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IBM Virtual Universe Community
The Virtual Universe Community or VUC is the internal IBM interest group for Virtual Worlds.https://money.cnn.com/news/newsfeeds/articles/marketwire/0293959.htm Every IBMer that is present within any Virtual World or Virtual Universe must comply with the IBM Virtual World Guidelines. The community was active in moving IBM into a range of new and profitable industries from the creation of Virtual World Cell Based Mainframes – known as Gameframes – to 24 Hour Virtual Service Desks staffed by avatars around the globe. The community members also worked on numerous projects to promote virtual worlds in the sphere of art, cross cultural collaboration, social enterprise, sustainable development, services based innovation and learning, both on internal IBM grids and public virtual world grids, such as Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content w ...
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Gameframe
A gameframe is a hybrid computer system that was first used in the online game, online video game industry. It is an amalgamation of the different technologies and architectures for supercomputers and mainframe computer, mainframes, namely high computing power and high throughput. History In 2007, Hoplon and IBM jointly started the gameframe project in which they used an IBM System z mainframe computer with attached Cell (microprocessor), Cell/B.E. blades (the eight-core parallel-processing chips that power Sony's PlayStation 3) to host their online game ''Taikodom''. The project was carried further by a co-operation between IBM and the University of California, San Diego in 2009. Although the Cell blades account for the required computing power, it's the high data throughput of the mainframe which is of particular interest. System z provides a high level of security and massive workload handling, assuring the execution of its administrative tasks and guaranteeing an enduring ...
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Second Life
''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003, it saw rapid growth for some years and in 2013 it had approximately one million regular users. Growth eventually stabilized, and by the end of 2017 the active user count had declined to "between 800,000 and 900,000". In many ways, ''Second Life'' is similar to massively multiplayer online role-playing games; nevertheless, Linden Lab is emphatic that their creation is not a game: "There is no manufactured conflict, no set objective". The virtual world can be accessed freely via Linden Lab's own client software or via alternative third-party viewers. ''Second Life'' users, also called ' residents', create virtual representations of themselves, called ''avatars'', and are able to int ...
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OpenSimulator
OpenSimulator is an open-source server platform originally launched in 2007 for hosting virtual worlds and metaverse environments. It is largely compatible with the virtual world ''Second Life'' but full compatibility is not a design goal. Features OpenSimulator is written in C# and is designed to be easily expanded through the use of plugin modules. OpenSimulator can operate in one of two modes: standalone or grid mode. In standalone mode, a single process handles the entire simulation. In grid mode, various aspects of the simulation are separated among multiple processes, which can exist on different machines. OpenSimulator uses loadable modules for most of its functionality. These loadable modules can be independently developed to add functionality to the server. OpenSimulator currently uses a modified Second Life protocol for client to server communication, and requires retrofitting to a suitable virtual world viewer (client) in order to connect. Interoperability with S ...
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Clubhouse
Clubhouse may refer to: Locations * The meetinghouse of: ** A club (organization), an association of two or more people united by a common interest or goal ** In the United States, a country club ** In the United Kingdom, a gentlemen's club * A Wendy house, or playhouse, a small house for children to play in * The locker room or changing room for a sports team, which at the highest professional level also features eating and entertainment facilities * A community centre, a public location where community members gather for group activities, social support, public information, and other purposes Film and TV * "Clubhouses" (South Park), a season 2 ''South Park'' episode * ''Clubhouse'' (TV series), an American drama television series from 2004 * ''Mickey Mouse Clubhouse'', a Playhouse Disney TV series from 2006 Music * Club house music, a form of house music played in nightclubs * Club House (band), an Italian dance-music band * ''Clubhouse'' (album), a Dexter Gordon album Ot ...
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Sam Palmisano
Samuel J. "Sam" Palmisano (born July 29, 1951) is a former president and the eighth chief executive officer of IBM until January 2012. He also served as Chairman of the company until October 1, 2012. Palmisano was appointed president and chief operating officer (COO) effective in October 2000. He was promoted to CEO in March 2002, while retaining the title of president, and named chairman effective January 1, 2003. Palmisano announced on October 25, 2011, that he was stepping aside as president and CEO. He was succeeded in these positions by Ginni Rometty. As of 2009, IBM was the largest IT company in the world and 45th largest company overall. Education and personal life Palmisano grew up in an Italian-American middle class family in Baltimore, Maryland. His father owned a body shop. As an offensive lineman at Calvert Hall College High School in Baltimore, Maryland he prepared earnestly, studying pregame scouting reports and seldom missed a blocking assignment. He was al ...
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