Hobgoblin (book)
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Hobgoblin (book)
''Hobgoblin'' is a 1981 horror novel by American writer John Coyne about Scott Gardiner, a teenaged boy who becomes obsessed with ''Hobgoblin'', a fantasy roleplaying game based on Irish mythology, as his life in the game and in reality slowly blend. Description Like the contemporaneously-published ''Mazes and Monsters'' by Rona Jaffe, this is a species of problem novel (although not aimed at young adult readers) by an established writer, which treats the playing of roleplaying games as indicative of deep neurotic needs. In both books, the protagonist is (or at least appears to be) suffering from schizophrenia (or some analogous condition); in both books, the attainment of mature adulthood is accompanied by the abandonment of role-playing games. Context and reception Like the Jaffe book, ''Hobgoblin'' was published at the height of '' Dungeons & Dragons popularity and soon after the intense media coverage of the Egbert steam tunnel incident ( urban myths wherein rolepl ...
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John Coyne (writer)
John Coyne (born 1937) is an American writer. He is the author of more than 25 nonfiction and fiction books, including a number of horror novels, and his short stories have been collected in "best of" anthologies such as ''Modern Masters of Horror'' and ''The Year's Best Fantasy and Horror''. A former Peace Corps volunteer and a lifelong lover of golf, he has edited and written books dealing with both subjects, including ''The Caddie Who Knew Ben Hogan'', ''The Caddie Who Played With Hickory'', and ''The Caddie Who Won the Masters''. His most recent book is the love story ''Long Ago and Far Away''. Life Coyne was born in Chicago, Illinois. At age ten he began working as a caddie at Midlothian Country Club. Both his parents were from the west of Ireland; his father was from a remote area, and had spoken only the Irish language until he was about twelve. As a result, Coyne grew up with bedtime stories of Ireland, on which he would later draw for his ''Dungeons & Dragons''-inf ...
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Neurosis
Neurosis is a class of functional mental disorders involving chronic distress, but neither delusions nor hallucinations. The term is no longer used by the professional psychiatric community in the United States, having been eliminated from the ''Diagnostic and Statistical Manual of Mental Disorders'' (DSM) in 1980 with the publication of DSM III. However, it is still used in the ICD-10 Chapter V F40–48. Neurosis should not be mistaken for ''psychosis'', which refers to a loss of touch with reality. Nor should it be mistaken for ''neuroticism'', a fundamental personality trait proposed in the Big Five personality traits theory. Etymology The term is derived from the Greek word ''neuron'' (νεῦρον, 'nerve') and the suffix ''-osis'' (-ωσις, 'diseased' or 'abnormal condition'). The term ''neurosis'' was coined by Scottish doctor William Cullen in 1769 to refer to "disorders of sense and motion" caused by a "general affection of the nervous system." Cullen used the te ...
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Kirkus Reviews
''Kirkus Reviews'' (or ''Kirkus Media'') is an American book review magazine founded in 1933 by Virginia Kirkus (1893–1980). The magazine is headquartered in New York City. ''Kirkus Reviews'' confers the annual Kirkus Prize to authors of fiction, nonfiction, and young readers' literature. ''Kirkus Reviews'', published on the first and 15th of each month; previews books before their publication. ''Kirkus'' reviews over 10,000 titles per year. History Virginia Kirkus was hired by Harper & Brothers to establish a children's book department in 1926. The department was eliminated as an economic measure in 1932 (for about a year), so Kirkus left and soon established her own book review service. Initially, she arranged to get galley proofs of "20 or so" books in advance of their publication; almost 80 years later, the service was receiving hundreds of books weekly and reviewing about 100. Initially titled ''Bulletin'' by Kirkus' Bookshop Service from 1933 to 1954, the title was ...
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Dover Publications
Dover Publications, also known as Dover Books, is an American book publisher founded in 1941 by Hayward and Blanche Cirker. It primarily reissues books that are out of print from their original publishers. These are often, but not always, books in the public domain. The original published editions may be scarce or historically significant. Dover republishes these books, making them available at a significantly reduced cost. Classic reprints Dover reprints classic works of literature, classical sheet music, and public-domain images from the 18th and 19th centuries. Dover also publishes an extensive collection of mathematical, scientific, and engineering texts. It often targets its reprints at a niche market, such as woodworking. Starting in 2015, the company branched out into graphic novel reprints, overseen by Dover acquisitions editor and former comics writer and editor Drew Ford. Most Dover reprints are photo facsimiles of the originals, retaining the original pagination and ...
