History Of Computing In Poland
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History Of Computing In Poland
The history of Polish computing ( informatics) began during the Second World War with breaking the Enigma machine code by Polish mathematicians. After World War II, work on Polish computers began. Poles made a significant contribution to both the theory and technique of world computing. In the State Institute of Mathematics, established in 1948 (from 1952 at the Polish Academy of Sciences), it was decided to start prospective work on the construction of at least one machine comparable to the American ENIAC. For this purpose, the Mathematical Apparatus Group of this Institute (''pol. Grupa Aparatów Matematycznych, GAM'') was established. The first engineering employee of GAM was , and shortly after he was joined by his fellow students, Romuald Marczyński and Krystyn Bochenek. Logician and statistician Henryk Greniewski became the head of GAM. There were no resources to build such a computer - neither technical facilities, nor electronic equipment, nor experience. The only chanc ...
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Computing
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical conc ...
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TRS-80
The TRS-80 Micro Computer System (TRS-80, later renamed the Model I to distinguish it from successors) is a desktop microcomputer launched in 1977 and sold by Tandy Corporation through their Radio Shack stores. The name is an abbreviation of ''Tandy Radio Shack, Z80 icroprocessor'. It is one of the earliest mass-produced and mass-marketed retail home computers. The TRS-80 has a full-stroke QWERTY keyboard, the Zilog Z80 processor, 4 KB dynamic random-access memory (DRAM) standard memory, small size and desk area, floating-point Level I BASIC language interpreter in read-only memory (ROM), 64-character per line video monitor, and a starting price of US$600 (equivalent to US$ in ). A cassette tape drive for program storage was included in the original package. While the software environment was stable, the cassette load/save process combined with keyboard bounce issues and a troublesome Expansion Interface contributed to the Model I's reputation as not well-suited to serious ...
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Image Recognition
Computer vision is an interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the human visual system can do. Computer vision tasks include methods for acquiring, processing, analyzing and understanding digital images, and extraction of high-dimensional data from the real world in order to produce numerical or symbolic information, e.g. in the forms of decisions. Understanding in this context means the transformation of visual images (the input of the retina) into descriptions of the world that make sense to thought processes and can elicit appropriate action. This image understanding can be seen as the disentangling of symbolic information from image data using models constructed with the aid of geometry, physics, statistics, and learning theory. The scientific discipline of computer vision is concerned with the theory ...
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Computational Learning Theory
In computer science, computational learning theory (or just learning theory) is a subfield of artificial intelligence devoted to studying the design and analysis of machine learning algorithms. Overview Theoretical results in machine learning mainly deal with a type of inductive learning called supervised learning. In supervised learning, an algorithm is given samples that are labeled in some useful way. For example, the samples might be descriptions of mushrooms, and the labels could be whether or not the mushrooms are edible. The algorithm takes these previously labeled samples and uses them to induce a classifier. This classifier is a function that assigns labels to samples, including samples that have not been seen previously by the algorithm. The goal of the supervised learning algorithm is to optimize some measure of performance such as minimizing the number of mistakes made on new samples. In addition to performance bounds, computational learning theory studies the t ...
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Information Theory
Information theory is the scientific study of the quantification (science), quantification, computer data storage, storage, and telecommunication, communication of information. The field was originally established by the works of Harry Nyquist and Ralph Hartley, in the 1920s, and Claude Shannon in the 1940s. The field is at the intersection of probability theory, statistics, computer science, statistical mechanics, information engineering (field), information engineering, and electrical engineering. A key measure in information theory is information entropy, entropy. Entropy quantifies the amount of uncertainty involved in the value of a random variable or the outcome of a random process. For example, identifying the outcome of a fair coin flip (with two equally likely outcomes) provides less information (lower entropy) than specifying the outcome from a roll of a dice, die (with six equally likely outcomes). Some other important measures in information theory are mutual informat ...
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Enterprise Computing
Enterprise software, also known as enterprise application software (EAS), is computer software used to satisfy the needs of an organization rather than individual users. Such organizations include businesses, schools, interest-based user groups, clubs, charities, and governments. Enterprise software is an integral part of a (computer-based) information system; a collection of such software is called an enterprise system. These systems handle a number of operations in an organization to enhance the business and management reporting tasks. The systems must process the information at a relatively high speed and can be deployed across a variety of networks. Services provided by enterprise software are typically business-oriented tools. As enterprises have similar departments and systems in common, enterprise software is often available as a suite of customizable programs. Generally, the complexity of these tools requires specialist capabilities and specific knowledge. Enterprise com ...
