Hi Ho! Cherry-O
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Hi Ho! Cherry-O
''Hi Ho! Cherry-O'' is a children's put and take board game currently published by Hasbro in which two to four players spin a spinner in an attempt to collect cherries. The original edition, designed by Hermann Wernhard and first published in 1960 by Whitman Publishers, had players compete to collect 10 cherries. In 1987, there was a video cassette version, made by Golden Book Video in the hi-ho video line, this involved a character, farmer Bing, asking for your help to collect cherries. During an update in 2007, the rules were updated to include a cooperative play variant, where players cooperate to remove all fruit from the board before a bird puzzle is completed. In 2015, Winning Moves Games USA published a classic edition. Gameplay Each player starts the game with an empty basket and 10 cherries on their tree. Players take turns spinning the spinner and performing the indicated action. The spinner is divided into seven sections: #Take one cherry off of the tree. #Take two c ...
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Hasbro
Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of Kenner, Milton Bradley, Parker Brothers, and Wizards of the Coast, among others. As of August 2020 over 81.5% of its shares were held by large financial institutions. Among its products are ''Transformers'', ''G.I. Joe'', ''Power Rangers'', '' Rom the Space Knight'', ''Micronauts'', ''M.A.S.K.'', ''Monopoly'', ''Furby'', ''Nerf'', ''Twister'', and '' My Little Pony'', and with the Entertainment One acquisition in 2019, franchises like Peppa Pig and PJ Masks. The Hasbro brand also spawned TV shows to promote its products, such as '' Family Game Night'' on the Discovery Family network, a joint venture with Warner Bros. Discovery. History Hassenfeld Brothers Three Polish-Jewish brothers, Herman, Hillel, and Henry Hassenfeld, founded Hass ...
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Counting
Counting is the process of determining the number of elements of a finite set of objects, i.e., determining the size of a set. The traditional way of counting consists of continually increasing a (mental or spoken) counter by a unit for every element of the set, in some order, while marking (or displacing) those elements to avoid visiting the same element more than once, until no unmarked elements are left; if the counter was set to one after the first object, the value after visiting the final object gives the desired number of elements. The related term ''enumeration'' refers to uniquely identifying the elements of a finite (combinatorial) set or infinite set by assigning a number to each element. Counting sometimes involves numbers other than one; for example, when counting money, counting out change, "counting by twos" (2, 4, 6, 8, 10, 12, ...), or "counting by fives" (5, 10, 15, 20, 25, ...). There is archaeological evidence suggesting that humans have been countin ...
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Teetotum
A teetotum (or T-totum) is a form of spinning top most commonly used for gambling games. It has a polygonal body marked with letters or numbers, which indicate the result of each spin. Usage goes back to (at least) ancient Greeks and Romans, with the popular "put and take" gambling version going back to medieval times. Description In its earliest form the body was square (in some cases via a stick through a regular six-sided die), marked on the four sides by the letters A ( Lat. ''aufer'', take) indicating that the player takes one from the pool, D (Lat. ''depone'', put down) when a fine has to be paid, N (Lat. ''nihil'', nothing), and T (Lat. ''totum'', all), when the whole pool is to be taken. Other accounts give such letters as P, N, D (''dimidium'', half), and H or T or other combinations of letters. Some other combinations that could be found were NG, ZS, TA, TG, NH, ND, SL and M, which included the Latin terms ''Zona Salve'' ("save all"), ''Tibi Adfer'' ("take all"), ''N ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Video Cassette
A videocassette recorder (VCR) or video recorder is an electromechanical device that records analog audio and analog video from broadcast television or other source on a removable, magnetic tape videocassette, and can play back the recording. Use of a VCR to record a television program to play back at a more convenient time is commonly referred to as '' timeshifting''. VCRs can also play back prerecorded tapes. In the 1980s and 1990s, prerecorded videotapes were widely available for purchase and rental, and blank tapes were sold to make recordings. VCRs declined in popularity during the early 2000s and in July 2016, Funai Electric, the last manufacturer of them ceased production. History Early machines and formats The history of the videocassette recorder follows the history of videotape recording in general. Ampex introduced the quadruplex videotape professional broadcast standard format with its Ampex VRX-1000 in 1956. It became the world's first commercially succ ...
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Golden Book Video
''Golden Book Video'' was a line of children/family animated and live-action videos marketed by Western Publishing, beginning in the holiday season of 1985. They featured characters and stories from Western's print publications, such as Little Golden Books, and were originally released on VHS video cassette for under $10.Two Companies Introduce Video Titles for Under $10
Billboard Magazine, Jan. 26 1985
The videos made use of techniques to add motion to original illustrations from Western's print books; Western called this approach "bringing storybooks to life".
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Markov Chain
A Markov chain or Markov process is a stochastic model describing a sequence of possible events in which the probability of each event depends only on the state attained in the previous event. Informally, this may be thought of as, "What happens next depends only on the state of affairs ''now''." A countably infinite sequence, in which the chain moves state at discrete time steps, gives a discrete-time Markov chain (DTMC). A continuous-time process is called a continuous-time Markov chain (CTMC). It is named after the Russian mathematician Andrey Markov. Markov chains have many applications as statistical models of real-world processes, such as studying cruise control systems in motor vehicles, queues or lines of customers arriving at an airport, currency exchange rates and animal population dynamics. Markov processes are the basis for general stochastic simulation methods known as Markov chain Monte Carlo, which are used for simulating sampling from complex probability dist ...
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Board Games Introduced In 1960
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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Milton Bradley Company Games
Milton may refer to: Names * Milton (surname), a surname (and list of people with that surname) ** John Milton (1608–1674), English poet * Milton (given name) ** Milton Friedman (1912–2006), Nobel laureate in Economics, author of '' Free to Choose'' Places Australia * Milton, New South Wales * Milton, Queensland, a suburb of Brisbane ** Milton Courts, a tennis centre ** Milton House, Milton, a heritage-listed house ** Milton railway station, Brisbane ** Milton Reach, a reach of the Brisbane River ** Milton Road, an arterial road in Brisbane Canada * Milton, Newfoundland and Labrador * Milton, Nova Scotia in the Region of Queens Municipality * Milton, Ontario ** Milton line, a commuter train line ** Milton GO Station * Milton (electoral district), Ontario ** Milton (provincial electoral district), Ontario * Beaverton, Ontario a community in Durham Region and renamed as Beaverton in 1835 * Rural Municipality of Milton No. 292, Saskatchewan New Zealand * Milton, N ...
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