Higher Order Function
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Higher Order Function
In mathematics and computer science, a higher-order function (HOF) is a function that does at least one of the following: * takes one or more functions as arguments (i.e. a procedural parameter, which is a parameter of a procedure that is itself a procedure), * returns a function as its result. All other functions are ''first-order functions''. In mathematics higher-order functions are also termed '' operators'' or '' functionals''. The differential operator in calculus is a common example, since it maps a function to its derivative, also a function. Higher-order functions should not be confused with other uses of the word "functor" throughout mathematics, see Functor (other). In the untyped lambda calculus, all functions are higher-order; in a typed lambda calculus, from which most functional programming languages are derived, higher-order functions that take one function as argument are values with types of the form (\tau_1\to\tau_2)\to\tau_3. General examples * ...
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Anonymous Function
In computer programming, an anonymous function (function literal, lambda abstraction, lambda function, lambda expression or block) is a function definition that is not bound to an identifier. Anonymous functions are often arguments being passed to higher-order functions or used for constructing the result of a higher-order function that needs to return a function. If the function is only used once, or a limited number of times, an anonymous function may be syntactically lighter than using a named function. Anonymous functions are ubiquitous in functional programming languages and other languages with first-class functions, where they fulfil the same role for the function type as literals do for other data types. Anonymous functions originate in the work of Alonzo Church in his invention of the lambda calculus, in which all functions are anonymous, in 1936, before electronic computers. In several programming languages, anonymous functions are introduced using the keyword ''lambda' ...
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Mathematics
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics with the major subdisciplines of number theory, algebra, geometry, and analysis, respectively. There is no general consensus among mathematicians about a common definition for their academic discipline. Most mathematical activity involves the discovery of properties of abstract objects and the use of pure reason to prove them. These objects consist of either abstractions from nature orin modern mathematicsentities that are stipulated to have certain properties, called axioms. A ''proof'' consists of a succession of applications of deductive rules to already established results. These results include previously proved theorems, axioms, andin case of abstraction from naturesome basic properties that are considered true starting points of ...
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Function (computer Science)
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may be defined within programs, or separately in libraries that can be used by many programs. In different programming languages, a function may be called a routine, subprogram, subroutine, method, or procedure. Technically, these terms all have different definitions, and the nomenclature varies from language to language. The generic umbrella term ''callable unit'' is sometimes used. A function is often coded so that it can be started several times and from several places during one execution of the program, including from other functions, and then branch back (''return'') to the next instruction after the ''call'', once the function's task is done. The idea of a subroutine was initially conceived by John Mauchly during his work on ENIAC, ...
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XACML
XACML stands for "eXtensible Access Control Markup Language". The standard defines a declarative fine-grained, attribute-based access control policy language, an architecture, and a processing model describing how to evaluate access requests according to the rules defined in policies. As a published standard specification, one of the goals of XACML is to promote common terminology and interoperability between access control implementations by multiple vendors. XACML is primarily an attribute-based access control system (ABAC), also known as a policy-based access control (PBAC) system, where attributes (bits of data) associated with a user or action or resource are inputs into the decision of whether a given user may access a given resource in a particular way. Role-based access control (RBAC) can also be implemented in XACML as a specialization of ABAC. The XACML model supports and encourages the separation of enforcement (PEP) from decision making (PDP) from management / def ...
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Currying
In mathematics and computer science, currying is the technique of translating the evaluation of a function that takes multiple arguments into evaluating a sequence of functions, each with a single argument. For example, currying a function f that takes three arguments creates a nested unary function g, so that the code :\textx=f(a,b,c) gives x the same value as the code : \begin \texth = g(a) \\ \texti = h(b) \\ \textx = i(c), \end or called in sequence, :\textx = g(a)(b)(c). In a more mathematical language, a function that takes two arguments, one from X and one from Y, and produces outputs in Z, by currying is translated into a function that takes a single argument from X and produces as outputs ''functions'' from Y to Z. This is a natural one-to-one correspondence between these two types of functions, so that the sets together with functions between them form a Cartesian closed category. The currying of a function with more than two arguments can then be defined by induction. Cur ...
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C++11
C++11 is a version of the ISO/IEC 14882 standard for the C++ programming language. C++11 replaced the prior version of the C++ standard, called C++03, and was later replaced by C++14. The name follows the tradition of naming language versions by the publication year of the specification, though it was formerly named ''C++0x'' because it was expected to be published before 2010. Although one of the design goals was to prefer changes to the libraries over changes to the core language, C++11 does make several additions to the core language. Areas of the core language that were significantly improved include multithreading support, generic programming support, uniform initialization, and performance. Significant changes were also made to the C++ Standard Library, incorporating most of the C++ Technical Report 1 (TR1) libraries, except the library of mathematical special functions. C++11 was published as ''ISO/IEC 14882:2011'' in September 2011 and is available for a fee. The worki ...
