Horizon Forbidden West
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Horizon Forbidden West
''Horizon Forbidden West'' is a 2022 action role-playing game developed by Guerrilla Games and published by Sony Interactive Entertainment. The sequel to ''Horizon Zero Dawn'' (2017), the game is set in a post-apocalyptic version of the Western United States, recovering from the aftermath of an extinction event caused by a rogue Swarm robotics, robot swarm. The player, assuming control of Aloy, must venture into the Forbidden West to find the source of a mysterious plague that kills all it infects. The player can explore the open world and complete Quest (video games), quests using Ranged weapon, ranged and Melee weapon, melee weapons against machine creatures and hostile rebels. ''Forbidden West'' introduced new gameplay mechanics to the franchise, such as new traversal tools, underwater exploration, and expanded melee combat. Guerrilla Games began developing ''Forbidden West'' in 2018. The development peaked at over 300 full-time employees and cost around US$212 million, makin ...
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Guerrilla Games
Guerrilla B.V. (trade name: Guerrilla Games) is a Dutch First-party developer, first-party video game developer based in Amsterdam and part of PlayStation Studios. The company was founded as Lost Boys Games in January 2000 through the merger of three smaller development studios as a subsidiary of multimedia Conglomerate (company), conglomerate company Lost Boys (company), Lost Boys. Lost Boys Games became independent the following year and was acquired by Media Republic in 2003, renaming the studio to Guerrilla Games before being purchased by Sony Interactive Entertainment in 2005. As of June 2021, the company employs 360 people under the leadership of joint studio heads Angie Smets, Jan-Bart van Beek, and Michiel van der Leeuw. It is best known for the ''Killzone'' and ''Horizon'' game series. History Guerrilla is the result of a merger between three Dutch video game studios: Orange Games, Digital Infinity, and Formula Game Development. Orange Games was founded in 1993 by Arj ...
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Swarm Robotics
Swarm robotics is an approach to the coordination of multiple robots as a system which consist of large numbers of mostly simple physical robots. ″In a robot swarm, the collective behavior of the robots results from local interactions between the robots and between the robots and the environment in which they act.″ It is supposed that a desired collective behavior emerges from the interactions between the robots and interactions of robots with the environment. This approach emerged on the field of artificial swarm intelligence, as well as the biological studies of insects, ants and other fields in nature, where swarm behaviour occurs. Definition The research of swarm robotics is to study the design of robots, their physical body and their controlling behaviours. It is inspired but not limited by the emergent behaviour observed in social insects, called swarm intelligence. Relatively simple individual rules can produce a large set of complex swarm behaviours. A key compone ...
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Action Role-playing Video Game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), '' Bokosuka Wars'' (1983), and ''Sword of Fargoal'' (1983). Jeremy ...
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Horizon Forbidden West Screenshot
The horizon is the apparent line that separates the surface of a celestial body from its sky when viewed from the perspective of an observer on or near the surface of the relevant body. This line divides all viewing directions based on whether it intersects the relevant body's surface or not. The ''true horizon'' is a theoretical line, which can only be observed to any degree of accuracy when it lies along a relatively smooth surface such as that of Earth's oceans. At many locations, this line is obscured by terrain, and on Earth it can also be obscured by life forms such as trees and/or human constructs such as buildings. The resulting intersection of such obstructions with the sky is called the ''visible horizon''. On Earth, when looking at a sea from a shore, the part of the sea closest to the horizon is called the offing. Pronounced, "Hor-I-zon". The true horizon surrounds the observer and it is typically assumed to be a circle, drawn on the surface of a perfectly spheri ...
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