Headache (board Game)
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Headache (board Game)
''Headache'' is a board game for in which the object is to land a playing piece (known as "cones" or "men") on top of all opponents' pieces (to create "stacks"). Play moves in circles until one player has captured every other players' cones on the board and declared the winner. All players are welcome to occupy any space throughout the game, provided the die rolls allow, and there are eight spaces that serve as "safe" spots, where a cone resting on this space cannot be captured. Captured pieces are not sent back to start, but are permanently lost. Like similar games such as '' Trouble'', ''Headache'' has its dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ... in a "pop-o-matic" bubble in the center of the board. The bubble is pressed to roll the dice. Unlike ''Trouble'', whic ...
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Milton Bradley
Milton Bradley (November 8, 1836 – May 30, 1911) was an American business magnate, game pioneer and publisher, credited by many with launching the board game industry, with his eponymous enterprise, which was purchased by Hasbro in 1984, and folded in 1998. Biography Born in Vienna, Maine, in 1836, to Lewis and Fannie (Lyford) Bradley, Bradley grew up in a working class household. The family moved to Lowell, Massachusetts, in 1847. After completing high school in 1854, he found work as a draftsman and patent agent before enrolling at the Harvard School of Engineering and Applied Sciences#History, Lawrence Scientific School in Cambridge, Massachusetts. He was unable to finish his studies after moving with his family to Hartford, Connecticut, where he could not find gainful employment. In 1856, Bradley moved to Springfield, Massachusetts, where he worked as a mechanical draftsman. In 1859, Bradley went to Providence, Rhode Island, Providence, Rhode Island, to learn lithograph ...
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Strategy
Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the "art of the general", which included several subsets of skills including military tactics, siegecraft, logistics etc., the term came into use in the 6th century C.E. in Eastern Roman terminology, and was translated into Western vernacular languages only in the 18th century. From then until the 20th century, the word "strategy" came to denote "a comprehensive way to try to pursue political ends, including the threat or actual use of force, in a dialectic of wills" in a military conflict, in which both adversaries interact. Strategy is important because the resources available to achieve goals are usually limited. Strategy generally involves setting goals and priorities, determining actions to achieve the goals, and mobilizing resources to execu ...
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Probability
Probability is the branch of mathematics concerning numerical descriptions of how likely an Event (probability theory), event is to occur, or how likely it is that a proposition is true. The probability of an event is a number between 0 and 1, where, roughly speaking, 0 indicates impossibility of the event and 1 indicates certainty."Kendall's Advanced Theory of Statistics, Volume 1: Distribution Theory", Alan Stuart and Keith Ord, 6th Ed, (2009), .William Feller, ''An Introduction to Probability Theory and Its Applications'', (Vol 1), 3rd Ed, (1968), Wiley, . The higher the probability of an event, the more likely it is that the event will occur. A simple example is the tossing of a fair (unbiased) coin. Since the coin is fair, the two outcomes ("heads" and "tails") are both equally probable; the probability of "heads" equals the probability of "tails"; and since no other outcomes are possible, the probability of either "heads" or "tails" is 1/2 (which could also be written ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Trouble (board Game)
''Trouble'' (known as ''Frustration'' in the UK and '' Kimble'' in Finland) is a board game in which players compete to be the first to send four pieces all the way around a board. Pieces are moved according to the roll of a die using a contained device called a "Pop-O-Matic". ''Trouble'' was developed by the Kohner Brothers and initially manufactured by Irwin Toy Ltd., later by Milton Bradley (now part of Hasbro). The game was launched in America in 1965. The classic version is now marketed by Winning Moves Games USA. The gameplay, board, and concept is derivative of the Indian board game Ludo. A similar game called ''Headache'' was also produced by the Milton Bradley Company; besides a different track layout, its pawns are conical, in contrast to the cylindrical pieces used in ''Trouble''. Gameplay Players can send opponents' pieces back to the start by landing on them. Teaming is not allowed in the game. Pieces are protected from capture after arriving in the final four ...
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Dice
Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance. A traditional die is a cube with each of its six faces marked with a different number of dots ( pips) from one to six. When thrown or rolled, the die comes to rest showing a random integer from one to six on its upper surface, with each value being equally likely. Dice may also have polyhedral or irregular shapes, may have faces marked with numerals or symbols instead of pips and may have their numbers carved out from the material of the dice instead of marked on it. Loaded dice are designed to favor some results over others for cheating or entertainment. History Dice have been used since before recorded history, and it is uncertain where they originated. It is theorized that dice developed from the practice ...
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Peter Pan Playthings Ltd
Peter Pan Playthings Ltd was a British toy company founded in 1963. It bought Salter Science and other assets from the receivers of Thomas Salter Ltd. In 1972 the company reported a £80,000 profit. The following year it was acquired by Berwick Timpo. The company was sold on to Bluebird Toys in 1987, which continued to use the Peter Pan Playthings brand for several years. Products * Anti-Monopoly (under license from Waddingtons) * Backfire! * Blow football * Captain Scarlet and the Mysterons Adventure Game * Chemistry in Action * Clash * Frustration (board game) * Ginny-O * Headache * Master Challenge * Mr. Potato Head (British version) * Musical books * Othello (game) * Plasticine, following acquisition of Harbutt’s Plasticine Ltd * Police Patrol * QED Puzzle Set Squares * Take the Test ''Take the Test'' is an educational game in the format of a board game in which progress is determined by a player's knowledge of The Highway Code. The game was published in 1967 by Bri ...
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Game Of Headache (UK Version) - Game Set Up
A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestricted play whereas games come with present rules. ...
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Board Games Introduced In 1968
Board or Boards may refer to: Flat surface * Lumber, or other rigid material, milled or sawn flat ** Plank (wood) ** Cutting board ** Sounding board, of a musical instrument * Cardboard (paper product) * Paperboard * Fiberboard ** Hardboard, a type of fiberboard * Particle board, also known as ''chipboard'' ** Oriented strand board * Printed circuit board, in computing and electronics ** Motherboard, the main printed circuit board of a computer * A reusable writing surface ** Chalkboard ** Whiteboard Recreation * Board game ** Chessboard ** Checkerboard * Board (bridge), a device used in playing duplicate bridge * Board, colloquial term for the rebound statistic in basketball * Board track racing, a type of motorsport popular in the United States during the 1910s and 1920s * Boards, the wall around a bandy field or ice hockey rink * Boardsports * Diving board (other) Companies * Board International, a Swiss software vendor known for its business intelligence softw ...
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Children's Board Games
A child ( : children) is a human being between the stages of birth and puberty, or between the developmental period of infancy and puberty. The legal definition of ''child'' generally refers to a minor, otherwise known as a person younger than the age of majority. Children generally have fewer rights and responsibilities than adults. They are classed as unable to make serious decisions. ''Child'' may also describe a relationship with a parent (such as sons and daughters of any age) or, metaphorically, an authority figure, or signify group membership in a clan, tribe, or religion; it can also signify being strongly affected by a specific time, place, or circumstance, as in "a child of nature" or "a child of the Sixties." Biological, legal and social definitions In the biological sciences, a child is usually defined as a person between birth and puberty, or between the developmental period of infancy and puberty. Legally, the term ''child'' may refer to anyone below the a ...
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