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H264
Advanced Video Coding (AVC), also referred to as H.264 or MPEG-4 Part 10, is a video compression standard based on block-oriented, motion-compensated coding. It is by far the most commonly used format for the recording, compression, and distribution of video content, used by 91% of video industry developers . It supports resolutions up to and including 8K UHD. The intent of the H.264/AVC project was to create a standard capable of providing good video quality at substantially lower bit rates than previous standards (i.e., half or less the bit rate of MPEG-2, H.263, or MPEG-4 Part 2), without increasing the complexity of design so much that it would be impractical or excessively expensive to implement. This was achieved with features such as a reduced-complexity integer discrete cosine transform (integer DCT), variable block-size segmentation, and multi-picture inter-picture prediction. An additional goal was to provide enough flexibility to allow the standard to be applied ...
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Video Compression Standard
A video coding format (or sometimes video compression format) is a content representation format for storage or transmission of digital video content (such as in a data file or bitstream). It typically uses a standardized video compression algorithm, most commonly based on discrete cosine transform (DCT) coding and motion compensation. A specific software, firmware, or hardware implementation capable of compression or decompression to/from a specific video coding format is called a video codec. Some video coding formats are documented by a detailed technical specification document known as a video coding specification. Some such specifications are written and approved by standardization organizations as technical standards, and are thus known as a video coding standard. The term 'standard' is also sometimes used for ''de facto'' standards as well as formal standards. Video content encoded using a particular video coding format is normally bundled with an audio stream (encoded u ...
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MPEG LA
MPEG LA is an American company based in Denver, Colorado that licenses patent pools covering essential patents required for use of the MPEG-2, MPEG-4, IEEE 1394, VC-1, ATSC, MVC, MPEG-2 Systems, AVC/H.264 and HEVC standards. History MPEG LA started operations in July 1997 immediately after receiving a Department of Justice Business Review Letter. During formation of the MPEG-2 standard, a working group of companies that participated in the formation of the MPEG-2 standard recognized that the biggest challenge to adoption was efficient access to essential patents owned by many patent owners. That ultimately led to a group of various MPEG-2 patent owners to form MPEG LA, which in turn created the first modern-day patent pool as a solution. The majority of patents underlying MPEG-2 technology were owned by three companies: Sony (311 patents), Thomson (198 patents) and Mitsubishi Electric (119 patents). In June 2012, MPEG LA announced a call for patents essential to the High ...
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MPEG-4 Part 2
MPEG-4 Part 2, MPEG-4 Visual (formally ISO/IEC 14496-2) is a video compression format developed by the Moving Picture Experts Group (MPEG). It belongs to the MPEG-4 ISO/IEC standards. It uses block-wise motion compensation and a discrete cosine transform (DCT), similar to previous standards such as MPEG-1 Part 2 and H.262/MPEG-2 Part 2. Several popular codecs including DivX, Xvid, and Nero Digital implement this standard. Note that MPEG-4 Part 10 defines a different format from MPEG-4 Part 2 and should not be confused with it. MPEG-4 Part 10 is commonly referred to as H.264 or AVC, and was jointly developed by ITU-T and MPEG. MPEG-4 Part 2 is H.263 compatible in the sense that a basic H.263 bitstream is correctly decoded by an MPEG-4 Video decoder. (MPEG-4 Video decoder is natively capable of decoding a basic form of H.263.) In MPEG-4 Visual, there are two types of video object layers: the video object layer that provides full MPEG-4 functionality, and a reduced functionality ...
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High Efficiency Video Coding
High Efficiency Video Coding (HEVC), also known as H.265 and MPEG-H Part 2, is a video compression standard designed as part of the MPEG-H project as a successor to the widely used Advanced Video Coding (AVC, H.264, or MPEG-4 Part 10). In comparison to AVC, HEVC offers from 25% to 50% better data compression at the same level of video quality, or substantially improved video quality at the same bit rate. It supports resolutions up to 8192×4320, including 8K UHD, and unlike the primarily 8-bit AVC, HEVC's higher fidelity Main 10 profile has been incorporated into nearly all supporting hardware. While AVC uses the integer discrete cosine transform (DCT) with 4×4 and 8×8 block sizes, HEVC uses integer DCT and DST transforms with varied block sizes between 4×4 and 32×32. The High Efficiency Image Format (HEIF) is based on HEVC. , HEVC is used by 43% of video developers, and is the second most widely used video coding format after AVC. Concept In most ways, HEVC is an extensi ...
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Telephony
Telephony ( ) is the field of technology involving the development, application, and deployment of telecommunication services for the purpose of electronic transmission of voice, fax, or data, between distant parties. The history of telephony is intimately linked to the invention and development of the telephone. Telephony is commonly referred to as the construction or operation of telephones and telephonic systems and as a system of telecommunications in which telephonic equipment is employed in the transmission of speech or other sound between points, with or without the use of wires. The term is also used frequently to refer to computer hardware, software, and computer network systems, that perform functions traditionally performed by telephone equipment. In this context the technology is specifically referred to as Internet telephony, or voice over Internet Protocol (VoIP). Overview The first telephones were connected directly in pairs. Each user had a separate telephone wired ...
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Lossy Compression
In information technology, lossy compression or irreversible compression is the class of data compression methods that uses inexact approximations and partial data discarding to represent the content. These techniques are used to reduce data size for storing, handling, and transmitting content. The different versions of the photo of the cat on this page show how higher degrees of approximation create coarser images as more details are removed. This is opposed to lossless data compression (reversible data compression) which does not degrade the data. The amount of data reduction possible using lossy compression is much higher than using lossless techniques. Well-designed lossy compression technology often reduces file sizes significantly before degradation is noticed by the end-user. Even when noticeable by the user, further data reduction may be desirable (e.g., for real-time communication or to reduce transmission times or storage needs). The most widely used lossy compression al ...
