How We Came To Live Here
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How We Came To Live Here
''How We Came To Live Here'' is an independently published role-playing game written by Brennan Taylor and published by Galileo Games. Development Brennan Taylor began work on a role-playing game based on the legends of the ancestral Puebloans in 2005, but had then set it aside to instead finish ''Mortal Coil''. He began work again in fall 2006, calling it "The Fifth World", but had to change the name because of the impending publication of a post-apocalyptic RPG called ''The Fifth World'' (2006). Taylor publicly asked for comments on a number of alternative names including "Twin Souls," "Up from the Fourth World," "So That This World Will Not Be Destroyed," "Into the Light," and "How We Came to Live Here"; Taylor would eventually settle on the last, because it evoked the mythic feeling of the game. The game that would become ''How We Came to Live Here'' originally used the mechanics of Clinton Nixon's '' The Shadow of Yesterday'', but Taylor found this confining, and it soo ...
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Brennan Taylor
Brennan Taylor is an American role-playing games author and publisher. Career Brennan Taylor co-founded Indie Press Revolution with Ed Cha of Open World Press in 2004 and was its first CEO. When Taylor hired Fred Hicks of Evil Hat Games as a part-time staff member, Ron Edwards left IPR claiming that that this move would make IPR less friendly to the small press games companies that it was intended to serve. In 2010, Hero Games purchased Indie Press Revolution from Taylor and Cha. Although Taylor stepped down as president, he maintains a minority share. Taylor served as president prior to the next CEO Jason Walters. Taylor is also the owner of Galileo Games, publisher of the games ''Bulldogs!'', ''Mortal Coil'', and '' How We Came To Live Here''. He is also the author of ''Hard Boilded Empires: Solara,'' ''Old Gods: A Mortal Coil Campaign Frame,'' and ''The Jersey Side'' playset for the independent RPG, ''Fiasco Fiasco may refer to: * a failure or humiliating situation ...
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Shannon Appelcline
Shannon Appelcline is a game designer and game historian. Career Shannon Appelcline writes columns for Skotos Tech. Appelcline and Christopher Allen wrote articles on the subject of how game systems work at Christopher Allen's blog, Life with Alacrity. Appelcline is a writer and technologist, and with Christopher Allen he wrote ''iPhone in Action: Introduction to Web and SDK Development'', an introductory tutorial which teaches the basics of both native (SDK) and web programming for the iPhone, and which also introduces Objective-C. Appelcline is the lead designer at Skotos, and he has written about emergent cultures within the games he designs (2000–2006). Appelcline wrote the book '' Designers & Dragons'', published in 2011 by Mongoose Publishing. René Reinhold Schallegger wrote that for his 2018 book ''The Postmodern Joy of Role-Playing Games: Agency, Ritual and Meaning in the Medium'', one of the central texts for the chapter "Generations: The Origins and Development of RPG ...
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Fantasy Role-playing Games
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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Fudge (role-playing Game System)
''Fudge'' is a generic role-playing game system for use in freeform role-playing games. The name "''FUDGE''" was once an acronym for ''Freeform Universal Donated'' (later, ''Do-it-yourself'') ''Gaming Engine'' and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals. ''Fudge'' has been nominated for an Origins Award for ''Best Role-Playing Game System'' for the ''Deryni Adventure Game''. Rather than being a rigidly pre-defined set of rules like ''d20 System'' or ''GURPS'', ''Fudge'' offers a customizable toolkit for building the users' own specialized role-playing game system. Such things as what attributes and skills will define characters are left to be determined by the Game Master and players, and several different optional systems for resolving actions and conflicts are offered. ''Fudge'' is not tied to any particular genre or setting and world builders are encouraged to invent appropriate attributes and rules tailored t ...
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Dogs In The Vineyard
''Dogs in the Vineyard'' is an independently published role-playing game loosely based on the history of the Mormons. It was written by D. Vincent Baker and published by Lumpley Games. In the 2004 Indie RPG Awards, ''Dogs in the Vineyard'' was awarded Indie RPG of the Year and Most Innovative Game. In 2005 it was nominated for a Diana Jones Award for Excellence in Gaming. It generally encourages narrativist play. Setting The game is set in "a West that never quite was"—loosely based on the Mormon State of Deseret in pre-statehood Utah. Players are "God's Watchdogs" ("Dogs"), who travel from town to town delivering mail, helping out the community and enforcing the judgments of the True Faith of the King of Life. This may involve anything from delivering new interpretations to the town's Steward to executing heretics. Dogs have absolute authority within the Faith, but not within the laws of the Territorial Authority, and so their actions can lead to conflict with the govern ...
