IBM Music Feature Card
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IBM Music Feature Card
The IBM Music Feature Card (simply referred to as the IBM PC 'Music Feature' by IBM) and sometimes abbreviated as the IBM MFC, or just IMFC) is a professional-level sound card for the PC, and used the 8-bit ISA bus. The card made use of the Yamaha YM2164 chip which produces sound and music via FM synthesis. It was introduced in 1987 by IBM, and originally oriented towards composers and musicians. In the late 80's, sound was becoming the norm in computer games and as such, video game companies started supporting sound cards in their products. In the case of the IBM Music Feature Card, Sierra and MicroProse were the main companies who showed support. The IBM Music Feature Card failed to gain much traction, mainly because of its high retail price , and aggressive, superior competition by Roland with the internal LAPC-I (and MT-32 external sound module equivalent). Some games fully support the IMFC, including '' King's Quest IV: The Perils of Rosella,'' ''Leisure Suit Larry ...
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Sound Card
A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external audio interfaces used for professional audio applications. Sound functionality can also be integrated onto the motherboard, using components similar to those found on plug-in cards. The integrated sound system is often still referred to as a ''sound card''. Sound processing hardware is also present on modern video cards with HDMI to output sound along with the video using that connector; previously they used a S/PDIF connection to the motherboard or sound card. Typical uses of sound cards or sound card functionality include providing the audio component for multimedia applications such as music composition, editing video or audio, presentation, education and entertainment (games) and video projection. Sound cards are also used for computer-base ...
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The Perils Of Rosella
''King's Quest IV: The Perils of Rosella'' is a graphic adventure game developed and released by Sierra On-Line for the MS-DOS, Amiga, Apple II, Apple IIGS, and Atari ST computers in 1988. The player takes on the role of Princess Rosella, daughter of King Graham of Daventry (''King's Quest I'' and ''King's Quest II'') and the twin sister of Gwydion/Alexander (''King's Quest III''), who must save her father and a good fairy and destroy an evil witch. Critically acclaimed, it was one of the first PC games to support a sound card. Gameplay ''King's Quest IV'' uses the Adventure Game Interpreter (AGI) and Sierra's Creative Interpreter (SCI) systems. This is the only chapter in the ''King's Quest'' series where the action takes place in real-time and within the allotted time limit, as the events of the game cover about 24 hours. Some activities must be completed during the day, while other puzzles can be solved only at night (the nightfall in the game happens either at 9 pm or at ...
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MPU-401
The MPU-401, where ''MPU'' stands for MIDI Processing Unit, is an important but now obsolete interface for connecting MIDI-equipped electronic music hardware to personal computers. It was designed by Roland Corporation, which also co-authored the MIDI standard. Design Released around 1984, the original MPU-401 was an external breakout box providing MIDI IN/MIDI OUT/MIDI THRU/TAPE IN/TAPE OUT/MIDI SYNC connectors, for use with a separately-sold interface card/cartridge ("MPU-401 interface kit") inserted into a computer system. For this setup, the following "interface kits" were made: * MIF-APL: For the Apple II. * MIF-C64: For the Commodore 64. * MIF-FM7: For the Fujitsu FM7. * MIF-IPC: For the IBM PC/IBM XT. It turned out not to work reliably with 286 and faster processors. Early versions of the actual PCB had IF-MIDI/IBM as a silk screen. * MIF-IPC-A: For the IBM AT, works with PC and XT as well. * Xanadu MUSICOM IFM-PC: For the IBM PC / IBM XT / IBM AT. This was a third party ...
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Sound Card
A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external audio interfaces used for professional audio applications. Sound functionality can also be integrated onto the motherboard, using components similar to those found on plug-in cards. The integrated sound system is often still referred to as a ''sound card''. Sound processing hardware is also present on modern video cards with HDMI to output sound along with the video using that connector; previously they used a S/PDIF connection to the motherboard or sound card. Typical uses of sound cards or sound card functionality include providing the audio component for multimedia applications such as music composition, editing video or audio, presentation, education and entertainment (games) and video projection. Sound cards are also used for computer-base ...
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Silpheed
is a video game developed by Game Arts and designed by Takeshi Miyaji. It made its debut on the Japanese PC-8801 in 1986, and was ported to the Fujitsu FM-7 and DOS formats soon after. It was later remade for the Sega CD and has a sequel called '' Silpheed: The Lost Planet'' for the PlayStation 2. ''Silpheed'' is the name of the spacecraft that the player controls, and is most likely derived from the famous ballet, ''La Sylphide''. Like many shooter games, the story involves using the Silpheed as Earth's last effort to save itself from destruction by a powerful enemy invasion. The original 1986 PC-88 version used 3D polygonal graphics on top of a tilted third-person backdrop. The 1993 Sega CD version later used pre-rendered computer animation as a full motion video background, a technique previously used by the Namco System 21 arcade game ''Galaxian 3''. Gameplay ''Silpheed'' is a vertical-scrolling shooter video game. It is presented at an oblique view camera angle, with ...
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The Pirates Of Pestulon
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pr ...
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Passionate Patti In Pursuit Of The Pulsating Pectorals
Passion (Greek ''πάσχω'' "to suffer, to be acted on" and Late Latin (chiefly Christian) ''passio'' "passion; suffering" (from Latin ''pati'' "to suffer"; participle: ''passus'')) is a term used to denote strong and intractable or barely controllable emotion or inclination with respect to a particular person or thing. Passion can range from eager interest in, or admiration for, an idea, proposal, or cause; to enthusiastic enjoyment of an interest or activity; to strong attraction, excitement, or emotion towards a person. It is particularly used in the context of romance or sexual desire, though it generally implies a deeper or more encompassing emotion than that implied by the term ''lust'', often incorporating ideas of ecstasy and/or suffering. Denis Diderot (1713-1784) describes passions as "penchants, inclinations, desires and aversions carried to a certain degree of intensity, combined with an indistinct sensation of pleasure or pain, occasioned or accompanied by some ...
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Leisure Suit Larry Goes Looking For Love (in Several Wrong Places)
''Leisure Suit Larry Goes Looking for Love (in Several Wrong Places)'' is the second game in the ''Leisure Suit Larry'' series of graphical adventure games, designed by Al Lowe and published by Sierra On-Line in 1988. Like its predecessor, ''Leisure Suit Larry in the Land of the Lounge Lizards'', it was developed for multiple platforms, including MS-DOS, Atari ST and Amiga. It utilizes Sierra's Creative Interpreter (SCI0) engine, featuring 16-color EGA graphics and a mouse-based interface for movement. The story continues the exploits of Larry Laffer, who becomes stranded on a tropical island during an ill-fated vacation. Gameplay Unlike the original ''Leisure Suit Larry in the Land of the Lounge Lizards'', the game follows a linear story progression similar to Sierra's other adventure games, particularly later entries in the ''King's Quest'' series. The player character's movements are controlled via the cursor keys, the mouse or even the joystick, although a text parser is ...
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