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Lossless Compression
Lossless compression is a class of data compression that allows the original data to be perfectly reconstructed from the compressed data with no loss of information. Lossless compression is possible because most real-world data exhibits statistical redundancy. By contrast, lossy compression permits reconstruction only of an approximation of the original data, though usually with greatly improved compression rates (and therefore reduced media sizes). By operation of the pigeonhole principle, no lossless compression algorithm can efficiently compress all possible data. For this reason, many different algorithms exist that are designed either with a specific type of input data in mind or with specific assumptions about what kinds of redundancy the uncompressed data are likely to contain. Therefore, compression ratios tend to be stronger on human- and machine-readable documents and code in comparison to entropic binary data (random bytes). Lossless data compression is used in many ...
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Video Coding Experts Group
The Video Coding Experts Group or Visual Coding Experts Group (VCEG, also known as Question 6) is a working group of the ITU Telecommunication Standardization Sector (ITU-T) concerned with standards for compression coding of video, images, audio, and other signals. It is responsible for standardization of the "H.26x" line of video coding standards, the "T.8xx" line of image coding standards, and related technologies. Administratively, VCEG is the informal name of Question 6 (Visual, audio and signal coding) of Working Party 3 (Audiovisual technologies and intelligent immersive applications) of ITU-T Study Group 16 (Multimedia and related digital technologies). Its abbreviated title is ITU-T Q.6/SG16, or more simply, ITU-T Q6/16. The goal of VCEG is to produce ITU-T Recommendations (international standards) for video coding and image coding methods appropriate for conversational (e.g. videoconferencing and video telephony) and non-conversational (e.g., streaming, broadcast, file d ...
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ISO/IEC JTC 1
ISO/IEC JTC 1, entitled "Information technology", is a joint technical committee (JTC) of the International Organization for Standardization (ISO) and the International Electrotechnical Commission (IEC). Its purpose is to develop, maintain and promote standards in the fields of information and communications technology (ICT). JTC 1 has been responsible for many critical IT standards, ranging from the Joint Photographic Experts Group (JPEG) image formats and Moving Picture Experts Group (MPEG) audio and video formats to the C and C++ programming languages. History ISO/IEC JTC 1 was formed in 1987 as a merger between ISO/TC 97 (Information Technology) and IEC/TC 83, with IEC/SC 47B joining later. The intent was to bring together, in a single committee, the IT standardization activities of the two parent organizations in order to avoid duplicative or possibly incompatible standards. At the time of its formation, the mandate of JTC 1 was to develop base standards in information tec ...
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ITU-T
The ITU Telecommunication Standardization Sector (ITU-T) is one of the three sectors (divisions or units) of the International Telecommunication Union (ITU). It is responsible for coordinating standards for telecommunications and Information Communication Technology such as X.509 for cybersecurity, Y.3172 and Y.3173 for machine learning, and H.264/MPEG-4 AVC for video compression, between its Member States, Private Sector Members, and Academia Members. The first meeting of the World Telecommunication Standardization Assembly (WTSA), the sector's governing conference, took place on 1 March of that year. ITU-T has a permanent secretariat called the Telecommunication Standardization Bureau (TSB), which is based at the ITU headquarters in Geneva, Switzerland. The current director of the TSB is Chaesub Lee (of South Korea), whose first 4-year term commenced on 1 January 2015, and whose second 4-year term commenced on 1 January 2019. Chaesub Lee succeeded Malcolm Johnson (Director), Malc ...
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Real-time Transport Protocol
The Real-time Transport Protocol (RTP) is a network protocol for delivering audio and video over IP networks. RTP is used in communication and entertainment systems that involve streaming media, such as telephony, video teleconference applications including WebRTC, television services and web-based push-to-talk features. RTP typically runs over User Datagram Protocol (UDP). RTP is used in conjunction with the RTP Control Protocol (RTCP). While RTP carries the media streams (e.g., audio and video), RTCP is used to monitor transmission statistics and quality of service (QoS) and aids synchronization of multiple streams. RTP is one of the technical foundations of Voice over IP and in this context is often used in conjunction with a signaling protocol such as the Session Initiation Protocol (SIP) which establishes connections across the network. RTP was developed by the Audio-Video Transport Working Group of the Internet Engineering Task Force (IETF) and first published in 1996 a ...
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Moving Picture Experts Group
The Moving Picture Experts Group (MPEG) is an alliance of working groups established jointly by ISO and IEC that sets standards for media coding, including compression coding of audio, video, graphics, and genomic data; and transmission and file formats for various applications.John Watkinson, ''The MPEG Handbook'', p. 1 Together with JPEG, MPEG is organized under ISO/IEC JTC 1/SC 29 – ''Coding of audio, picture, multimedia and hypermedia information'' (ISO/IEC Joint Technical Committee 1, Subcommittee 29). MPEG formats are used in various multimedia systems. The most well known older MPEG media formats typically use MPEG-1, MPEG-2, and MPEG-4 AVC media coding and MPEG-2 systems transport streams and program streams. Newer systems typically use the MPEG base media file format and dynamic streaming (a.k.a. MPEG-DASH). History MPEG was established in 1988 by the initiative of Dr. Hiroshi Yasuda ( NTT) and Dr. Leonardo Chiariglione (CSELT). Chiariglione was the group' ...
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