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Don't Repeat Yourself
"Don't repeat yourself" (DRY) is a principle of software development aimed at reducing repetition of software patterns, replacing it with abstractions or using data normalization to avoid redundancy. The DRY principle is stated as "Every piece of knowledge must have a single, unambiguous, authoritative representation within a system". The principle has been formulated by Andy Hunt and Dave Thomas in their book ''The Pragmatic Programmer''. They apply it quite broadly to include " database schemas, test plans, the build system, even documentation". When the DRY principle is applied successfully, a modification of any single element of a system does not require a change in other logically unrelated elements. Additionally, elements that are logically related all change predictably and uniformly, and are thus kept in sync. Besides using methods and subroutines in their code, Thomas and Hunt rely on code generators, automatic build systems, and scripting languages to observe t ...
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Montague Grammar
__notoc__ Montague grammar is an approach to natural language semantics, named after American logician Richard Montague. The Montague grammar is based on mathematical logic, especially higher-order predicate logic and lambda calculus, and makes use of the notions of intensional logic, via Kripke models. Montague pioneered this approach in the 1960s and early 1970s. Overview Montague's thesis was that natural languages (like English) and formal languages (like programming languages) can be treated in the same way: There is in my opinion no important theoretical difference between natural languages and the artificial languages of logicians; indeed, I consider it possible to comprehend the syntax and semantics of both kinds of language within a single natural and mathematically precise theory. On this point I differ from a number of philosophers, but agree, I believe, with Chomsky and his associates. ("Universal Grammar" 1970) Montague published what soon became known as Montague g ...
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Tree Traversal
In computer science, tree traversal (also known as tree search and walking the tree) is a form of graph traversal and refers to the process of visiting (e.g. retrieving, updating, or deleting) each node in a tree data structure, exactly once. Such traversals are classified by the order in which the nodes are visited. The following algorithms are described for a binary tree, but they may be generalized to other trees as well. Types Unlike linked lists, one-dimensional arrays and other linear data structures, which are canonically traversed in linear order, trees may be traversed in multiple ways. They may be traversed in depth-first or breadth-first order. There are three common ways to traverse them in depth-first order: in-order, pre-order and post-order. Beyond these basic traversals, various more complex or hybrid schemes are possible, such as depth-limited searches like iterative deepening depth-first search. The latter, as well as breadth-first search, can also be used to ...
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Callback (computer Programming)
In computer programming, a callback or callback function is any reference to executable code that is passed as an argument to another piece of code; that code is expected to ''call back'' (execute) the callback function as part of its job. This execution may be immediate as in a synchronous callback, or it might happen at a later point in time as in an asynchronous callback. Programming languages support callbacks in different ways, often implementing them with subroutines, lambda expressions, blocks, or function pointers. Design There are two types of callbacks, differing in how they control data flow at runtime: ''blocking callbacks'' (also known as ''synchronous callbacks'' or just ''callbacks'') and ''deferred callbacks'' (also known as ''asynchronous callbacks''). While blocking callbacks are invoked before a function returns (as in the C example below), deferred callbacks may be invoked after a function returns. Deferred callbacks are often used in the context of I/O o ...
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Integral
In mathematics Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics ..., an integral assigns numbers to functions in a way that describes Displacement (geometry), displacement, area, volume, and other concepts that arise by combining infinitesimal data. The process of finding integrals is called integration. Along with Derivative, differentiation, integration is a fundamental, essential operation of calculus,Integral calculus is a very well established mathematical discipline for which there are many sources. See and , for example. and serves as a tool to solve problems in mathematics and physics involving the area of an arbitrary shape, the length of a curve, and the volume of a solid, among others. The integrals enumerated here are those termed definite integrals, which can be int ...
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Function Composition (computer Science)
In computer science, function composition is an act or mechanism to combine simple functions to build more complicated ones. Like the usual composition of functions in mathematics, the result of each function is passed as the argument of the next, and the result of the last one is the result of the whole. Programmers frequently apply functions to results of other functions, and almost all programming languages allow it. In some cases, the composition of functions is interesting as a function in its own right, to be used later. Such a function can always be defined but languages with first-class functions make it easier. The ability to easily compose functions encourages factoring (breaking apart) functions for maintainability and code reuse. More generally, big systems might be built by composing whole programs. Narrowly speaking, function composition applies to functions that operate on a finite amount of data, each step sequentially processing it before handing it to the next ...
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