Hugo (video Game)
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Hugo (video Game)
''Hugo'' video game refers to more than a dozen video game adaptations of the early seasons of the originally Danish ITE's interactive entertainment show ''Hugo'' in the ''Hugo'' franchise. From 1992 to 2000, ITE would develop and publish various compilations of different scenarios of the essentially one game, as well as their later updated versions, for several computer and console platforms, in most cases targeted exclusively for the European markets. The classic ''Hugo'' releases from the 1990s are action games that closely resemble the early editions of the children's television game show that they are based on, having the player guide the titular character or a small, friendly troll to navigate safely through dangerous environments in a collection of diverse but simple minigame scenarios. Completing a given set of the main scenarios followed by the final end-game scene results in Hugo either rescuing his wife and children from an evil witch or finding a hidden treasure. ...
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Interactive Television Entertainment
Interactive Television Entertainment (ITE) was a Copenhagen-based Danish company founded in 1988 as SilverRock Productions and renamed to ITE in 1992. It was best known for developing and producing the ''Hugo'' media franchise. History The company was founded by Ivan Sølvason in 1988. It was renamed as Interactive Television Entertainment in 1992, following the launch of the first ''Hugo'' TV show in 1990,Firma Historie
, Hugo-Troll.de
which was created together with Niels Krogh Mortensen. Following the success of Hugo, the originally very small company would grow to 19 permanent employees and about 50 contracted freelancers by 1994. ITE Media game development and publishing company was founded for the development of ''Hugo'' video ...
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Rendering (computer Graphics)
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a ''scene file'' containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the gr ...
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Hugo Troll Race
''Hugo Troll Race'' is a free-to-play endless runner video game in the ''Hugo'' franchise, developed by Danish studio Hugo Games (since 2018 5th planet games) and published by Krea Medie in 2012. Its sequel and spin-off were released in 2015. Gameplay The game is a 3D remake of the 2D "handcar" minigame from the 1992 Amiga game '' Hugo - På Nye Eventyr'' (released as just ''Hugo'' in an export version outside Denmark), which was itself based on the early 1990s scenarios from the TV game show ''Hugo''. In the game, the player controls a member of Hugo's family escaping a pursuit by the evil witch Scylla and her minions. The player is driving a trolley to jump, dodge and tilt to avoid obstacles and collect gold coins. The gold can be then spent on power-ups and trolley upgrades, and to unlock additional content, all of which can be also bought via microtransactions. There is also a wheel of fortune type minigame. Release ''Hugo Troll Race'' was announced by Hugo Games A/S for the ...
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Handcar
A handcar (also known as a pump trolley, pump car, rail push trolley, push-trolley, jigger, Kalamazoo, velocipede, or draisine) is a railroad car powered by its passengers, or by people pushing the car from behind. It is mostly used as a railway maintenance of way or mining car, but it was also used for passenger service in some cases. A typical design consists of an arm, called the walking beam, that pivots, seesaw-like, on a base, which the passengers alternately push down and pull up to move the car. Use It is a simple trolley, pushed by two or four people (called trolleymen), with hand brakes to stop the trolley. When the trolley slows down, two trolleymen jump off the trolley, and push it till it picks up speed. Then they jump into the trolley again, and the cycle continues. The trolleymen take turns in pushing the trolley so that the speed is maintained and two people do not get tired. Four people also required to safely lift the trolley off the rail tracks when a train app ...
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Hugo Retro Mania
''Hugo Retro Mania'' is an action video game in the ''Hugo'' franchise, developed by Danish studio Progressive Media and published by Krea Medie in 2011 for the Android system mobile devices. Its iPad version is titled ''Hugo Retro Mania HD''. An update for the game was released on Halloween 2012. The game was also released on PC CD-ROM platform only in Germany as ''Hugo Retro: Zurück in der Mine'' by Software Pyramide. Game The game is a remake of the 1991 Commodore 64 game '' Skærmtrolden Hugo'', which was itself based on the first season (1990) labyrinth scenario from the TV game show ''Hugo'', but featuring all-new graphics and gameplay system. Unlike the original, the game features the evil witch Scylla (here renamed as "Sculla" and accompanied by her servant Don Croco from the ''Hugo Jungle Island'' series), complete with a version of the "Rope" end game from the 1990s ''Hugo'' games and TV show. Reception The game found 170,000 Danish customers in the first seven wee ...
