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Hogshead Publishing
Hogshead Publishing was a British game company that produced role-playing games and game supplements. History In October 1994, James Wallis founded Hogshead Publishing, a company which specialised in role-playing and storytelling games. Wallis based the company in the UK, and got a license from Phil Gallagher at Games Workshop to publish books for ''Warhammer Fantasy Roleplay''. Wallis and Andrew Rilstone changed the name of the magazine ''Inter*action'' to ''Interactive Fantasy'' due to trademark concerns beginning with its second issue, which was also Hogshead's first publication; the magazine only lasted two more issues after that. ''Warhammer'' sold well, but Hogshead had problems with their distributor, and Wallis had to let go of all the company's staff. By the end of 1997, cashflow had improved so Wallis moved the company to an office, and hired Matthew Pook. Phil Masters contributed adventures to Hogshead Publishing's licensed version of ''Warhammer Fantasy Roleplay'' in t ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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John Scott Tynes
John Scott Tynes (born 1971) is an American writer best known for his work on role-playing games such as ''Unknown Armies'', ''Delta Green'', ''Puppetland'', and for his company, Tynes Cowan Corporation. Under its imprint, Pagan Publishing, Tynes Cowan Corp. produces third-party books for the '' Call of Cthulhu'' role-playing game under license from Chaosium as well as fiction and non-fiction books under its imprint, Armitage House. Career John Tynes founded Pagan Publishing in 1990 at the age of 19 in Columbia, Missouri, with a volunteer staff. Tynes founded Pagan's ''The Unspeakable Oath'' magazine. Dennis Detwiller got in touch with Tynes after seeing an issue of ''The Unspeakable Oath'', and then started volunteering with the company. Tynes designed the board game '' Creatures & Cultists''. In May 1994, Tynes took a job with Wizards of the Coast, working under the new Wizards RPG department lead, Jonathan Tweet. Tynes was the first content lead on the ''Magic: The Gathering'' ...
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SLA Industries
''SLA Industries'' (pronounced "slay") is a role-playing game first published in 1993 by Nightfall Games in Glasgow, Scotland. The game is set in a dystopian far-flung future in which the majority of the known universe is either owned or indirectly controlled by the eponymous corporation "SLA Industries" and incorporates themes from the cyberpunk, horror, and conspiracy genres. The game combined concepts inspired by a range of aesthetics and ideas. Elements include: song lyrics from David Bowie and the Industrial music scene, cyberpunk fiction (including ''Blade Runner'' and '' Max Headroom''), anime / manga (including '' Akira'', '' Appleseed'', ''Bubblegum Crisis'', and ''Trigun''), and the growing cultural obsession with the media (including 24-hour news services and the ''Gladiator'' TV Show). Setting SLA Industries itself is a fictional corporation run by a mysterious and seemingly immortal creature called "Mr. Slayer", whose upper management team includes two other cr ...
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Mike Mearls
Michael Mearls is a writer and designer of fantasy role-playing games (RPGs) and related fiction. He was the senior manager for the ''Dungeons & Dragons'' research and design team. He co-led design for the 5th edition of the game. He also worked on the '' Castle Ravenloft'' board game, and various compendium books for 3rd, 4th, and 5th editions ''Dungeons & Dragons''. Education Mearls is an alumnus of Dartmouth College. While at Dartmouth he was a member of Sigma Nu fraternity, and became known for a satiric letter to the campus paper. Career Mearls wrote the adventure ''To Stand on Hallowed Ground/Swords Against Deception'' (2001) for Fiery Dragon Productions and the last product from Hogshead Publishing, a ''Warhammer'' adventure titled ''Fear the Worst'' (2002) that Hogshead released for free on the internet. He also designed the game ''Iron Heroes'' (2005) for Malhavoc Press. In June 2005, Mearls was hired as a designer by Wizards of the Coast; he came to Wizards through t ...
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Magic System
Magic System is an Ivory Coast, Ivorian coupé-décalé band from Abidjan. It was founded in 1996 and comprises Asalfo, Goude, Tino, and Manadja. Magic System's recordings in the Zouglou dance style have featured in the charts throughout Africa, and in France, where the band became very popular modern African artists. Discography Studio albums Singles *Did not appear in the official Belgian Ultratop 50 charts, but rather in the bubbling under Ultratip charts. Featured in *Did not appear in the official Belgian Ultratop 50 charts, but rather in the bubbling under Ultratip charts. See also *World music References External linksMagic System Official Myspace WebsiteMagic System Official Website
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Nobilis
''Nobilis'' is a contemporary fantasy tabletop role-playing game created by Jenna K. Moran, writing under the name R. Sean Borgstrom. The player characters are "Sovereign Powers" called ''the Nobilis''; each Noble is the personification of an abstract concept or class of things such as Time, Death, cars, or communication. Unlike most role-playing games, ''Nobilis'' does not use dice or other random elements to determine the outcome of characters' actions, but instead uses a point-based system for task resolution. Setting ''Nobilis'' draws on many sources, including Christian and Norse mythologies, but adds numerous unique details to its setting. Though the everyday world in the game appears much like our own, it is actually only the Prosaic Earth, a lie that the world told to itself in a desperate attempt to explain suffering, and a rationalized delusion which conceals the true reality that would plunge most mortals into madness: the Mythic Earth, an animistic world where ...
