Honkai Impact 3
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Honkai Impact 3
''Honkai Impact 3rd'' () is a free-to-play 3D computer graphics, 3D action role-playing game (originally a mobile exclusive) developed and published by miHoYo, and later ported to Microsoft Windows. It is the spiritual successor to ''Houkai Gakuen 2'', using many characters from the previous title in a separate story. The game is notable for incorporating a variety of genres, from hack and slash and Social simulation game, social simulation, to elements of bullet hell, Platform game, platforming, shoot 'em up and dungeon crawling across multiple single and multiplayer modes. It features gacha game, gacha mechanics. In addition to the game, the storyline of ''Honkai Impact 3rd'' spans multiple supplementary media including an anime series, multiple manhua series, and promotional videos. Etymology The word "Honkai" based on the Japanese 崩壊 (ほうかい, "collapse" or "decay"), pronounced "hōkai", which is the direct translation of the Chinese 崩坏 (bēng huài) used in t ...
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MiHoYo
miHoYo Co., Ltd. () is a Chinese video game development and publishing company. In addition to games, the company has created various products such as animated series, novels, comics, music, and merchandise. The company is the creator of ''Genshin Impact'', an open-world action role-playing game released in 2020, which is one of the highest grossing mobile games. miHoYo also developed the game ''Honkai Impact 3rd''. Aiming to expand its content production, technology research, and publications outside China, miHoYo launched the brand HoYoverse under its subsidiary Cognosphere Pte., Ltd. in February 2022. Since then, miHoYo has been doing business globally under the brand and has operations in Singapore, United States, Canada, Japan, and South Korea. miHoYo also operates under the subsidiaries Shanghai miHoYo Yingtie Technology Co., Ltd. () and Shanghai miHoYo Tianming Technology Co., Ltd. (). The former is the publisher of ''Genshin Impact'', '' Honkai: Star Rail'', and ''Z ...
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Action Role-playing Game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), '' Bokosuka Wars'' (1983), and '' Sword of Fargoal'' (1983). Je ...
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Rock-paper-scissors
Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each player simultaneously forms one of three shapes with an outstretched hand. These shapes are "rock" (a closed fist), "paper" (a flat hand), and "scissors" (a fist with the index finger and middle finger extended, forming a V). "Scissors" is identical to the two-fingered V sign (also indicating "victory" or "peace") except that it is pointed horizontally instead of being held upright in the air. A simultaneous, zero-sum game, it has three possible outcomes: a draw, a win or a loss. A player who decides to play rock will beat another player who has chosen scissors ("rock crushes scissors" or "breaks scissors" or sometimes "blunts scissors"), but will lose to one who has played paper ("paper covers rock"); a play of paper will lose to a play of ...
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Valkyrie
In Norse mythology, a valkyrie ("chooser of the slain") is one of a host of female figures who guide souls of the dead to the god Odin's hall Valhalla. There, the deceased warriors become (Old Norse "single (or once) fighters"Orchard (1997:36) and Lindow (2001:104).). When the are not preparing for the events of Ragnarök, the valkyries bear them mead. Valkyries also appear as lovers of heroes and other mortals, where they are sometimes described as the daughters of royalty, sometimes accompanied by ravens and sometimes connected to swans or horses. Valkyries are attested in the ''Poetic Edda'' (a book of poems compiled in the 13th century from earlier traditional sources), the ''Prose Edda'', the (both by Snorri Sturluson) and the (one of the Sagas of Icelanders), all written—or compiled—in the 13th century. They appear throughout the poetry of skalds, in a 14th-century charm, and in various runic inscriptions. The Old English cognate term appears in several Old E ...
