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Hollyhock God
''Nobilis'' is a contemporary fantasy tabletop role-playing game created by Jenna K. Moran, writing under the name R. Sean Borgstrom. The player characters are "Sovereign Powers" called ''the Nobilis''; each Noble is the personification of an abstract concept or class of things such as Time, Death, cars, or communication. Unlike most role-playing games, ''Nobilis'' does not use dice or other random elements to determine the outcome of characters' actions, but instead uses a point-based system for task resolution. Setting ''Nobilis'' draws on many sources, including Christian and Norse mythologies, but adds numerous unique details to its setting. Though the everyday world in the game appears much like our own, it is actually only the Prosaic Earth, a lie that the world told to itself in a desperate attempt to explain suffering, and a rationalized delusion which conceals the true reality that would plunge most mortals into madness: the Mythic Earth, an animistic world where e ...
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Jenna K
Jenna is a female given name. In the English-speaking world it is a variation of Jenny, which is itself a diminutive of Jane, Janet, Jennifer and is often used as a name in its own right.Katie Martin-Doyle, ''The Treasury of Baby Names'', Worth Press, Cambridge 2005. . Notable people * Jenna Boyd (born 1993), film actress * Jenna Bush (born 1981), daughter of President George W. Bush * Jenna-Anne Buys (born 1985), South African figure skater * Jenna Coleman (born 1986), English actress * Jenna Dewan (born 1980), film actress * Jenna Elfman (born 1971), film actress * Jenna Fife (born 1995), Scottish footballer * Jenna Fischer (born 1974), American film and TV actress * Jenna Haze (born 1982), porn actress * Jenna Jameson (born 1974), former pornographic actress * Jenna Johnson (born 1967), competitive swimmer * Jenna Johnson (born 1994), professional dancer * Jenna Lee (born 1980), anchor on Fox Business News * Jenna Leigh Green (born 1974), actress * Jenna Lester (born 1989) ...
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Angels
In various theistic religious traditions an angel is a supernatural spiritual being who serves God. Abrahamic religions often depict angels as benevolent celestial intermediaries between God (or Heaven) and humanity. Other roles include protectors and guides for humans, and servants of God. Abrahamic religions describe angelic hierarchies, which vary by religion and sect. Some angels have specific names (such as Gabriel or Michael) or titles (such as seraph or archangel). Those expelled from Heaven are called fallen angels, distinct from the heavenly host. Angels in art are usually shaped like humans of extraordinary beauty. They are often identified in Christian artwork with bird wings, halos, and divine light. Etymology The word ''angel'' arrives in modern English from Old English ''engel'' (with a hard ''g'') and the Old French ''angele''. Both of these derive from Late Latin ''angelus'', which in turn was borrowed from Late Greek ''angelos'' (literally "messenge ...
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Character Creation
Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a fictional setting may include traits such as race, class, or species. Games with a more contemporary or narrower setting may limit customization to physical and personality traits. This is usually used in Role-playing games. Role-playing games Character creation is typically the first step taken by the players (as opposed to the gamemaster) in preparation for a game. The result of character creation is a '' direct characterization'' that is recorded on a character sheet. In its most comprehensive form it includes not only a game-specific representation of the character's physical, mental, psychological and social properties in terms of statistics, but also often less formal descriptions of the character's physical appearance, personalit ...
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Attribute (role-playing Games)
An attribute is a piece of data (a "statistic (role-playing games), statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born Property (philosophy), characteristic common to all characters in the game. That piece of data is usually an abstract number or, in some cases, a dice pool, set of dice. Some games use different terms to refer to an attribute, such as statistic, (primary) characteristic or ability. A number of role-playing games like ''Fate (role-playing game system), Fate'' do not use attributes at all. The nature of attributes There is no uniform consensus on what ability scores are, even if many role-playing games have them, but games that use them have a common theme. According to the BBC Cult TV website "''All characters have Attributes — basic physical and mental abilities.''" and in the ''Pathfinder Roleplaying Game'' "''Each character has six ability scores that represent his character's most b ...
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Plot Point (role-playing Games)
In tabletop role-playing games, a plot point is a resource possessed by a player which can be spent to alter the plot of the game. The name is a pun on the TV and film term plot point. Description In most commercial RPGs, plot points represent the heroic quality of player characters, which separates them from other people in the game world, and as such are spent to increase a character's chance of success in combat or other actions. Examples include Fate points in ''FATE'' (also RPGs based on the ''FATE'' system), Edge in '' MechWarrior'', Fortune dice in '' Feng Shui'' or Force points in the ''Star Wars'' role-playing games from West End Games ('' Star Wars: The Roleplaying Game'') and Wizards of the Coast (the '' Star Wars Roleplaying Game''). In some RPGs, mostly indie RPGs, plot points are rather a way of involving the player in the story. They can be spent to introduce something into the game, or to add a previously unrevealed fact about a character. Examples include st ...
