shaw was the system programmer, and Simon had the job of application programmer-user. The code includes features intended to help with programs that perform simple problem solving actions such as lists, dynamic memory allocation, data types, recursion, functions as arguments, generators, and cooperative multitasking. IPL invented the concept of list processing, albeit in an assembly-language style. Basics of IPL An IPL computer has: # A set of ''symbols''. All symbols are addresses, and name cells. Unlike symbols in later languages, symbols consist of a character followed by a number, and are written H1, A29, 9-7, 9-100. ## Cell names beginning with a letter are ''regional'', and are absolute addresses. ## Cell names be ...
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Cliff Shaw
John Clifford Shaw (February 23, 1922 – February 9, 1991) was a systems programmer at the RAND Corporation. He is a coauthor of the first artificial intelligence program, the Logic Theorist, and was one of the developers of General Problem Solver (universal problem solver machine) and Information Processing Language (a programming language of the 1950s). It is considered the true "father" of the JOSS language. One of the most significant events that occurred in the programming was the development of the concept of list processing by Allen Newell, Herbert A. Simon and Cliff Shaw during the development of the language IPL-V. He invented the linked list, which remains fundamental in many strands of modern computing technology. References External links *Simon, Herbert AAllen Newell- a referenced biography of Newell and Shaw at the National Academy of Sciences The National Academy of Sciences (NAS) is a United States nonprofit, non-governmental organization. NAS is part of th ...
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IBM 650
The IBM 650 Magnetic Drum Data-Processing Machine is an early digital computer produced by IBM in the mid-1950s. It was the first mass produced computer in the world. Almost 2,000 systems were produced, the last in 1962, and it was the first computer to make a meaningful profit. The first one was installed in late 1954 and it was the most-popular computer of the 1950s. The 650 was marketed to business, scientific and engineering users as a general-purpose version of the IBM 701 and IBM 702 computers which were for scientific and business purposes respectively. It was also marketed to users of unit record equipment, punched card machines who were upgrading from Unit record equipment#Calculating, calculating punches, such as the IBM 604, to computers. Because of its relatively low cost and ease of Computer programming, programming, the 650 was used to pioneer a wide variety of applications, from modeling submarine crew performance to teaching high school and college students c ...
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Assembly Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an ''assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book ''The Preparation of Programs for an Electronic Digital Com ...
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Assembly Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an ''assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book ''The Preparation of Programs for an Electronic Digital Com ...
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Procedural Programming Languages
Procedural programming is a programming paradigm, derived from imperative programming, based on the concept of the ''procedure call''. Procedures (a type of routine or subroutine) simply contain a series of computational steps to be carried out. Any given procedure might be called at any point during a program's execution, including by other procedures or itself. The first major procedural programming languages appeared circa 1957–1964, including Fortran, ALGOL, COBOL, PL/I and BASIC. Pascal and C were published circa 1970–1972. Computer processors provide hardware support for procedural programming through a stack register and instructions for calling procedures and returning from them. Hardware support for other types of programming is possible, but no attempt was commercially successful (for example Lisp machines or Java processors). Procedures and modularity Modularity is generally desirable, especially in large, complicated programs. Inputs are usually ...
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Garbage Collection (computer Science)
In computer science, garbage collection (GC) is a form of automatic memory management. The ''garbage collector'' attempts to reclaim memory which was allocated by the program, but is no longer referenced; such memory is called '' garbage''. Garbage collection was invented by American computer scientist John McCarthy around 1959 to simplify manual memory management in Lisp. Garbage collection relieves the programmer from doing manual memory management, where the programmer specifies what objects to de-allocate and return to the memory system and when to do so. Other, similar techniques include stack allocation, region inference, and memory ownership, and combinations thereof. Garbage collection may take a significant proportion of a program's total processing time, and affect performance as a result. Resources other than memory, such as network sockets, database handles, windows, file descriptors, and device descriptors, are not typically handled by garbage collection, but ...
