Hall Violator
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Hall Violator
In graph theory, a Hall violator is a set of vertices in a graph, that violate the condition to Hall's marriage theorem. Formally, given a bipartite graph , a Hall-violator in is a subset of , for which , where is the set of neighbors of in . If is a Hall violator, then there is no matching that saturates all vertices of . Therefore, there is also no matching that saturates . Hall's marriage theorem says that the opposite is also true: if there is no Hall violator, then there exists a matching that saturates . Algorithms Finding a Hall violator A Hall violator can be found by an efficient algorithm. The algorithm below uses the following terms: * An ''-alternating path'', for some matching , is a path in which the first edge is not an edge of , the second edge is of , the third is not of , etc. * A vertex is ''-reachable'' from some vertex , if there is an -alternating path from to . As an example, consider the figure at the right, where the vertical (blue ...
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Graph Theory
In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are connected by '' edges'' (also called ''links'' or ''lines''). A distinction is made between undirected graphs, where edges link two vertices symmetrically, and directed graphs, where edges link two vertices asymmetrically. Graphs are one of the principal objects of study in discrete mathematics. Definitions Definitions in graph theory vary. The following are some of the more basic ways of defining graphs and related mathematical structures. Graph In one restricted but very common sense of the term, a graph is an ordered pair G=(V,E) comprising: * V, a set of vertices (also called nodes or points); * E \subseteq \, a set of edges (also called links or lines), which are unordered pairs of vertices (that is, an edge is associated with t ...
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Hall's Marriage Theorem
In mathematics, Hall's marriage theorem, proved by , is a theorem with two equivalent formulations: * The combinatorial formulation deals with a collection of finite sets. It gives a necessary and sufficient condition for being able to select a distinct element from each set. * The graph theoretic formulation deals with a bipartite graph. It gives a necessary and sufficient condition for finding a matching that covers at least one side of the graph. Combinatorial formulation Statement Let \mathcal F be a family of finite sets. Here, \mathcal F is itself allowed to be infinite (although the sets in it are not) and to contain the same set multiple times. Let X be the union of all the sets in \mathcal F, the set of elements that belong to at least one of its sets. A transversal for F is a subset of X that can be obtained by choosing a distinct element from each set in \mathcal F. This concept can be formalized by defining a transversal to be the image of an injective function f: ...
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Bipartite Graph
In the mathematical field of graph theory, a bipartite graph (or bigraph) is a graph whose vertices can be divided into two disjoint and independent sets U and V, that is every edge connects a vertex in U to one in V. Vertex sets U and V are usually called the ''parts'' of the graph. Equivalently, a bipartite graph is a graph that does not contain any odd-length cycles. The two sets U and V may be thought of as a coloring of the graph with two colors: if one colors all nodes in U blue, and all nodes in V red, each edge has endpoints of differing colors, as is required in the graph coloring problem.. In contrast, such a coloring is impossible in the case of a non-bipartite graph, such as a triangle: after one node is colored blue and another red, the third vertex of the triangle is connected to vertices of both colors, preventing it from being assigned either color. One often writes G=(U,V,E) to denote a bipartite graph whose partition has the parts U and V, with E denoting ...
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Matching (graph Theory)
In the mathematical discipline of graph theory, a matching or independent edge set in an undirected graph is a set of edges without common vertices. Finding a matching in a bipartite graph can be treated as a network flow problem. Definitions Given a graph a matching ''M'' in ''G'' is a set of pairwise non-adjacent edges, none of which are loops; that is, no two edges share common vertices. A vertex is matched (or saturated) if it is an endpoint of one of the edges in the matching. Otherwise the vertex is unmatched (or unsaturated). A maximal matching is a matching ''M'' of a graph ''G'' that is not a subset of any other matching. A matching ''M'' of a graph ''G'' is maximal if every edge in ''G'' has a non-empty intersection with at least one edge in ''M''. The following figure shows examples of maximal matchings (red) in three graphs. : A maximum matching (also known as maximum-cardinality matching) is a matching that contains the largest possible number of edges. ...
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Hopcroft–Karp Algorithm
In computer science, the Hopcroft–Karp algorithm (sometimes more accurately called the Hopcroft–Karp–Karzanov algorithm) is an algorithm that takes a bipartite graph as input and produces a maximum cardinality matching as output – a set of as many edges as possible with the property that no two edges share an endpoint. It runs in O(, E, \sqrt) time in the worst case, where E is set of edges in the graph, V is set of vertices of the graph, and it is assumed that , E, =\Omega(, V, ). In the case of dense graphs the time bound becomes O(, V, ^), and for sparse random graphs it runs in time O(, E, \log , V, ) with high probability. The algorithm was discovered by and independently by . As in previous methods for matching such as the Hungarian algorithm and the work of , the Hopcroft–Karp algorithm repeatedly increases the size of a partial matching by finding ''augmenting paths''. These paths are sequences of edges of the graph, which alternate between edges in the matching ...
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Breadth-first Search
Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property. It starts at the tree root and explores all nodes at the present depth prior to moving on to the nodes at the next depth level. Extra memory, usually a queue, is needed to keep track of the child nodes that were encountered but not yet explored. For example, in a chess endgame a chess engine may build the game tree from the current position by applying all possible moves, and use breadth-first search to find a win position for white. Implicit trees (such as game trees or other problem-solving trees) may be of infinite size; breadth-first search is guaranteed to find a solution node if one exists. In contrast, (plain) depth-first search, which explores the node branch as far as possible before backtracking and expanding other nodes, may get lost in an infinite branch and never make it to the solution node. Iterative deepening depth-first search avoids ...
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Clique Problem
In computer science, the clique problem is the computational problem of finding cliques (subsets of vertices, all adjacent to each other, also called complete subgraphs) in a graph. It has several different formulations depending on which cliques, and what information about the cliques, should be found. Common formulations of the clique problem include finding a maximum clique (a clique with the largest possible number of vertices), finding a maximum weight clique in a weighted graph, listing all maximal cliques (cliques that cannot be enlarged), and solving the decision problem of testing whether a graph contains a clique larger than a given size. The clique problem arises in the following real-world setting. Consider a social network, where the graph's vertices represent people, and the graph's edges represent mutual acquaintance. Then a clique represents a subset of people who all know each other, and algorithms for finding cliques can be used to discover these groups of m ...
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Constraint Programming
Constraint programming (CP) is a paradigm for solving combinatorial problems that draws on a wide range of techniques from artificial intelligence, computer science, and operations research. In constraint programming, users declaratively state the constraints on the feasible solutions for a set of decision variables. Constraints differ from the common primitives of imperative programming languages in that they do not specify a step or sequence of steps to execute, but rather the properties of a solution to be found. In addition to constraints, users also need to specify a method to solve these constraints. This typically draws upon standard methods like chronological backtracking and constraint propagation, but may use customized code like a problem specific branching heuristic. Constraint programming takes its root from and can be expressed in the form of constraint logic programming, which embeds constraints into a logic program. This variant of logic programming is due to Ja ...
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