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Fourth Wall
The fourth wall is a performance convention in which an invisible, imaginary wall separates actors from the audience. While the audience can see through this ''wall'', the convention assumes the actors act as if they cannot. From the 16th century onward, the rise of illusionism in staging practices, which culminated in the realism and naturalism of the theatre of the 19th century, led to the development of the fourth wall concept. The metaphor suggests a relationship to the mise-en-scène behind a proscenium arch. When a scene is set indoors and three of the walls of its room are presented onstage, in what is known as a box set, the fourth of them would run along the line (technically called the proscenium) dividing the room from the auditorium. The ''fourth wall'', though, is a theatrical convention, rather than of set design. The actors ignore the audience, focus their attention exclusively on the dramatic world, and remain absorbed in its fiction, in a state that ...
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Michael Habeck
Michael Habeck (23 April 1944 – 4 February 2011) was a German actor who was best known for providing the German dubbing for Oliver Hardy after Bruno W. Pantel died. Habeck, who was born in Bad Grönenbach, also dubbed several characters in the German version of ''The Muppet Show'', and appeared in the films ''The Name of the Rose'' and ''Asterix in Amerika''. Habeck died in Munich Munich ( ; german: München ; bar, Minga ) is the capital and most populous city of the States of Germany, German state of Bavaria. With a population of 1,558,395 inhabitants as of 31 July 2020, it is the List of cities in Germany by popu ... on 4 February 2011 after a short time of severe illness, aged 66. Filmography German-language Voice Acting Source: References External links *Obituary 1944 births 2011 deaths German male film actors German male television actors German male voice actors {{Germany-film-actor-stub ...
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Cutscene
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create emotional connections, improve pacing or foreshadow future events. Cutscenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. Cutscenes can also be pre-rendered computer graphics streamed from a video file. Pre-made videos used in video games (either during cutscenes or during the gameplay itself) are referred to as " full motion videos" or "FMVs". Cutscenes can also appear in other forms, such as a series of images or as plain text and audio. History ''The Sumerian Game'' (1966), an early mainframe game designed by Mabel Addis, introduced its Sumerian setting with a slideshow synchronized to ...
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Life (gaming)
In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest or a continue particularly in all-ages games, to avoid the morbid insinuation of losing one's "life". Generally, if the player loses all their health, they lose a life. Losing all lives usually grants the player character "game over", forcing them to either restart or stop playing. The number of lives a player is granted varies per game type. A finite number of lives became a common feature in arcade games and action games during the 1980s, and mechanics such as checkpoints and power-ups made the managing of lives a more strategic experience for players over time. Lives give novice players more chances to learn the mechanics of a video game, while allowing more advanced players to take more risks. History Lives may have originated fr ...
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Quick Time Event
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the wrong prompt, mistiming the action, or not performing any action at all results in the character's failure at their task, resulting in a death/failure animation and often an immediate game over or the loss of a life, with some games providing a lesser but significant penalty of sorts instead. The term "quick time event" is attributed to Yu Suzuki, director of the game ''Shenmue'' which used the QTE feature (then called "quick timer events") to a great degree. However, Roberta Williams's 1984 release of ''King's Quest I'' is considered the first game to include timed events in its gameplay. They allow for the game designer to create sequences of actions tha ...
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Crystal Ball
A crystal ball, also known as an orbuculum or crystal sphere, is a crystal or glass ball and common fortune-telling object. It is generally associated with the performance of clairvoyance and scrying in particular. In more recent times, the crystal ball has been used for creative photography with the term lensball commonly used to describe a crystal ball used as a photography prop. History In the first century CE, Pliny the Elder describes use of crystal balls by soothsayers (''"crystallum orbis"'', later written in Medieval Latin by scribes as ''orbuculum''). By the fifth century CE, scrying was widespread within the Roman Empire and was condemned by the early medieval Christian Church as heretical. Dr. John Dee was a noted British mathematician, astronomer, astrologer, geographer, and consultant to Queen Elizabeth I. He devoted much of his life to alchemy, divination, and Hermetic philosophy, of which the use of crystal balls was often included. Crystal gazing was a popu ...
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Bit Managers
''Bit Managers'', formerly known as New Frontier, was a video game developer based in Barcelona (Spain). It was co-founded by Alberto Jose González, who composed the music for all of their games (except "''Bang!''"—a coin-operated arcade machine). History Founding The company was founded in 1988 as "New Frontier", initially programming games for ZX Spectrum, Amstrad CPC and MSX computer systems. The company at first met with only modest success. In 1992, the company changed its name to Bit Managers and began to make games for Nintendo consoles (especially for Game Boy). It focused on creating innovative games based on Franco-Belgian comics such as ''Asterix'', ''The Smurfs'' or ''The Adventures of Tintin'' for a client company, Infogrames. In 1997, Bit Managers was chosen by Acclaim Entertainment to develop some game of the ''Turok'' series for Game Boy. In 1998, the year of the launch of Game Boy Color, Bit Managers was the first third-party developer to finish two Game Bo ...
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