Hello Kitty No Hanabatake
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Hello Kitty No Hanabatake
is a children's platform game developed by Character Soft, a video game publishing subsidiary of Sanrio, for the Nintendo Family Computer. It was released on December 11, 1992 in video gaming, 1992 exclusively in Japan. Gameplay Players control Hello Kitty who must water all flowers in each stage. Hello Kitty must avoid animals and insects who block her way, though she can defend herself with the use of a large mallet. Japanese yen, Money may be collected for the cash register, which adds to the player's score. Running into enemies and allowing the time limit to expire will cause the player to lose a life. If the player loses all their lives it is game over and the score resets, though that is the only penalty as there are infinite continues. There are 18 stages in total, with the second half of the game being more difficult than the first nine levels. External linksJapanese-to-English title translationat SuperFamicom.org
at FC no Game Seiha Shimasho 1992 video games ...
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Sanrio
is a Japanese entertainment company. It designs, licenses, and produces products focusing on the ''kawaii'' ("cute") segment of Japanese popular culture. Their products include stationery, school supplies, gifts, and accessories which are sold worldwide, including at specialty brand retail stores in Japan. Sanrio's best-known character is Hello Kitty, a little cartoon girl cat and one of the most successful marketing brands in the world. Besides selling character goods, Sanrio takes part in film production and publishing. They own the rights to the ''Mr. Men'' characters and Japanese licensing rights to the ''Peanuts'' characters. Their animatronics branch, called Kokoro Company, Ltd. (''kokoro'' being Japanese for 'heart') is best known for the Actroid Android (robot), android. The company also runs a franchise of KFC in Saitama Prefecture. History Shintaro Tsuji founded Sanrio on August 10, 1960, then known as the Yamanashi Silk Company using in capital. In 1962, Tsuji exp ...
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Japanese Yen
The is the official currency of Japan. It is the third-most traded currency in the foreign exchange market, after the United States dollar (US$) and the euro. It is also widely used as a third reserve currency after the US dollar and the euro. The New Currency Act of 1871 introduced Japan's modern currency system, with the yen defined as of gold, or of silver, and divided decimally into 100 ''sen'' or 1,000 ''rin''. The yen replaced the previous Tokugawa coinage as well as the various ''hansatsu'' paper currencies issued by feudal ''han'' (fiefs). The Bank of Japan was founded in 1882 and given a monopoly on controlling the money supply. Following World War II, the yen lost much of its prewar value. To stabilize the Japanese economy, the exchange rate of the yen was fixed at ¥360 per US$ as part of the Bretton Woods system. When that system was abandoned in 1971, the yen became undervalued and was allowed to float. The yen had appreciated to a peak of ¥271 per US$ ...
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Side-scrolling Video Games
'' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphics during the golden age of arcade games was a pivotal leap in game design, comparable to the move to 3D graphics during the fifth generation.IGN Presents the History of SEGA: Coming Home
Hardware support of smooth scrolling backgrounds is built into many games and some game consoles and home computers, including
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Platformers
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clones a ...
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Nintendo Entertainment System-only Games
is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Switch. It has created numerous major franchises, including ''Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', ''Kirby'', '' Metroid'', ''Fire Emblem'', ''Animal Crossing'', ''Splatoon'', ''Star Fox'', ...
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Nintendo Entertainment System Games
This is a list of games for the Nintendo Entertainment System (NES) home video game console. Some games have been officially licensed by Nintendo, and some are unlicensed. The final licensed NES game released was the PAL-exclusive ''The Lion King'' in 1995. __TOC__ Licensed games A total of 716 known licensed games were released for the Nintendo Entertainment System (NES) during its lifespan; 367 of these games were released only in North America plus 2 championship games, 36 games released outside North America and 313 games released everywhere. Games dated October 18, 1985 are launch titles for North America. Championship games Unreleased games Canceled games The following games were initially announced as Nintendo Entertainment System and/or Family Computer titles, however were subsequently cancelled or postponed indefinitely by developers or publishers. Unlicensed games There are unlicensed games in the NES library released without approval from Nint ...
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Hello Kitty Video Games
''Hello'' is a salutation or greeting in the English language. It is first attested in writing from 1826. Early uses ''Hello'', with that spelling, was used in publications in the U.S. as early as the 18 October 1826 edition of the ''Norwich Courier'' of Norwich, Connecticut. Another early use was an 1833 American book called ''The Sketches and Eccentricities of Col. David Crockett, of West Tennessee'', which was reprinted that same year in '' The London Literary Gazette''. The word was extensively used in literature by the 1860s. Etymology According to the ''Oxford English Dictionary'', ''hello'' is an alteration of ''hallo'', ''hollo'', which came from Old High German "''halâ'', ''holâ'', emphatic imperative of ''halôn'', ''holôn'' to fetch, used especially in hailing a ferryman". It also connects the development of ''hello'' to the influence of an earlier form, ''holla'', whose origin is in the French ''holà'' (roughly, 'whoa there!', from French ''là'' 'there'). As i ...
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Character Soft Games
Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to Theophrastus Music * ''Characters'' (John Abercrombie album), 1977 * ''Character'' (Dark Tranquillity album), 2005 * ''Character'' (Julia Kent album), 2013 * ''Character'' (Rachael Sage album), 2020 * ''Characters'' (Stevie Wonder album), 1987 Types of entity * Character (arts), an agent within a work of art, including literature, drama, cinema, opera, etc. * Character sketch or character, a literary description of a character type * Game character (other), various types of characters in a video game or role playing game ** Player character, as above but who is controlled or whose actions are directly chosen by a player ** Non-player character, as above but not player-controlled, frequently abbreviated as NPC Other uses in art ...
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1992 Video Games
Year 199 ( CXCIX) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. At the time, it was sometimes known as year 952 ''Ab urbe condita''. The denomination 199 for this year has been used since the early medieval period, when the Anno Domini calendar era became the prevalent method in Europe for naming years. Events By place Roman Empire * Mesopotamia is partitioned into two Roman provinces divided by the Euphrates, Mesopotamia and Osroene. * Emperor Septimius Severus lays siege to the city-state Hatra in Central-Mesopotamia, but fails to capture the city despite breaching the walls. * Two new legions, I Parthica and III Parthica, are formed as a permanent garrison. China * Battle of Yijing: Chinese warlord Yuan Shao defeats Gongsun Zan. Korea * Geodeung succeeds Suro of Geumgwan Gaya, as king of the Korean kingdom of Gaya (traditional date). By topic Religion * Pope Zephyrinus succeeds Pope Victor I, as the ...
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Mallet
A mallet is a tool used for imparting force on another object, often made of rubber or sometimes wood, that is smaller than a maul or beetle, and usually has a relatively large head. The term is descriptive of the overall size and proportions of the tool, and not the materials it may be made of, though most mallets have striking faces that are softer than steel. Mallets are used in various industries, such as upholstery work, and a variety of other general purposes. It is a tool of preference for wood workers using chisels with plastic, metal, or wooden handles, as they give a softened strike with a positive drive. * Wooden mallets are usually used in carpentry to knock wooden pieces together, or to drive dowels ,chisels and to apply pressure on joints. A wooden mallet will not deform the striking end of a metal tool, as most metal hammers would. It is also used to reduce the force driving the cutting edge of a chisel, giving better control. Hardwood mallets are also used ...
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