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Hypercube Internetwork Topology
In computer networking, hypercube networks are a type of network topology used to connect multiple processors with memory modules and accurately route data. Hypercube networks consist of nodes, which form the vertices of squares to create an internetwork connection. A hypercube is basically a multidimensional mesh network with two nodes in each dimension. Due to similarity, such topologies are usually grouped into a -ary -dimensional mesh topology family, where represents the number of dimensions and represents the number of nodes in each dimension. Topology Hypercube interconnection network is formed by connecting N nodes that can be expressed as a power of 2. This means if the network has N nodes it can be expressed as : N=2^m where m is the number of bits that are required to label the nodes in the network. So, if there are 4 nodes in the network, 2 bits are needed to represent all the nodes in the network. The network is constructed by connecting the nodes that just ...
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Computer Network
A computer network is a set of computers sharing resources located on or provided by network nodes. The computers use common communication protocols over digital interconnections to communicate with each other. These interconnections are made up of telecommunication network technologies, based on physically wired, optical, and wireless radio-frequency methods that may be arranged in a variety of network topologies. The nodes of a computer network can include personal computers, servers, networking hardware, or other specialised or general-purpose hosts. They are identified by network addresses, and may have hostnames. Hostnames serve as memorable labels for the nodes, rarely changed after initial assignment. Network addresses serve for locating and identifying the nodes by communication protocols such as the Internet Protocol. Computer networks may be classified by many criteria, including the transmission medium used to carry signals, bandwidth, communications pro ...
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Edge (geometry)
In geometry, an edge is a particular type of line segment joining two vertices in a polygon, polyhedron, or higher-dimensional polytope. In a polygon, an edge is a line segment on the boundary, and is often called a polygon side. In a polyhedron or more generally a polytope, an edge is a line segment where two faces (or polyhedron sides) meet. A segment joining two vertices while passing through the interior or exterior is not an edge but instead is called a diagonal. Relation to edges in graphs In graph theory, an edge is an abstract object connecting two graph vertices, unlike polygon and polyhedron edges which have a concrete geometric representation as a line segment. However, any polyhedron can be represented by its skeleton or edge-skeleton, a graph whose vertices are the geometric vertices of the polyhedron and whose edges correspond to the geometric edges. Conversely, the graphs that are skeletons of three-dimensional polyhedra can be characterized by Steinitz's theore ...
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Routing
Routing is the process of selecting a path for traffic in a network or between or across multiple networks. Broadly, routing is performed in many types of networks, including circuit-switched networks, such as the public switched telephone network (PSTN), and computer networks, such as the Internet. In packet switching networks, routing is the higher-level decision making that directs network packets from their source toward their destination through intermediate network nodes by specific packet forwarding mechanisms. Packet forwarding is the transit of network packets from one network interface to another. Intermediate nodes are typically network hardware devices such as routers, gateways, firewalls, or switches. General-purpose computers also forward packets and perform routing, although they have no specially optimized hardware for the task. The routing process usually directs forwarding on the basis of routing tables. Routing tables maintain a record of the routes to ...
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Dimension
In physics and mathematics, the dimension of a Space (mathematics), mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any Point (geometry), point within it. Thus, a Line (geometry), line has a dimension of one (1D) because only one coordinate is needed to specify a point on itfor example, the point at 5 on a number line. A Surface (mathematics), surface, such as the Boundary (mathematics), boundary of a Cylinder (geometry), cylinder or sphere, has a dimension of two (2D) because two coordinates are needed to specify a point on itfor example, both a latitude and longitude are required to locate a point on the surface of a sphere. A two-dimensional Euclidean space is a two-dimensional space on the Euclidean plane, plane. The inside of a cube, a cylinder or a sphere is three-dimensional (3D) because three coordinates are needed to locate a point within these spaces. In classical mechanics, space and time are different categ ...
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Deterministic Algorithm
In computer science, a deterministic algorithm is an algorithm that, given a particular input, will always produce the same output, with the underlying machine always passing through the same sequence of states. Deterministic algorithms are by far the most studied and familiar kind of algorithm, as well as one of the most practical, since they can be run on real machines efficiently. Formally, a deterministic algorithm computes a mathematical function; a function has a unique value for any input in its domain, and the algorithm is a process that produces this particular value as output. Formal definition Deterministic algorithms can be defined in terms of a state machine: a ''state'' describes what a machine is doing at a particular instant in time. State machines pass in a discrete manner from one state to another. Just after we enter the input, the machine is in its ''initial state'' or ''start state''. If the machine is deterministic, this means that from this point onwards, ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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Static Routing
Static routing is a form of routing that occurs when a router uses a manually-configured routing entry, rather than information from dynamic routing traffic. In many cases, static routes are manually configured by a network administrator by adding in entries into a routing table, though this may not always be the case. Unlike dynamic routing, static routes are fixed and do not change if the network is changed or reconfigured. Static routing and dynamic routing are not mutually exclusive. Both dynamic routing and static routing are usually used on a router to maximise routing efficiency and to provide backups in case dynamic routing information fails to be exchanged. Static routing can also be used in stub networks, or to provide a gateway of last resort. Uses Static routing may have the following uses: * Static routing can be used to define an exit point from a router when no other routes are available or necessary. This is called a default route. * Static routing can be used for ...