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Role-playing Game System
A role-playing game system is a set of game mechanics used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions. History By the late 1970s, the Chaosium staff realized that Steve Perrin's ''RuneQuest'' system had the potential to become a "house system", where one set of game mechanics could be used for multiple games; Greg Stafford and Lynn Willis proved that theory by boiling down the RuneQuest rules into the thin 16-page ''Basic Role-Playing'' (1980). Hero Games used their ''Champions'' rules as the basis for their Hero System. The Pacesetter house system centered on a universal "action table" that used one chart to resolve all game actions. Steve Jackson became interested in publishing a new roleplaying system, designed by himself, with three goals: that it be detailed and realistic; logical and well-organized; and adaptable to any setting and any level of play; this system was eventually released as ''GURPS'' (1986). The ''D&D'' ...
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Vanity
Vanity is the excessive belief in one's own abilities or attractiveness to others. Prior to the 14th century it did not have such narcissistic undertones, and merely meant ''futility''. The related term vainglory is now often seen as an archaic synonym for ''vanity'', but originally meant ''considering one's own capabilities and that God's help was not needed'', i.e. unjustified boasting; although ''glory'' is now seen as having a predominantly positive meaning, the Latin term from which it derives, ''gloria'', roughly means ''boasting'', and was often used as a negative criticism. Religion and philosophy In many religions, vanity, in its modern sense, is considered a form of self-idolatry in which one likens oneself to the greatness of God for the sake of one's own image, and thereby becomes separated and perhaps in time divorced from the Divine grace of God. In Christian teachings, ''vanity'' is an example of pride, one of the seven deadly sins. Also, in the Baháʼí Faith, ...
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Hollyhock
''Alcea'' is a genus of over 80 species of flowering plants in the mallow family Malvaceae, commonly known as the hollyhocks. They are native to Asia and Europe. The single species of hollyhock from the Americas, the streambank wild hollyhock, belongs to a different genus. Description Hollyhocks are annual, biennial, or perennial plants usually taking an erect, unbranched form. The herbage usually has a coating of star-shaped hairs. The leaf blades are often lobed or toothed, and are borne on long petioles. The flowers may be solitary or arranged in fascicles or racemes. The notched petals are usually over three centimeters wide and may be pink, white, purple, or yellow. The fruit is a schizocarp, a dry disc divided into over 15 sections that contain seeds. Species The following species are accepted: *''Alcea abchazica'' Iljin *''Alcea acaulis'' (Cav.) Alef. *''Alcea afghanica'' I.Riedl *'' Alcea antoninae'' Iljin *''Alcea apterocarpa'' (Fenzl) Boiss. *''Alcea arbelensis'' B ...
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Gamemaster
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in an ...
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Flower
A flower, sometimes known as a bloom or blossom, is the reproductive structure found in flowering plants (plants of the division Angiospermae). The biological function of a flower is to facilitate reproduction, usually by providing a mechanism for the union of sperm with eggs. Flowers may facilitate outcrossing (fusion of sperm and eggs from different individuals in a population) resulting from cross-pollination or allow selfing (fusion of sperm and egg from the same flower) when self-pollination occurs. There are two types of pollination: self-pollination and cross-pollination. Self-pollination occurs when the pollen from the anther is deposited on the stigma of the same flower, or another flower on the same plant. Cross-pollination is when pollen is transferred from the anther of one flower to the stigma of another flower on a different individual of the same species. Self-pollination happens in flowers where the stamen and carpel mature at the same time, and are positi ...
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Fisher King
The Fisher King is a figure in Arthurian legend, the last in a long line of British kings tasked with guarding the Holy Grail. The Fisher King is both the protector and physical embodiment of his lands, but a wound renders him incapable and his kingdom barren. Unable to walk or ride a horse, he is sometimes depicted as spending his time fishing while he awaits a "chosen one" who can heal him. Versions of the story vary widely, but the Fisher King is typically depicted as being wounded in the groin, legs or thigh, rendering him infertile. The healing of these wounds always depends upon the completion of a hero-knight's task. Most versions of the story contain the Holy Grail and the Lance of Longinus as plot elements. In some versions, a third character is introduced. This individual, unlike the hero-knight archetype, is ignorant of the King's power, but has the ability to save the king and land, or to doom it. Variations of this third party give us divergent legends. As a lit ...
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Love
Love encompasses a range of strong and positive emotional and mental states, from the most sublime virtue or good habit, the deepest Interpersonal relationship, interpersonal affection, to the simplest pleasure. An example of this range of meanings is that the love of a mother differs from the love of a spouse, which differs from the love for food. Most commonly, love refers to a feeling of a strong attraction and emotional attachment (psychology), attachment.''Oxford Illustrated American Dictionary'' (1998) Love is considered to be both positive and negative, with its virtue representing human kindness, compassion, and affection, as "the unselfish loyal and benevolent concern for the good of another" and its vice representing human morality, moral flaw, akin to vanity, selfishness, amour-propre, and egotism, as potentially leading people into a type of mania, Obsessive love, obsessiveness or codependency. It may also describe compassionate and affectionate actions towards ...
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