I-War (Atari Jaguar Game)
''I-War'' is a shooter video game developed by Imagitec Design and published by Atari Corporation exclusively for the Atari Jaguar in North America and Europe on December 15, 1995. It was the last title developed by Imagitec for the Jaguar before the company ended their relationship with Atari Corp., who would discontinue the platform in April 1996. When the databases of the Override mainframe supercomputer began mutating and blocking the I-Way computer network, the player is tasked in piloting an antivirus tank vehicle and enter into the virtual world to clear out the network, eliminate computer viruses and eradicate the mutated databases. The game was originally announced in late 1994 under a different title. ''I-War'' received mixed to negative reception when it was originally released. Gameplay ''I-War'' is a shooter game that is primarily played in a first-person perspective, where the player takes control of an antivirus tank vehicle in order to enter into the virtual ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Imagitec Design
Imagitec Design was a video games development company founded in 1989, based in the UK. The main person involved was Barry Leitch, who worked as a composer for many of the company's soundtracks. Imagitec Design interacted with other companies such as Atari Corporation, Gremlin Interactive, and Electronic Arts. In early 1997 Imagitec was purchased by Gremlin and became part of Gremlin Interactive Studios. Games * '' American Gladiators'' * '' Butcher Hill'' * ''Blood Valley'' * ''Bubsy in Fractured Furry Tales'' * ''Combo Racer'' * ''Daemonsgate'' * ''Dwagons'' - Unreleased Mega Drive game * ''Freelancer 2120'' - Unreleased Atari Jaguar CD game * ''The Gadget Twins'' * '' Gemini Wing'' * '' The Humans'' * '' I-War'' * ''Netherworld'' * '' Prophecy I - The Viking Child'' * '' Raiden'' * ''Ratpack'' * '' Snow White: Happily Ever After'' * ''Space Junk'' - Unfinished Atari Falcon game * ''Stratego'' * ''Suspicious Cargo'' * ''Tempest 2000 is a tube shooter video game originally d ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tank
A tank is an armoured fighting vehicle intended as a primary offensive weapon in front-line ground combat. Tank designs are a balance of heavy firepower, strong armour, and good battlefield mobility provided by tracks and a powerful engine; usually their main armament is mounted in a turret. They are a mainstay of modern 20th and 21st century ground forces and a key part of combined arms combat. Modern tanks are versatile mobile land weapons platforms whose main armament is a large-caliber tank gun mounted in a rotating gun turret, supplemented by machine guns or other ranged weapons such as anti-tank guided missiles or rocket launchers. They have heavy vehicle armour which provides protection for the crew, the vehicle's munition storage, fuel tank and propulsion systems. The use of tracks rather than wheels provides improved operational mobility which allows the tank to overcome rugged terrain and adverse conditions such as mud and ice/snow better than wheeled vehicles, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1-up
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest or a continue particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated from ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Teleportation In Fiction
Teleportation is the theoretical transfer of matter and/or energy from one point to another without traversing the physical space between them. It is a common subject in science fiction and fantasy literature, film, video games, and television. In some situations, teleporting is presented as time traveling across space. The use of matter transmitters in science fiction originated at least as early as the 19th century. An early example of scientific teleportation (as opposed to magical or spiritual teleportation) is found in the 1897 novel ''To Venus in Five Seconds'' by Fred T. Jane. Jane's protagonist is transported from a strange-machinery-containing gazebo on Earth to planet Venus. A common fictional device for teleportation is a Wormholes in fiction, "wormhole". In video games, the instant teleportation of a player character may be referred to as a warp (video games), warp. List of fiction containing teleportation Teleportation illusions in live performance Teleportatio ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Hover Strike
''Hover Strike'' is a shooter video game developed and published by Atari Corporation exclusively for the Atari Jaguar first in North America in April 1995, then in Europe on May of the same year and later in Japan around the same period, where it was published instead by Messe Sansao. Taking place in a future where the Terrakian Pirates have seized control of a colonized foreign planet, players are tasked with piloting an armed hovercraft vehicle in an attempt of rescuing the captured colonists and obliterate the invading alien forces from the surface of the planet before the Federation armada arrives. Conceived as an update to Atari's 1980 arcade game '' Battlezone'', the project originally went under the title ''Battlezone 2000'' and was one of the first games to be greenlit and announced for the Jaguar prior to its launch, along with ''Cybermorph'' and ''Tempest 2000''. After being showcased during the Summer Consumer Electronics Show in 1994 under the original title however, ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cybermorph
''Cybermorph'' is a shooter video game developed by Attention to Detail and published by Atari Corporation for the Atari Jaguar first in North America on November 23, 1993, where it was included as the pack-in game for the console when it launched. It was later released in Europe on June 23, 1994 and finally in Japan as a stand-alone release on December 15 of the same year, where it was published by Mumin Corporation. The player takes control of a morphing fighter craft prototype named the Transmogriffon (shortened to TGriffon during the game's mission briefs), with an on-board artificial intelligence called Skylar, to battle in The Galactic War against the Pernitia Empire, who have seized information and supplies of the Resistance into pods within planets dominated by them that need to be freed to defeat the empire. Being one of the first titles released for the system, ''Cybermorph'' is widely believed to have been originally in development for the Atari Panther and ported to th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Virtual Camera System
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Perspective (graphical)
Linear or point-projection perspective (from la, perspicere 'to see through') is one of two types of 3D projection, graphical projection perspective in the graphic arts; the other is parallel projection. Linear perspective is an approximate representation, generally on a flat surface, of an image as it is seen by the eye. Perspective drawing is useful for representing a three-dimensional scene in a two-dimensional medium, like paper. The most characteristic features of linear perspective are that objects appear smaller as their distance from the observer increases, and that they are subject to ''foreshortening'', meaning that an object's dimensions along the line of sight appear shorter than its dimensions across the line of sight. All objects will recede to points in the distance, usually along the horizon line, but also above and below the horizon line depending on the view used. Italian Renaissance painters and architects including Masaccio, Paolo Uccello, Piero della Fran ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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First-person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Imagine Publishing
Imagine Publishing was a UK-based magazine publisher, which published a number of video games, computing, creative and lifestyle magazines. It was founded on 14 May 2005 with private funds by Damian Butt, Steven Boyd and Mark Kendrick, all were former directors of Paragon Publishing, and launched with a core set of six gaming and creative computing titles in the first 6 months of trading. It was taken over by Future plc on 21 October 2016. In October 2005, it had acquired the only retro games magazine Retro Gamer, after its original publisher, Live Publishing went bankrupt. Early in 2006, it further acquired the rights to publish a considerable number of titles including gamesTM, Play, PowerStation, X360, Digital Photographer and iCreate, from the old Paragon Publishing stable of magazines when owner Highbury House Communications went into liquidation, following Future Publishing's withdrawal of its offer to buy the company, due to threats of a monopoly-investigation by the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |