Heather Kelley
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Heather Kelley
Heather Kelley (aka ''Moboid'') is a media artist, writer and video game designer. She is a co-founder of the Kokoromi experimental game collective, with whom she produces and curates the annual Gamma game event promoting experimental games as creative expression in a social context. She regularly appears as a jury member for several computer gaming festivals (such as Indiecade). She is also a frequent public speaker at technology events. Her career in the games industry has included AAA next-gen console games, interactive smart toys, handheld games and web communities for girls. She has created interactive projections using game engines such as Quake and Unreal. Heather Kelley was Creative Director on the UNFPA Electronic Game to End Gender Violence, at the Emergent Media Center at Champlain College in Burlington, Vermont. For seven years, Heather served as co-chair of the IGDA's Women in Game Development Special Interest Group. In May 2014 she joined the Entertainment Techno ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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La Gaîté Lyrique
La Gaîté Lyrique () is a digital arts and modern music centre opened by the City of Paris in December 2010, located at 3-5 rue Papin in the 3rd arrondissement of Paris, 3rd arrondissement."Bienvenue"
at the La Gaîté Lyrique website. Retrieved 14 August 2011.
The centre is on the site of the former Théâtre de la Gaîté (rue Papin), Théâtre de la Gaîté, incorporating the facade, entrance and foyer of the original theatre. The auditorium of the theatre was demolished in 1989 for an amusement park. The refurbishment lasted from 2004 to 2011 under the architect Manuelle Gautrand. The General/Artistic Director was Jérôme Delormas. The venue is directed by Marc Dondey since 2016.


History

Following Georges-Eugène Haussmann, Haussmann's modernization of Paris and the destruction of the theatres on the boulevard du Temple, ...
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Today I Die
''Today I Die'' is a short 2008 Flash game created by Argentinian game designer Daniel Benmergui. The game has been classified as an art game and requires the player to pull apart and reconstruct a poem by clicking on a number of words contained within it, changing its narrative meaning piece by piece. Kevin Veale has referred to it as an example of "interactive cinema." Reception The game was chosen as a finalist for the Nuovo Award for innovative games at the 2010 Independent Games Festival and also chosen for the Experimental Gameplay Workshop The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutori ... in 2009. Gus Mastrapa of the website The A.V. Club called it "imaginative" but called the nostalgia-inducing graphics "heavy-handed". References {{reflist External links ''Today I Die ...
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Lethal Alliance
''Star Wars: Lethal Alliance'' is an action adventure video game based on the ''Star Wars'' franchise. It takes place between the events of '' Star Wars: Episode III – Revenge of the Sith'' and '' Star Wars Episode IV: A New Hope''. It was developed by Ubisoft Montreal and released by Ubisoft in December 2006 for the PlayStation Portable and Nintendo DS. ''Lethal Alliance'' received a mixed reception. Gameplay ''Star Wars: Lethal Alliance'' is a third-person action game. It focuses on platforming and shooting mechanics rather than lightsabers and the Force. The player controls a female Twi'lek named Rianna and by extension her companion droid Zeeo. Rianna can perform several acrobatic moves as a means of traversal and defense while in combat. Zeeo enhances Rianna's moves, providing access to control panels, becoming a ride-able platform, and creating a shield to absorb enemy fire. The two releases of the game, while following the same overarching gameplay design, have a nu ...
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Chaos Theory
Chaos theory is an interdisciplinary area of scientific study and branch of mathematics focused on underlying patterns and deterministic laws of dynamical systems that are highly sensitive to initial conditions, and were once thought to have completely random states of disorder and irregularities. Chaos theory states that within the apparent randomness of chaotic complex systems, there are underlying patterns, interconnection, constant feedback loops, repetition, self-similarity, fractals, and self-organization. The butterfly effect, an underlying principle of chaos, describes how a small change in one state of a deterministic nonlinear system can result in large differences in a later state (meaning that there is sensitive dependence on initial conditions). A metaphor for this behavior is that a butterfly flapping its wings in Brazil can cause a tornado in Texas. Small differences in initial conditions, such as those due to errors in measurements or due to rounding er ...
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Deadly Shadows
''Thief: Deadly Shadows'' is a stealth video game developed by Ion Storm for Microsoft Windows and Xbox that was released in 2004, on May 25 in North America and on June 11 in Europe. It is the third video game in the ''Thief'' series. In ''Thief: Deadly Shadows'' the player takes the role of Garrett, a master thief. It is set in a fantasy world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced steampunk technologies interspersed. One of the game's major new features was the ability to explore the City. While previous games sent Garrett straight from mission to mission, ''Thief: Deadly Shadows'' allows him to walk the City streets between missions where he can steal from passersby, spy on the townspeople's daily lives, and search for side quests in addition to major story missions. The game also introduced an ability to switch between first and third person views, and to flatten against walls. Development for both platforms started s ...
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Fast Company (magazine)
''Fast Company'' is a monthly American business magazine published in print and online that focuses on technology, business, and design. It publishes six print issues per year. History ''Fast Company'' was launched in November 1995 by Alan Webber and Bill Taylor, two former ''Harvard Business Review'' editors, and publisher Mortimer Zuckerman. The publication's early competitors included '' Red Herring'', ''Business 2.0'' and ''The Industry Standard''. In 1997, ''Fast Company'' created an online social network, the "Company of Friends" which spawned a number of groups that began meeting. At one point the Company of Friends had over 40,000 members in 120 cities, although by 2003 that number had declined to 8,000. In 2000, Zuckerman sold ''Fast Company'' to Gruner + Jahr, majority owned by media giant Bertelsmann, for $550 million. Just as the sale was completed, the dot-com bubble burst, leading to significant losses and a decline in circulation. Webber and Taylor left the mag ...
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Erin Robinson
Erin Robinson Swink is a Canadian indie game designer and developer. In 2011, '' Fast Company'' named her one of the most influential women in technology. In 2015, University of California, Santa Cruz appointed her creative director of the Baskin School of Engineering's master's programme in games and playable media. She later joined Dutch game developer Guerrilla Games as a senior quest designer. Personal life and education Erin Robinson is originally from Toronto. She was raised in Markham, Ontario, until she was 10 years old. The first game she ever purchased was '' The Lost Mind of Dr. Brain'' (1994). She earned money for the game by doing household chores as a child, remarking later that "maybe associating video games with chores was the reason I became a developer." She also played '' Myst'' and ''King's Quest VII''. Robinson has a bachelor's degree in psychology from Queen's University in Kingston, Ontario. Her college thesis was on spatial memory and the translation ...
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Vienna
en, Viennese , iso_code = AT-9 , registration_plate = W , postal_code_type = Postal code , postal_code = , timezone = CET , utc_offset = +1 , timezone_DST = CEST , utc_offset_DST = +2 , blank_name = Vehicle registration , blank_info = W , blank1_name = GDP , blank1_info = € 96.5 billion (2020) , blank2_name = GDP per capita , blank2_info = € 50,400 (2020) , blank_name_sec1 = HDI (2019) , blank_info_sec1 = 0.947 · 1st of 9 , blank3_name = Seats in the Federal Council , blank3_info = , blank_name_sec2 = GeoTLD , blank_info_sec2 = .wien , website = , footnotes = , image_blank_emblem = Wien logo.svg , blank_emblem_size = Vienna ( ; german: Wien ; ba ...
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