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De Profundis (role-playing Game)
''De Profundis'' is a role-playing game by Polish designer . Players create the game's narrative by writing each other letters in the style of horror author H. P. Lovecraft. The game has practically no game mechanics. Rather, it emphasizes character and atmosphere, and attempts to blur the line between play and real life. There is also an option for solo play. History ''De Profundis'' (2001), designed by Michael Oracz, was the final New Style role-playing game published by Hogshead Publishing. According to Shannon Appelcline, "It was a Lovecraftian-styled game but about as far from '' Call of Cthulhu'' as you can get. It is best remembered for its correspondence rules, which allowed players to rather uniquely play the game through the exchange of in-character letters. Like most of the other New Style games, it did not include a Games Master and was oriented toward telling stories." ''De Profundis'' was reprinted by Cubicle 7 in 2010. Game system The game has almost no game m ...
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Pantheon (role-playing Game)
Pantheon and other Roleplaying Games is a 24-page book that includes five self-contained role-playing games for 3-6 players and designed to be completed in 1–2 hours. History ''Pantheon and Other Roleplaying Games'' (2000), by Robin Laws, was published by Hogshead Publishing as one of their New Style role-playing games. System ''Pantheon and Other Roleplaying Games'' consisted of five separate competitive storytelling role-playing games or scenarios, all with the same "Narrative Cage Match TM" system, in which players engage in storytelling rather than playing their characters. Each player tells one sentence of a story on their turn, and needs to mention their character every turn, while the other players have the opportunity to challenge this sentence with die-rolling and bidding using tokens. When all of the players run out of tokens, they finish the story and tally points on a score sheet. Pantheon introduced a system called Narrative Cage Match (NCM) that differs from tra ...
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Robin Laws
Robin D. Laws (born October 14, 1964 in Orillia, Ontario, Canada) is a Canadian writer and game designer who lives in Toronto, Canada. He is the author of a number of novels and role-playing games as well as an anthologist. Career Robin D. Laws has been a professional game designer and an author since the early 1990s. Game designer Robin D. Laws has been playing role-playing games since he was a teenager and has worked as a game designer since the early 1990s. John Nephew of Atlas Games convinced Jonathan Tweet to publish a game he had been writing about in ''Alarums & Excursions''; Laws talked with Tweet about the game in ''A&E'' and contributed to the final product as well, the result of which was '' Over the Edge'' (1992). Daedalus Games began when Laws approached Jose Garcia in 1993 with an idea for a Hong Kong Action Cinema RPG; while Garcia liked the idea, his first priority was his own setting, '' Nexus: The Infinite City'' which was published in 1994 with Garcia as the m ...
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Greg Costikyan
Greg Costikyan (born July 22, 1959, in New York City), sometimes known under the pseudonym "Designer X", is an American game designer and science fiction writer. Costikyan's career spans nearly all extant genres of gaming, including: hex-based wargames, role-playing games, boardgames, card games, computer games, online games and mobile games. Several of his games have won Origins Awards. He co-founded Manifesto Games, now out of business, with Johnny Wilson in 2005. Personal life and education Greg Costikyan is the son of attorney and politician Edward N. and Frances (Holmgren) Costikyan. He and Warren Spector, a game designer, were friends since high school. He is a 1982 graduate (B.S.) of Brown University. (subscription required) He married Louise Disbrow (a securities analyst), September 4, 1986. They have three children. He is a frequent speaker at game industry events including the Game Developers Conference and E³. Career Greg Costikyan has been a game designer since th ...
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Violence (role-playing Game)
''Violence: The Role-Playing Game of Egregious and Repulsive Bloodshed'' is a short, 32-page role-playing game written by Greg Costikyan under the pseudonym "Designer X" and was published by Hogshead Publishing in 1999 as part of its ''New Style'' line of games. Gameplay ''Violence'' is a satire of conventional dungeon-bashing games, set in a contemporary metropolis where the player characters dash from room to room killing the occupants and stealing their belongings. In a style reminiscent of ''Mad'', it is relentlessly user-hostile, taking time out to insult the reader wherever possible (it opens with the words, "Welcome to ''Violence'', you degraded turd") and uses a system where the user can buy experience points for cash from the designer or publisher. Despite the innovative game design and exhaustive lists of equipment and weapons (including both belt and orbital sanders), monster types and possible scenarios, it is largely and deliberately unplayable because of an exhau ...
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Puppetland
''Puppetland: A Storytelling Game with Strings in a Grim World of Make-Believe'' is a role-playing game written by John Scott Tynes. The game was first published in Arcane magazine issue 16 in early 1997, then later by Hogshead Publishing together with ''Powerkill'', a satirical role-playing metagame by the same author, under the title ''Puppetland/Powerkill''. A free edition, including most of the game text is available on the author's web site. New Style ''Puppetland/Powerkill'' was part of a series experimental/alternative role-playing games published by Hogshead Publishing. Other games in the series included the award-nominated '' The Extraordinary Adventures of Baron Münchhausen'', ''Pantheon'', and ''Violence''. Kickstarter and New Edition In November 2014, an expanded version of ''Puppetland'' was successfully funded on Kickstarter, to be published by Arc Dream Publishing Arc Dream Publishing is a small role-playing game publishing company founded in 2002 by Pag ...
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