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Neon Genesis Evangelion
, also known simply as ''Evangelion'' or ''Eva'', is a Japanese mecha anime television series produced by Gainax and animated by Tatsunoko, directed by Hideaki Anno and broadcast on TV Tokyo from October 1995 to March 1996. ''Evangelion'' is set fifteen years after a worldwide cataclysm, particularly in the futuristic fortified city of Tokyo-3. The protagonist is Shinji Ikari, a teenage boy who is recruited by his father Gendo to the shadowy organization Nerv to pilot a giant bio-machine mecha named " Evangelion" into combat against beings known as "Angels". The series explores the experiences and emotions of Evangelion pilots and members of Nerv as they try to prevent Angels from causing more cataclysms. In the process, they are called upon to understand the ultimate causes of events and the motives for human action. The series has been described as a deconstruction of the mecha genre and it features archetypal imagery derived from Shinto cosmology as well as Jewish a ...
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Mecha Anime And Manga
Mecha anime and manga, known in Japan as and , are anime and manga that feature robots (mecha) in battle. The genre is broken down into two subcategories; "super robot", featuring super-sized, implausible robots, and "real robot", where robots are governed by realistic physics and technological limitations. Mecha series cover a wide variety of genres, from action to comedy to drama, and the genre has expanded into other media, such as video game adaptations. Mecha has also contributed to the popularity of scale model robots. History The 1940 short manga featured a powered, piloted, mechanical octopus. The 1943 Yokoyama Ryūichi's propaganda manga featured a sword-wielding, steam-powered, giant humanoid mecha. The first series in the mecha genre was Mitsuteru Yokoyama's 1956 manga ''Tetsujin 28-go'' (which was later animated in 1963 and also released abroad as ''Gigantor''). Yokoyama was inspired to become a manga creator by Osamu Tezuka, and began serializing the manga in ''Sho ...
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Manhua
() are Chinese-language comics produced in China and Taiwan. Whilst Chinese comics and narrated illustrations have existed in China in some shape or form throughout its imperial history, the term first appeared in 1904 in a comic titled ''Current Affairs Comics'' () in the Shanghai-based newspaper ''Jingzhong Daily'' (). Etymology The word was originally an 18th-century term used in Chinese literati painting. It became popular in Japan as ''manga'' in the late 19th century. Feng Zikai reintroduced the word to Chinese, in the modern sense, with his 1925 series of political cartoons entitled ''Zikai Manhua'' in the ''Wenxue Zhoubao'' (Literature Weekly). While terms other than had existed before, this particular publication took precedence over the many other descriptions for cartoon art that were used previously and came to be associated with all Chinese comic materials. The Chinese characters for are identical to those used for the Japanese ''manga'' and Korean manhwa. S ...
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Anime
is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, Original video animation, directly to home media, and Original net animation, over the Internet. In addition to original works, anime are often adaptations of Japanese comics (manga), light novels, ...
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Gacha Game
A is a video game that implements the (toy vending machine) mechanic. Similar to loot boxes, gacha games entice players to spend in-game currency to receive a random in-game item. Some in-game currency generally can be gained through game play, and some by purchasing it from the game publisher using real-world funds. Most implementors of the Gacha model are free-to-play (F2P) mobile games. The game model began to be widely used in the early 2010s, particularly in Japan. Most of the highest-grossing mobile games in Japan use it, and it has become an integral part of Japanese mobile game culture. The game mechanism is also increasingly used in Chinese and Korean games, as well as Western games. Despite their ubiquity, ''gacha'' games have been criticized for being addictive, and are often compared to gambling due to the incentive to spend real-world money on chance-based rewards. Model Rolling/pulling There are many collectable characters, cards, or other items (details wi ...
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Dungeon Crawl
A dungeon crawl is a type of scenario in fantasy role-playing games in which heroes navigate a labyrinth environment (a "dungeon"), battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre. Board games Dungeon crawling in board games dates to 1975 when Gary Gygax introduced '' Solo Dungeon Adventures''. That year also saw the release of ''Dungeon!''. Over the years, many games build on that concept. One of the most acclaimed board games of the late 2010s, ''Gloomhaven'', is a dungeon crawler. Video games The first computer-based dungeon crawl was '' pedit5'', developed in 1975 by Rusty Rutherford on the PLATO interactive education system based in Urbana, Illinois. Although this game was quickly deleted from the system, several more like it appeared, including '' dnd'' and '' Moria''. Computer games and series from the 1980s, s ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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