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Philco Model 212
Philco (an acronym for Philadelphia Battery Company) is an American electronics industry, electronics manufacturer headquartered in Philadelphia. Philco was a pioneer in battery, radio, and television production. In 1961, the company was purchased by Ford Motor Company, Ford and, from 1966, renamed "Philco-Ford". Ford sold the company to GTE in 1974, and it was purchased by Philips in 1981. In North America, the Philco brand is currently owned by Philips. In other markets, the Philco International brand is owned by Electrolux. In the early 1920s, Philco made storage batteries, "socket power" battery eliminator units (plug-in transformers), and battery chargers. With the invention of the rectifier tube, which made it practical to power radios by electrical outlets, in 1928, Philco entered the radio business. They followed other radio makers such as RCA, Atwater-Kent, Zenith Electronics, Freshman Masterpiece, FADA Radio (Frank A. D'Andrea Radio), and AH Grebe into the battery-powere ...
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NSS (chess Program)
NSS may refer to: Arts and entertainment * ''New Star Soccer'', a computer game * ''Newsstand Specials'', a spinoff of ''Playboy'' magazine * Nintendo Super System, an arcade game cabinet that plays Super NES games * Northern Sound System, a youth music education centre and venue in Adelaide, South Australia * NSS, a 1958 computer chess program Organizations Government bodies * National Security Secretariat (United Kingdom), part of the Cabinet Office * National Security Service (United States), an office in the American FBI * National Security Service (Maldives), former name of the Maldivian armed forces * National Security Service (Somalia), a former primary intelligence agency * National Seismological Service, an agency of the Mexican government * National Service Scheme, a Government of India-sponsored program for community service and social activities * National Statistical Service of the Republic of Armenia, former name of the Statistical Committee of Armenia * NHS Nationa ...
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Computer Chess
Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess master or higher are available on hardware from supercomputers to smart phones. Standalone chess-playing machines are also available. Stockfish, GNU Chess, Fruit, and other free open source applications are available for various platforms. Computer chess applications, whether implemented in hardware or software, utilize different strategies than humans to choose their moves: they use heuristic methods to build, search and evaluate trees representing sequences of moves from the current position and attempt to execute the best such sequence during play. Such trees are typically quite large, thousands to millions of nodes. The computational speed ...
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General Problem Solver
General Problem Solver (GPS) is a computer program created in 1959 by Herbert A. Simon, J. C. Shaw, and Allen Newell (RAND Corporation) intended to work as a universal problem solver machine. In contrast to the former Logic Theorist project, the GPS works with means–ends analysis. Overview Any problem that can be expressed as a set of well-formed formulas (WFFs) or Horn clauses, and that constitute a directed graph with one or more sources (that is, axioms) and sinks (that is, desired conclusions), can be solved, in principle, by GPS. Proofs in the predicate logic and Euclidean geometry problem spaces are prime examples of the domain the applicability of GPS. It was based on Simon and Newell's theoretical work on logic machines. GPS was the first computer program which separated its knowledge of problems (rules represented as input data) from its strategy of how to solve problems (a generic solver engine). GPS was implemented in the third-order programming language, IPL. While ...
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Logic Theorist
Logic Theorist is a computer program written in 1956 by Allen Newell, Herbert A. Simon, and Cliff Shaw. , and It was the first program deliberately engineered to perform automated reasoning and is called "the first artificial intelligence program". ''See § Philosophical implications'' It would eventually prove 38 of the first 52 theorems in Whitehead and Russell's ''Principia Mathematica'' and find new and more elegant proofs for some. History In 1955, when Newell and Simon began to work on the Logic Theorist, the field of artificial intelligence did not yet exist. Even the term itself ("artificial intelligence") would not be coined until the following summer. Simon was a political scientist who had already produced classic work in the study of how bureaucracies function as well as developed his theory of bounded rationality (for which he would later win a Nobel Prize). The study of business organizations requires, like artificial intelligence, an insight into the nature o ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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