Hexdame
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Hexdame
Hexdame (or HexDame) is a strategy board game for two players invented by Christian Freeling in 1979. The game is a literal adaptation of the game international draughts (checkers or ''Dame''In most non-English languages, draughts is called ''dames'' or a similar term that refers to ladies. (For more background on word ''dames'', see Draughts#Naming.)) to a hexagonal gameboard. Game overview The Hexdame board is a regular hexagon consisting of 61 cells, with each player having 16 men in the initial setup as shown. A man can move forward one step to an adjacent empty cell (three directions for moving), or can capture an enemy piece on an adjacent cell by jumping in the same line to the empty cell immediately beyond it (six directions for capturing). A king's movement and jumping are along rows of adjacent hex cells (six directions – two vertical and four oblique). Other than the above, the rules for Hexdame can be taken directly from those for international draughts (checkers ...
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Hexdame Init Config
Hexdame (or HexDame) is a strategy board game for two players invented by Christian Freeling in 1979. The game is a literal adaptation of the game international draughts (checkers or ''Dame''In most non-English languages, draughts is called ''dames'' or a similar term that refers to ladies. (For more background on word ''dames'', see Draughts#Naming.)) to a hexagonal gameboard. Game overview The Hexdame board is a regular hexagon consisting of 61 cells, with each player having 16 men in the initial setup as shown. A man can move forward one step to an adjacent empty cell (three directions for moving), or can capture an enemy piece on an adjacent cell by jumping in the same line to the empty cell immediately beyond it (six directions for capturing). A king's movement and jumping are along rows of adjacent hex cells (six directions – two vertical and four oblique). Other than the above, the rules for Hexdame can be taken directly from those for international draughts (checkers ...
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Christian Freeling
Christian Freeling (born 1 February 1947, in Enschede, Netherlands) is a Dutch game designer and inventor of abstract strategy games, notably Dameo, Grand Chess, Havannah, and Hexdame. Freeling's designs cover a range of game types. Several of his games are endeavors to improve on established games that he concluded are flawed or limited in some way, while some introduce familiar game mechanics into uncommon settings. He also regularly translates rules for orthogonal board games to the hexagonal grid, resulting in new versions with altered properties – usually enhanced strategy and tactics options, and fewer draws. "Christian's games often embody a desire to get to the heart of the concepts used in abstract games. This is most clearly displayed by his minimalist chess variant, Chad, and his version of column checkers, Emergo." Among all his games, Freeling considers Dameo, Emergo, Grand Chess, Storisende, Sygo, and Symple to be his most important, with Emergo as his ...
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Draughts
Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers is developed from alquerque. The term "checkers" derives from the checkered board which the game is played on, whereas "draughts" derives from the verb "to draw" or "to move". The most popular forms of checkers in Anglophone countries are American checkers (also called English draughts), which is played on an 8×8 checkerboard; Russian draughts, Turkish draughts both on an 8x8 board, and International draughts, played on a 10×10 board – the latter is widely played in many countries worldwide. There are many other variants played on 8×8 boards. Canadian checkers and Singaporean/Malaysian checkers (also locally known as ''dum'') are played on a 12×12 board. American checkers was weakly solved in 2007 by a team of Canadian computer s ...
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International Draughts
International draughts (also called international checkers or Polish draughts) is a Abstract strategy, strategy board game for two players, one of the variants of draughts. The gameboard comprises 10×10 squares in alternating dark and light colours, of which only the 50 dark squares are used. Each player has 20 pieces, light for one player and dark for the other, at opposite sides of the board. In conventional diagrams, the board is displayed with the light pieces at the bottom; in this orientation, the lower-left corner square must be dark. History According to Draughts historians, draughts historian Arie van der Stoep, the 100 square draughts board came into use in the Netherlands between 1550 and 1600, and the number of pieces was extended to 2x20 between 1650 and 1700. The name "Polish draughts" was following a Dutch convention of the time that "unnatural" ideas were considered "Polish". Rules The general rule is that all moves and captures are made diagonally. All refere ...
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International Draughts
International draughts (also called international checkers or Polish draughts) is a Abstract strategy, strategy board game for two players, one of the variants of draughts. The gameboard comprises 10×10 squares in alternating dark and light colours, of which only the 50 dark squares are used. Each player has 20 pieces, light for one player and dark for the other, at opposite sides of the board. In conventional diagrams, the board is displayed with the light pieces at the bottom; in this orientation, the lower-left corner square must be dark. History According to Draughts historians, draughts historian Arie van der Stoep, the 100 square draughts board came into use in the Netherlands between 1550 and 1600, and the number of pieces was extended to 2x20 between 1650 and 1700. The name "Polish draughts" was following a Dutch convention of the time that "unnatural" ideas were considered "Polish". Rules The general rule is that all moves and captures are made diagonally. All refere ...
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Dameo
Dameo is an abstract strategy board game for two players invented by Christian Freeling in 2000. It is a variant of the game draughts (or checkers) and is played on an 8×8 checkered gameboard. Game rules Dameo is played on an 8×8 checkerboard with 18 pieces per player. Each player's pieces are arranged so that the bottom three rows, from the perspective of the player, are filled from a1 to h1, b2 to g2, and c3 to f3, forming a distinctive trapezoid shape. History Dameo has its origins in Christian Freeling's 1988 gam''Bushka'' inspired by the traditional Madagascar game Fanorona. Freeling describes his first experience with Fanorona as a "shock," and he felt the game to be very volatile on the whole. Fanorona's capture methods of approach and withdrawal, however, struck him as being unique among Alquerque derived games, which generally feature capture by jumping over pieces. While capture by withdrawal seemed uninviting, capture by approach left an impression on him and he ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Hexagon
In geometry, a hexagon (from Ancient Greek, Greek , , meaning "six", and , , meaning "corner, angle") is a six-sided polygon. The total of the internal angles of any simple polygon, simple (non-self-intersecting) hexagon is 720°. Regular hexagon A ''regular polygon, regular hexagon'' has Schläfli symbol and can also be constructed as a Truncation (geometry), truncated equilateral triangle, t, which alternates two types of edges. A regular hexagon is defined as a hexagon that is both equilateral polygon, equilateral and equiangular polygon, equiangular. It is bicentric polygon, bicentric, meaning that it is both cyclic polygon, cyclic (has a circumscribed circle) and tangential polygon, tangential (has an inscribed circle). The common length of the sides equals the radius of the circumscribed circle or circumcircle, which equals \tfrac times the apothem (radius of the inscribed figure, inscribed circle). All internal angles are 120 degree (angle), degrees. A regular hexago ...
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Hexagon
In geometry, a hexagon (from Ancient Greek, Greek , , meaning "six", and , , meaning "corner, angle") is a six-sided polygon. The total of the internal angles of any simple polygon, simple (non-self-intersecting) hexagon is 720°. Regular hexagon A ''regular polygon, regular hexagon'' has Schläfli symbol and can also be constructed as a Truncation (geometry), truncated equilateral triangle, t, which alternates two types of edges. A regular hexagon is defined as a hexagon that is both equilateral polygon, equilateral and equiangular polygon, equiangular. It is bicentric polygon, bicentric, meaning that it is both cyclic polygon, cyclic (has a circumscribed circle) and tangential polygon, tangential (has an inscribed circle). The common length of the sides equals the radius of the circumscribed circle or circumcircle, which equals \tfrac times the apothem (radius of the inscribed figure, inscribed circle). All internal angles are 120 degree (angle), degrees. A regular hexago ...
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Board Games Introduced In 1979
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game **Chessboard **Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence software tool ...
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Abstract Strategy Games
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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