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Utility Tunnel
A utility tunnel, utility corridor, or utilidor is a passage built underground or above ground to carry utility lines such as electricity, steam, water supply pipes, and sewer pipes. Communications utilities like fiber optics, cable television, and telephone cables are also sometimes carried. One may also be referred to as a services tunnel, services trench, services vault, or cable vault. Smaller cable containment is often referred to as a cable duct or underground conduit. Direct-buried cable is a major alternative to ducts or tunnels. Usage Utility tunnels are common in very cold climates where direct burial below the frost line is not feasible (such as in Alaska, where the frost line is often more than below the surface, which is frozen year round). They are also built in places where the water table is too high to bury water and sewer mains, and where utility poles would be too unsightly or pose a danger (like in earthquake prone Tokyo). Tunnels are also built to avoid t ...
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Urban Myth
An urban legend (sometimes contemporary legend, modern legend, urban myth, or urban tale) is a genre of folklore comprising stories or fallacious claims circulated as true, especially as having happened to a "friend of a friend" or a family member, often with horrifying, humorous, or cautionary elements. These legends can be entertaining but often concern mysterious peril or troubling events, such as disappearances and strange objects or entities. Urban legends may confirm moral standards, reflect prejudices, or be a way to make sense of societal anxieties. Urban legends in the past were most often circulated orally, but now can also be spread by any media. This includes newspapers, mobile news apps, e-mail, and most often, social media. Some urban legends have passed through the years/decades with only minor changes, in where the time period takes place. Generic urban legends are often altered to suit regional variations, but the lesson or moral remains majorly the same. O ...
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Steam Tunnel Incident
James Dallas Egbert III (October 29, 1962 – August 16, 1980) was a student at Michigan State University who disappeared from his dormitory room on August 15, 1979. The disappearance was widely reported in the press, and his participation in the fantasy role-playing game ''Dungeons & Dragons'' was seized upon by press and investigators alike as being potentially related to his disappearance, propelling the previously obscure game to nationwide attention. Background Egbert was born in Dayton, Ohio and grew up in Huber Heights, a Dayton suburb, attending Wayne High School. He was a child prodigy, and entered Michigan State University at age 16, where he majored in computer science. Personal problems cited in the reports of his suicide attempt and disappearance include depression, loneliness, parental pressure, drug addiction, and (according to detective William Dear) difficulty in coming to terms with his homosexuality. Disappearance Egbert left his dormitory room at Case Hal ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Schizophrenia
Schizophrenia is a mental disorder characterized by continuous or relapsing episodes of psychosis. Major symptoms include hallucinations (typically hearing voices), delusions, and disorganized thinking. Other symptoms include social withdrawal, decreased emotional expression, and apathy. Symptoms typically develop gradually, begin during young adulthood, and in many cases never become resolved. There is no objective diagnostic test; diagnosis is based on observed behavior, a history that includes the person's reported experiences, and reports of others familiar with the person. To be diagnosed with schizophrenia, symptoms and functional impairment need to be present for six months (DSM-5) or one month (ICD-11). Many people with schizophrenia have other mental disorders, especially substance use disorders, depressive disorders, anxiety disorders, and obsessive–compulsive disorder. About 0.3% to 0.7% of people are diagnosed with schizophrenia during their lifetime. In 2 ...
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Young Adult Fiction
Young adult fiction (YA) is a category of fiction written for readers from 12 to 18 years of age. While the genre is primarily targeted at adolescents, approximately half of YA readers are adults. The subject matter and genres of YA correlate with the age and experience of the protagonist. The genres available in YA are expansive and include most of those found in adult fiction. Common themes related to YA include friendship, first love, relationships, and identity. Stories that focus on the specific challenges of youth are sometimes referred to as problem novels or coming-of-age novels. Young adult fiction was developed to soften the transition between children's novels and adult literature. History Beginning The history of young adult literature is tied to the history of how childhood and young adulthood has been perceived. One early writer to recognize young adults as a distinct age group was Sarah Trimmer, who, in 1802, described "young adulthood" as lasting from ages ...
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Horror Fiction
Horror is a genre of fiction which is intended to frighten, scare, or disgust. Horror is often divided into the sub-genres of psychological horror and supernatural horror, which is in the realm of speculative fiction. Literary historian J. A. Cuddon, in 1984, defined the horror story as "a piece of fiction in prose of variable length... which shocks, or even frightens the reader, or perhaps induces a feeling of repulsion or loathing". Horror intends to create an eerie and frightening atmosphere for the reader. Often the central menace of a work of horror fiction can be interpreted as a metaphor for larger fears of a society. Prevalent elements of the genre include ghosts, demons, vampires, werewolves, ghouls, the Devil, witches, monsters, extraterrestrials, dystopian and post-apocalyptic worlds, serial killers, cannibalism, cults, dark magic, satanism, the macabre, gore and torture. History Before 1000 The horror genre has ancient origins, with roots in folklore ...
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