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Oasisamerica
Oasisamerica is a term that was coined by Paul Kirchhoff (who also coined "Mesoamerica") and published in a 1954 article, and is used by some scholars, primarily Mexican anthropologists, for the broad cultural area defining pre-Columbian southwestern North America. It extends from modern-day Utah down to southern Chihuahua, and from the coast on the Gulf of California eastward to the Río Bravo river valley. Its name comes from its position in relationship with the similar regions of Mesoamerica and mostly nomadic Aridoamerica. The term ''Greater Southwest'' is often used to describe this region by American anthropologists. As opposed to their nomadic Aridoamerican neighbors, the Oasisamericans primarily had agricultural societies. List of peoples * Ak Chin, Arizona * Southern Athabaskan **Chiricahua Apache, New Mexico and Oklahoma **Jicarilla Apache, New Mexico **Lipan Apache, Texas **Mescalero Apache, New Mexico **Navajo (Navaho, Diné), Arizona and New Mexico **San Ca ...
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Puebloans
The Puebloans or Pueblo peoples, are Native Americans in the Southwestern United States who share common agricultural, material, and religious practices. Currently 100 pueblos are actively inhabited, among which Taos, San Ildefonso, Acoma, Zuni, and Hopi are the best-known. Pueblo people speak languages from four different language families, and each Pueblo is further divided culturally by kinship systems and agricultural practices, although all cultivate varieties of maize. Pueblo peoples have lived in the American Southwest for millennia and descend from Ancestral Pueblo peoples. The term ''Anasazi'' is sometimes used to refer to ancestral Pueblo people but it is now largely minimized. ''Anasazi'' is a Navajo word that means ''Ancient Ones'' or ''Ancient Enemy'', hence Pueblo peoples' rejection of it (see exonym). ''Pueblo'' is a Spanish term for "village." When Spaniards entered the area, beginning in the 16th-century with the founding of Nuevo México, they came across ...
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Tucson, Arizona
, "(at the) base of the black ill , nicknames = "The Old Pueblo", "Optics Valley", "America's biggest small town" , image_map = , mapsize = 260px , map_caption = Interactive map outlining Tucson , image_map1 = File:Pima County Incorporated and Unincorporated areas Tucson highlighted.svg , mapsize1 = 250px , map_caption1 = Location within Pima County , pushpin_label = Tucson , pushpin_map = USA Arizona#USA , pushpin_map_caption = Location within Arizona##Location within the United States , subdivision_type = Country , subdivision_type1 = State , subdivision_type2 = County , subdivision_name = United States , subdivision_name1 = Arizona , subdivision_name2 = Pima , established_title = Founded , established_date = August 20, 1775 , established_title1 = Incorporated , e ...
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The Shadow Of Yesterday
''The Shadow of Yesterday'' (or ''TSoY'') is a narrativist sword and sorcery (with optional elements of heroic fantasy) indie role-playing game, designed by Clinton R. Nixon and published by CRN Games. Notable features A large portion of the game content and its core mechanics, the "Solar System", have been released under a Creative Commons license, as well as being published using only Open Source tools. TSoY won Best Free Game of the Year at the 2004 Indie RPG Awards, and was a runner-up for the 2004 Indie Game of the Year. Translations ''The Shadow of Yesterday'' has been translated into Finnish (2006), Spanish (2007), German (2007) and Polish (two editions: abridged in 2009 and a new, extended and modified in 2011, also published on paper in a short limited run of 250 copies). An Italian translation is in the works. Eero Tuovinen, the editor of the Finnish version, republished an edited and slightly revised generic version of the core rules as "Solar System" in 2008. Se ...
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Galileo Games
Galileo Games is a role-playing games publisher, best known for its games ''Bulldogs!'', ''Mortal Coil'', and '' How We Came To Live Here''. It is the publishing imprint of Brennan Taylor, who is also the CEO of Indie Press Revolution. See also *Indie Press Revolution Indie Press Revolution (also referred to as "IPR") is a sales network that acts as a fulfillment house for publishers of indie role-playing games. It was founded in 2004 by Ed Cha of Open World Press and Brennan Taylor of Galileo Games. IPR repre ... External links * Role-playing game publishing companies {{rpg-stub ...
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Clinton R
Clinton is an English toponymic surname, indicating one's ancestors came from English places called Glympton or Glinton.Hanks, P. & Hodges, F. ''A Dictionary of Surnames''. Oxford University Press, 1988 Clinton has frequently been used as a given name since the late 19th century. Baron Clinton is a title of peerage in England, originally created in 1298. Notable people with the name Clinton include: Family of Bill and Hillary Clinton * Roger Clinton Sr. (1908–1967), step-father of Bill Clinton * Virginia Clinton (1923–1994), mother of Bill Clinton * Roger Clinton Jr. (born 1956), maternal half-brother of Bill Clinton * Bill Clinton (born 1946), 42nd president of the United States * Hillary Clinton (born 1947), née Rodham, 67th U.S. secretary of state, U.S. senator from New York, 2016 Democratic presidential nominee, and wife of Bill Clinton * Chelsea Clinton (born 1980), daughter of Bill and Hillary Clinton Family of George Clinton * Charles Clinton (1690–1773), ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
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