Hex Game (other)
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Hex Game (other)
Hex game may refer to: * ''Hex'' (board game), a strategy board game played on a hexagonal grid * ''Hex'' (video game), a turn-based strategy game for Atari ST and Amiga * '' Hex: Shards of Fate'', a massively multiplayer online trading card game * Hex-based game or hex map, a game board design commonly used in wargames See also * Hex (other) Hex or HEX may refer to: Magic * Hex, a curse or supposed real and potentially supernaturally realized malicious wish * Hex sign, a barn decoration originating in Pennsylvania Dutch regions of the United States * Hex work, a Pennsylvania Dutch ...
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Hex (board Game)
Hex is a two player abstract strategy board game in which players attempt to connect opposite sides of a rhombus-shaped board made of hexagonal cells. Hex was invented by mathematician and poet Piet Hein in 1942 and later rediscovered and popularized by John Nash. It is traditionally played on an 11×11 rhombus board, although 13×13 and 19×19 boards are also popular. The board is composed of hexagons called ''cells'' or ''hexes''. Each player is assigned a pair of opposite sides of the board, which they must try to connect by alternately placing a stone of their color onto any empty hex. Once placed, the stones are never moved or removed. A player wins when they successfully connect their sides together through a chain of adjacent stones. Draws are impossible in Hex due to the topology of the game board. Despite the simplicity of its rules, the game has deep strategy and sharp tactics. It also has profound mathematical underpinnings. The game was first published under the ...
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Hex (video Game)
''Hex'' is a turn-based strategy game developed by Mark of the Unicorn and published in 1985 for the then-new Atari ST and later for the Amiga. The player controls a unicorn that is trying to turn all the hexes on the game board to the same colour. Opponents attempt to turn them to a different colour and thus defeat the unicorn. As the unicorn levels up, new spells are added to its repertoire, but only 5 can be used at any given time. Gameplay left, A game in progress In general visual style and layout, the game is similar to turn-based version of ''Q-bert'' that takes place on hexagons instead of cubes. There are a number of key gameplay elements that result in very different play. The game takes place on an isometric playfield consisting of a series of nineteen hexagonal platforms arranged into a larger hexagon. The top surface of each hexagon is colored green, blue, red or purple. The player, represented by a unicorn, can jump between the hexes, which will change color base ...
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Shards Of Fate
Shard or sherd is a sharp piece of glass, pottery or stone. Shard may also refer to: Places * Shard End, a place in Birmingham, United Kingdom Architecture * Dresden Shard, a redesign of the Bundeswehr Military History Museum in Dresden, Germany * The Shard, a skyscraper in London, United Kingdom Arts, entertainment, and media * Shard (comics), a character in the Marvel Comics universe * Rex Shard, a character in '' SWAT Kats: The Radical Squadron'' * "The Shard", a chapter in ''Mirror's Edge'' Science and technology * Shard (database architecture), a method of horizontal partitioning in a database * Elytron or shard, a forewing found on some insect species See also * Lauren Bell (cricketer), nicknamed The Shard * Shared (other) Shared may refer to: * Sharing * Shared ancestry or Common descent * Shared care * Shared-cost service * Shared decision-making in medicine * Shared delusion, various meanings * Shared government * Shared intelligence or collective intel ...
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Hex-based Game
A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a hex map over a traditional square grid map is that the distance between the center of each and every pair of adjacent hex cells (or ''hex'') is the same. By comparison, in a square grid map, the distance from the center of each square cell to the center of the four diagonal adjacent cells it shares a corner with is times that of the distance to the center of the four adjacent cells it shares an edge with. This equidistant property of all adjacent hexes is desirable for games in which the measurement of movement is a factor. The other advantage is the fact that neighbouring cells always share edges; there are no two cells with contact at only a point. One disadvantage of a hex map is that hexes have adjacent cells in only six directions ins ...
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