Heroes Unlimited
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Heroes Unlimited
''Heroes Unlimited'' is a superhero role-playing game written by Kevin Siembieda and first published by Palladium Books in 1984. The game is based upon the Palladium Books Megaversal system and is compatible with other games that use the Palladium system. Description Heroes Unlimited features superheroes fighting Supervillain, supervillains in a comic book-like world. The game's introduction states that the game was designed to be a "thinking man's" superhero role-playing game where the characters were vulnerable and could not amass an incredible number of skills or abilities. The experience point-system of the game allowed users to defeat one's enemies with heroic sacrifice. Characters in the game are defined by "the eight attributes," skills (dependent on education level), and class, which allows the selection of certain powers or enhanced skills or equipment. The classes include super-powered beings to aliens to technology-based or special-training-based characters. Some class ...
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Infobox Game
An infobox is a digital or physical Table (information), table used to collect and present a subset of information about its subject, such as a document. It is a structured document containing a set of attribute–value pairs, and in Wikipedia represents a summary of information about the subject of an Article (publishing), article. In this way, they are comparable to data table (information), tables in some aspects. When presented within the larger document it summarizes, an infobox is often presented in a sidebar (publishing), sidebar format. An infobox may be implemented in another document by transclusion, transcluding it into that document and specifying some or all of the attribute–value pairs associated with that infobox, known as parameterization. Wikipedia An infobox may be used to summarize the information of an article on Wikipedia. They are used on similar articles to ensure consistency of presentation by using a common format. Originally, infoboxes (and templates ...
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Comic Book
A comic book, also called comicbook, comic magazine or (in the United Kingdom and Ireland) simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are often accompanied by descriptive prose and written narrative, usually, dialogue contained in word balloons emblematic of the comics art form. "Comic Cuts" was a British comic published from 1890 to 1953. It was preceded by "Ally Sloper's Half Holiday" (1884) which is notable for its use of sequential cartoons to unfold narrative. These British comics existed alongside of the popular lurid "Penny dreadfuls" (such as "Spring-heeled Jack"), boys' " Story papers" and the humorous Punch (magazine) which was the first to use the term "cartoon" in its modern sense of a humorous drawing. The interweaving of drawings and the written word had been pioneered by, among others, William Blake (1757 - 1857) in works such as Blake's "The Descent Of Christ" ...
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Megaverse (Palladium Books)
Megaverse may refer to: *Megaversal system, role-playing game mechanics designed for Palladium Books *Multiverse, or megaverse, any hypothetical set of multiple universes in cosmology and other disciplines See also * Metaverse (other) * Multiverse (other) * Omniverse (other) * Universe (other) The universe is all of time and space and their contents. Universe may also refer to: Science and technology Mathematics * Universe (mathematics), a class large enough to contain all sets one may wish to use ** Universal set, a mathematical set w ...
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'' and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Publication history ''Different Worlds'' was launched in 1979 by Tadashi Ehara and Greg Stafford of Chaosium ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
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Space Gamer
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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Rifts (role-playing Game)
''Rifts'' is a multi-genre role-playing game created by Kevin Siembieda in August 1990 and published continuously by Palladium Books since then. ''Rifts'' takes place in a post-apocalyptic future, deriving elements from cyberpunk, science fiction, fantasy, horror, western, mythology and many other genres. ''Rifts'' serves as a cross-over environment for a variety of other Palladium games with different universes connected through "rifts" on Earth that lead to different spaces, times, and realities that Palladium calls the "Rifts Megaverse". ''Rifts'' describes itself as an "advanced" role-playing game and not an introduction for those new to the concept. Palladium continues to publish books for the ''Rifts'' series, with about 80 books published between 1990 and 2011. ''Rifts Ultimate Edition'' was released in August 2005 and designed to update the game with Palladium's incremental changes to its system, changes in the game world, and additional information and character type ...
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Justice Machine
The Justice Machine is a fictional team of superheroes originally created by Michael Gustovich and appearing in comic books from many small publishers in the 1980s and 1990s. Publication history Justice Machine debuted in Noble Comics' ''Justice Machine'' #1 (June 1981), created by writer-penciler Michael Gustovich, with the first issue cover penciled by John Byrne and inked by Gustovich. This initial series lasted five issues, cover-dated Winter 1981, April 1982, Fall 1982, and Winter 1983. The first three issues were published in magazine format. An annual publication, ''Justice Machine Annual'' #1 (1983) was published by Texas Comics, and featured a crossover with the then-defunct Tower Comics' superhero team T.H.U.N.D.E.R. Agents, by writer William Messner-Loebs (as Bill Loeb) and penciler Bill Reinhold. A second story, by writer-penciler Bill Willingham, introduced the superhero team the Elementals. This led to a miniseries, ''Justice Machine featuring the Elementals' ...
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Turtles Go Hollywood
''Turtles Go Hollywood'' is a supplement published by Palladium Books in 1990 for the comic superhero roleplaying game ''Teenage Mutant Ninja Turtles & Other Strangeness'' using the Palladium Megaversal system. Publication history ''Turtles Go Hollywood'' was written by Daniel Greenberg with interior and cover art by Kevin Long, and was published by Palladium Books in 1990 as a 48-page book. Contents ''Turtles Go Hollywood'' is a series of five linked scenarios set in Hollywood. The Turtles seek to stop a plot by the mutant villain Labb Ratt to use subliminal messages to brainwash moviegoers everywhere. It takes place directly after the Truckin' Turtles series of adventures. Reception In the June 1990 edition of ''Games International'' (Issue 15), the reviewer said the presentation was poor, but that inside the cover, this was "a scenario far superior to the usual ''TMNT'' offerings." The reviewer liked the "level of subtlety demonstrated primarily by the relative lack of mind ...
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Teenage Mutant Ninja Turtles & Other Strangeness
''Teenage Mutant Ninja Turtles & Other Strangeness'' is a role-playing game based on the comic book created by Kevin Eastman and Peter Laird. The core rulebook was first published by Palladium Books in September 1985 – a couple years before the Turtles franchise achieved mass popularity – and featured original comic strips and illustrations by Eastman and Laird. The rules and gameplay are based on Palladium's Megaversal system. Characters Turtles and rats were not the only option for mutated animals; a rather large list was made available of animals that could be mutated in a wide variety of ways (intelligence, human looks, functioning hands, bipedalism, etc.). Some animals allowed access to different varieties (most notably dog breeds), and rules allowed for the creation of new animals. Characters had access to psionic powers and could come from a wide variety of sources (e.g., natural mutation or man-made experiments), as well as a variety of educational backgrounds. Th ...
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Supervillain
A supervillain or supercriminal is a variant of the villainous stock character that is commonly found in American comic books, usually possessing superhuman abilities. A supervillain is the antithesis of a superhero. Supervillains are often used as foils to present a daunting challenge to a superhero. In instances where the supervillain does not have superhuman, mystical, or alien powers, the supervillain may possess a genius intellect or a skill set that allows them to draft complex schemes or commit crimes in a way normal humans cannot. Other traits may include megalomania and possession of considerable resources to further their aims. Many supervillains share some typical characteristics of real world dictators, gangsters, mad scientists, trophy hunters, corrupt businesspeople, serial killers, and terrorists, often having an aspiration of world domination. Notable supervillains The Joker, Lex Luthor, Doctor Doom, Magneto, Brainiac, Deathstroke, the Green Goblin, ...
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