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Andrew Targowski
Andrew (Andrzej) Stanislaw Targowski (born October 9, 1937) is a Polish–American computer scientist specializing in enterprise computing, societal computing, information technology impact upon civilization, information theory, wisdom theory, and civilization theory. One of the pioneers of applied information systems in Poland, he is an executive, university professor, scientist, civilizationist, philosopher, visionary, writer, and generalist. In Poland he is known for developing a computerized the social security number ( PESEL, 1972–74) for 38 million citizens, a prototype of INFOSTRADA (1972–1974), and authoring of the first books on applied information technology in business, economy, and society. In the United States he has developed one of the first digital cities in the U.S., teleCITY of Kalamazoo, Michigan (1992–1996). He concentrated on the cognitive informatics-oriented development of the theories of enterprise-wide system, information, communication, civilizat ...
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Regular Expression
A regular expression (shortened as regex or regexp; sometimes referred to as rational expression) is a sequence of characters that specifies a search pattern in text. Usually such patterns are used by string-searching algorithms for "find" or "find and replace" operations on strings, or for input validation. Regular expression techniques are developed in theoretical computer science and formal language theory. The concept of regular expressions began in the 1950s, when the American mathematician Stephen Cole Kleene formalized the concept of a regular language. They came into common use with Unix text-processing utilities. Different syntaxes for writing regular expressions have existed since the 1980s, one being the POSIX standard and another, widely used, being the Perl syntax. Regular expressions are used in search engines, in search and replace dialogs of word processors and text editors, in text processing utilities such as sed and AWK, and in lexical analysis. Most gener ...
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Janusz Brzozowski (computer Scientist)
Janusz (John) Antoni Brzozowski (May 10, 1935 – October 24, 2019) was a Polish-Canadian computer scientist and Distinguished Professor Emeritus at the University of Waterloo's David R. Cheriton School of Computer Science. In 1962, Brzozowski earned his PhD in the field of electrical engineering at Princeton University under Edward J. McCluskey. The topic of the thesis was ''Regular Expression Techniques for Sequential Circuits''. From 1967 to 1996 he was Professor at the University of Waterloo. He is known for his contributions to mathematical logic, circuit theory, and automata theory. Achievements in research Brzozowski worked on regular expressions and on syntactic semigroups of formal languages.Pin (1997) The result was ''Characterizations of locally testable events'' written together with Imre Simon, which had a similar impact on the development of the algebraic theory of formal languages as Marcel-Paul Schützenberger's characterization of the star-free languages. ...
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Automata Theory
Automata theory is the study of abstract machines and automata, as well as the computational problems that can be solved using them. It is a theory in theoretical computer science. The word ''automata'' comes from the Greek word αὐτόματος, which means "self-acting, self-willed, self-moving". An automaton (automata in plural) is an abstract self-propelled computing device which follows a predetermined sequence of operations automatically. An automaton with a finite number of states is called a Finite Automaton (FA) or Finite-State Machine (FSM). The figure on the right illustrates a finite-state machine, which is a well-known type of automaton. This automaton consists of states (represented in the figure by circles) and transitions (represented by arrows). As the automaton sees a symbol of input, it makes a transition (or jump) to another state, according to its transition function, which takes the previous state and current input symbol as its arguments. Automata theo ...
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Natural Computing
Natural computing,G.Rozenberg, T.Back, J.Kok, Editors, Handbook of Natural Computing, Springer Verlag, 2012A.Brabazon, M.O'Neill, S.McGarraghyNatural Computing Algorithms Springer Verlag, 2015 also called natural computation, is a terminology introduced to encompass three classes of methods: 1) those that take inspiration from nature for the development of novel problem-solving techniques; 2) those that are based on the use of computers to synthesize natural phenomena; and 3) those that employ natural materials (e.g., molecules) to compute. The main fields of research that compose these three branches are artificial neural networks, evolutionary algorithms, swarm intelligence, artificial immune systems, fractal geometry, artificial life, DNA computing, and quantum computing, among others. Computational paradigms studied by natural computing are abstracted from natural phenomena as diverse as self-replication, the functioning of the brain, Darwinian evolution, group behavior, the imm ...
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Grzegorz Rozenberg
Grzegorz Rozenberg (born 14 March 1942, Warsaw) is a Polish and Dutch computer scientist. His primary research areas are natural computing, formal language and automata theory, graph transformations, and concurrent systems. He is referred to as the guru of natural computing, as he was promoting the vision of natural computing as a coherent scientific discipline already in the 1970s, gave this discipline its current name, and defined its scope. His research career spans over forty five years. He is a professor at the Leiden Institute of Advanced Computer Science of Leiden University, The Netherlands and adjoint professor at the Department of Computer Science, University of Colorado at Boulder, USA. Rozenberg is also a performing magician, with the artist name Bolgani and specializing in close-up illusions. He is the father of well-known Dutch artist Dadara. Education and career Rozenberg received his Master and Engineer degrees in computer science from the Warsaw Unive ...
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