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Exclusive Or
Exclusive or or exclusive disjunction is a logical operation that is true if and only if its arguments differ (one is true, the other is false). It is symbolized by the prefix operator J and by the infix operators XOR ( or ), EOR, EXOR, , , , , , and . The negation of XOR is the logical biconditional, which yields true if and only if the two inputs are the same. It gains the name "exclusive or" because the meaning of "or" is ambiguous when both operands are true; the exclusive or operator ''excludes'' that case. This is sometimes thought of as "one or the other but not both". This could be written as "A or B, but not, A and B". Since it is associative, it may be considered to be an ''n''-ary operator which is true if and only if an odd number of arguments are true. That is, ''a'' XOR ''b'' XOR ... may be treated as XOR(''a'',''b'',...). Truth table The truth table of A XOR B shows that it outputs true whenever the inputs differ: Equivalences, elimination, and introduc ...
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Hamming Weight
The Hamming weight of a string is the number of symbols that are different from the zero-symbol of the alphabet used. It is thus equivalent to the Hamming distance from the all-zero string of the same length. For the most typical case, a string of bits, this is the number of 1's in the string, or the digit sum of the binary representation of a given number and the ''ℓ''₁ norm of a bit vector. In this binary case, it is also called the population count, popcount, sideways sum, or bit summation. History and usage The Hamming weight is named after Richard Hamming although he did not originate the notion. The Hamming weight of binary numbers was already used in 1899 by James W. L. Glaisher to give a formula for the number of odd binomial coefficients in a single row of Pascal's triangle. Irving S. Reed introduced a concept, equivalent to Hamming weight in the binary case, in 1954. Hamming weight is used in several disciplines including information theory, coding theor ...
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Most Significant Bit
In computing, bit numbering is the convention used to identify the bit positions in a binary number. Bit significance and indexing In computing, the least significant bit (LSB) is the bit position in a binary integer representing the binary 1s place of the integer. Similarly, the most significant bit (MSB) represents the highest-order place of the binary integer. The LSB is sometimes referred to as the ''low-order bit'' or ''right-most bit'', due to the convention in positional notation of writing less significant digits further to the right. The MSB is similarly referred to as the ''high-order bit'' or ''left-most bit''. In both cases, the LSB and MSB correlate directly to the least significant digit and most significant digit of a decimal integer. Bit indexing correlates to the positional notation of the value in base 2. For this reason, bit index is not affected by how the value is stored on the device, such as the value's byte order. Rather, it is a property of the numeri ...
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Three-dimensional Space
Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position (geometry), position of an element (i.e., Point (mathematics), point). This is the informal meaning of the term dimension. In mathematics, a tuple of Real number, numbers can be understood as the Cartesian coordinates of a location in a -dimensional Euclidean space. The set of these -tuples is commonly denoted \R^n, and can be identified to the -dimensional Euclidean space. When , this space is called three-dimensional Euclidean space (or simply Euclidean space when the context is clear). It serves as a model of the physical universe (when relativity theory is not considered), in which all known matter exists. While this space remains the most compelling and useful way to model the world as it is experienced, it is only one example of a large variety of spaces in three dimensions called ...
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Binary Code
A binary code represents text, computer processor instructions, or any other data using a two-symbol system. The two-symbol system used is often "0" and "1" from the binary number system. The binary code assigns a pattern of binary digits, also known as bits, to each character, instruction, etc. For example, a binary string of eight bits (which is also called a byte) can represent any of 256 possible values and can, therefore, represent a wide variety of different items. In computing and telecommunications, binary codes are used for various methods of encoding data, such as character strings, into bit strings. Those methods may use fixed-width or variable-width strings. In a fixed-width binary code, each letter, digit, or other character is represented by a bit string of the same length; that bit string, interpreted as a binary number, is usually displayed in code tables in octal, decimal or hexadecimal notation. There are many character sets and many character encodings for ...
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